UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: IperBreach86 on February 08, 2016, 03:28:59 pm

Title: [WIP] Atom Facility [New update 29-02-2016]
Post by: IperBreach86 on February 08, 2016, 03:28:59 pm
Well hello there :P
It has been a lot of time since my last wip ;)

Anyway this wont be cancelled like the last one, at the moment ive got jsut a few screenshoots (that arent even that detailed)

MAP Screenshoots:
Spoiler: click to open...
Teleporter Room (MainFrame):
Spoiler: click to open...
OLD:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F16H3X2z.jpg&hash=0b0f5682b4138021cbaa3960c0127dc5ea1201fb)
NEW:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoaVziPo.jpg&hash=cee700455e04b2d61115ecc4e5b706c1deb9dbff)

Small Court:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK6sQALh.jpg&hash=661a2f4245590688f4efb39484fb290e22ba6b84)

Big Court:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsuS1oT8.jpg&hash=e3ebd4b7ac06b26ad9e8191df44a47112e11b41a)

Power Room (Still WIP):
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKHXZc2M.jpg&hash=8cb19b932c1765475f20bf89d21cd964ce420d9f)

Small Garden Outside:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwP2FZNN.jpg&hash=d004f834f2858e07f8a23e820edaafd8a5f9fbb8)

Top pic of the map:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM0s4ldE.jpg&hash=dc32d31d229f7094da0979c61c187bd3cf16ff33)

Extra:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVAovHwI.jpg&hash=6d58da22508beabd02b79306bab1cd7d08c5885e)

Spoiler: click to open...
NEW:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxZAyemO.jpg&hash=c5a3b6c1e998fc54dcfc81573f535b3c38f42faf)
OLD:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVAovHwI.jpg&hash=6d58da22508beabd02b79306bab1cd7d08c5885e)

Also ive been updating various rooms:
Start room, still do finish:
Ignore the grass patch in the middle, will be changed soon.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJzti0n8.jpg&hash=aa675409b0aa99e3e0f0846ef9f8b9d2286e2ec0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDQfktZt.jpg&hash=1f443c932e75ad9ea996245ebca2545450a57d90)

Heres more screenshoots from the map:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcRY1jKj.jpg&hash=1b4267f438230962d0d6a16755df8d3700a633bd)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxyijQla.jpg&hash=fd5c2327fc3f9528f5ec685a4d07a5892da48dbf)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxDShvua.jpg&hash=474cf5053d536f7457d91a87faf4b73976712374)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkEiIDx4.jpg&hash=6e38101bbf8cc61ec66bf7dedf0c04caef1e7187)
Also ive managed to make work some fx on power on ;)
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1FAyFna.jpg&hash=edda59846068a2f0e0777dde1ef0fad369aebbdf)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlrDZ0lK.jpg&hash=746bb5d32bc128da0524491afe96ee505767bfb5)

To finish it off heres a WIP of a small room i am wokring on!
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI096kXM.jpg&hash=bfd55784be684859e75aa9f55d1e464fbaa73159)

Here are future things that the map will have
Spoiler: click to open...
-Origins (bo2) weapons
-All bo2 perks
-3 hits w/out Juggernog
-5 hits w/ Juggernog
-Hell's Retrieve (with soul boxes to get it )
-Hell's Redeemer (with small upgrade quest)
-Panzer and Screamer Zombie
-Rain
-Custom Vision File
-Random character selection! (No more being always dempsey as host :D )
-Main EE and other fun EE to do :D
/WunderSphere (Still W.I.P)
-More stuff.


!THE MAP WILL REQUIRE T4M MOD!  (MAYBE NOT)
Title: Re: [WIP] Atom Facility
Post by: InFInIX on February 08, 2016, 04:30:31 pm
Looks like a realy good start keep it up  :rainbow: :D
Title: Re: [WIP] Atom Facility
Post by: Xperience on February 08, 2016, 08:38:36 pm
Hey man, map looks sweet so far! I'd advise you to take your time. So many mappers spend lots of times on the little things (like perks and weapons) which are important but rush the actual map. Would love to see more big & detailed maps with realistic textures on everything. Detail in rooms and hallways makes a huge difference when playing. Make it look like a real life chemical testing laboratory! Thinking up a setting to go along with the map always is fun too ;)

I would love to see more than just the four traditional perks. Also I'm excited to hear you'll be adding BO guns to it. I would really like to see custom skins along with BO2 weapons if possible.

Looking forward to seeing the end of this (whenever you may finish it)!  :D :)
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 13, 2016, 07:16:27 pm
New stuff coming in pretty well, ive started re-doing/detailing the map :P
Ive decided to do some sort of pic story until map relase ;)
This is the first page:

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF2NtECG.jpg&hash=96593faa964cf841d3774b36c95bc9aa2a2108b7)

NB: I know it doesnt look that good :P Im no art genious.
Title: Re: [WIP] Atom Facility
Post by: Xperience on February 13, 2016, 07:37:02 pm
New stuff coming in pretty well, ive started re-doing/detailing the map :P
Ive decided to do some sort of pic story until map relase ;)
NB: I know it doesnt look that good :P Im no art genious.

Glad to hear you're redoing parts of the map and taking your time with this :D and glad to hear it's going well!
Title: Re: [WIP] Atom Facility
Post by: Tim Smith on February 13, 2016, 09:06:22 pm
Looking good so far. Keep the good work up.
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 16, 2016, 03:56:44 pm
New UPDATE -----MAP Size problems

Ive got nothing that could look like a good update ( just give me some days and youll see ;) )
But isnted i wanted to ask to all of you what do you thing of the map size:

These are the photos from radiant (floor layout):

THIS IS THE PLAYABLE AREA AND NOTHING ELSE

(https://i.gyazo.com/4681e6325455381e75c7fe9d0408c653.png)

(https://i.gyazo.com/64a381fca7637f88318f8807c58d2550.png)

I wanted to know if you think this is a decent sized map, i dont want to make it too small nor to big ;)
Also keep in mind that it will have an EE and there will be lots of stuff (cause of the bo2 mod of harry )
Title: Re: [WIP] Atom Facility
Post by: StupidEdits on February 16, 2016, 10:58:51 pm
I wanted to know if you think this is a decent sized map, i dont want to make it too small nor to big ;)
Also keep in mind that it will have an EE and there will be lots of stuff (cause of the bo2 mod of harry )

looks fine, hard to tell when there really isn't much, when it looks more detailed then it'll probably be easier to say ;) But good luck!
Title: Re: [WIP] Atom Facility
Post by: NGcaudle on February 16, 2016, 11:21:32 pm
love the new screen shot is a loading screen. Can we see some newer pics of the map?
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 07:16:08 am
New UPDATE -----MAP Size problems

Ive got nothing that could look like a good update ( just give me some days and youll see ;) )
But isnted i wanted to ask to all of you what do you thing of the map size:

These are the photos from radiant (floor layout):

THIS IS THE PLAYABLE AREA AND NOTHING ELSE

(https://i.gyazo.com/4681e6325455381e75c7fe9d0408c653.png)

(https://i.gyazo.com/64a381fca7637f88318f8807c58d2550.png)

I wanted to know if you think this is a decent sized map, i dont want to make it too small nor to big ;)
Also keep in mind that it will have an EE and there will be lots of stuff (cause of the bo2 mod of harry )

I like how you have several ways and routes into several areas. This adds to the replayability, as player's aren't forced to go one direction each time they play. Great work! :)
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 17, 2016, 06:43:44 pm
Update!

New ScreenShoots!
Re-made the feature list! (You should read it again!)
New Line that tells people it will need T4M Mod ;)
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 06:59:24 pm
Update!

New ScreenShoots!
Re-made the feature list! (You should read it again!)
New Line that tells people it will need T4M Mod ;)

T4M eh? Got that much into the mod?  :P

The screenshots look sort of a bit too bright in my opinion. I'd recommend playing with the vision file and similar, so it doesn't look so "saturated"! ;)

Great work never the less! :D
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 17, 2016, 07:02:47 pm
T4M eh? Got that much into the mod?  :P

The screenshots look sort of a bit too bright in my opinion. I'd recommend playing with the vision file and similar, so it doesn't look so "saturated"! ;)

Great work never the less! :D
It will need T4M becuase of this:
Since i plan to add some guns by myself and some fx to make the map look better.
If i can make the map without T4M tho, it will be better.
Anyway know anyone that can help me with that vision file?
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 07:15:13 pm
Anyway know anyone that can help me with that vision file?

Try looking into this, it helped me. http://ugx-mods.com/wiki/index.php?title=Vision_File_%26_Settings_Guide (http://ugx-mods.com/wiki/index.php?title=Vision_File_%26_Settings_Guide)
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 17, 2016, 07:41:12 pm
Ive tinkered with the vision file and made the color more vibrant:
What do you think?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2bWuw3W.jpg&hash=eb94a753cdd083e369a1d369a64605af5b4a7443)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkJ0IpbV.jpg&hash=d9237093984f20f3c40635feb74f7e1fbb848d97)

Will be making a poll ASAP.
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 07:44:07 pm
Ive tinkered with the vision file and made the color more vibrant:
What do you think?
(http://i.imgur.com/2bWuw3W.jpg)

(http://i.imgur.com/kJ0IpbV.jpg)

Will be making a pool ASAP.

Immediatly looks 10x better!

Only thing I'd recommend for you now, is adding dukip's script for enhancing the overall look of maps! :D

http://ugx-mods.com/forum/index.php/topic,4849.0.html (http://ugx-mods.com/forum/index.php/topic,4849.0.html)
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 17, 2016, 07:47:25 pm
Immediatly looks 10x better!

Only thing I'd recommend for you now, is adding dukip's script for enhancing the overall look of maps! :D

http://ugx-mods.com/forum/index.php/topic,4849.0.html (http://ugx-mods.com/forum/index.php/topic,4849.0.html)
Will do, just Pm'd him since i dont know how to use it :D
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 07:48:34 pm
Will do, just Pm'd him since i dont know how to use it :D

Took me a while to get it working, had to have him direct me in a skype call in the end. :please:
Title: Re: [WIP] Atom Facility
Post by: Tim Smith on February 17, 2016, 08:01:43 pm
Took me a while to get it working, had to have him direct me in a skype call in the end. :please:
you're kidding right ? It's so easy to install this to play the 3arc stock maps . Or ask him for the files to use in your map , or ask for his permission to decompile the .ff to save time.
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 08:21:12 pm
you're kidding right ? It's so easy to install this to play the 3arc stock maps . Or ask him for the files to use in your map , or ask for his permission to decompile the .ff to save time.

Please learn to read......

I have it on MY map, using rawfiles :please:
His post has the rawfiles for it too...
Title: Re: [WIP] Atom Facility
Post by: Tim Smith on February 17, 2016, 08:24:28 pm
Please learn to read......

I have it on MY map, using rawfiles :please:
His post has the rawfiles for it too...
if you can learn me how to read , i can learn you how to map :lol:.
Title: Re: [WIP] Atom Facility
Post by: Exofile on February 17, 2016, 09:04:13 pm
if you can learn me how to read , i can learn you how to map :lol:.

I'm sorrry, was that supposed to be funny? Show some of your work for once, then we can talk.

This is too far offtopic now, let's not keep this going here. This is not the place to discuss this.  8)
Title: Re: [WIP] Atom Facility
Post by: NGcaudle on February 17, 2016, 10:15:30 pm
This ur 2nd map?
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 18, 2016, 08:05:47 am
This ur 2nd map?
It is my first, the other one was a mess and fAr too big to be called a map. Thats why it got cancelled.
This one is in my reach at least  :please:
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 21, 2016, 07:18:15 pm
New update guys, ive got a lot of improvements to show!
Ill just let the images talk!
But i still need to add some lights

POWER ROOM:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKHXZc2M.jpg&hash=8cb19b932c1765475f20bf89d21cd964ce420d9f)

SMALL GARDEN:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwP2FZNN.jpg&hash=d004f834f2858e07f8a23e820edaafd8a5f9fbb8)


Changed this:
!THE MAP WILL REQUIRE T4M MOD!
To this:
!THE MAP WILL REQUIRE T4M MOD!  (MAYBE NOT)

Also, MakeCents helped me with a small script, now ive got a semi-working WunderSphere(From DerEisendrache) in the map :D
Video comign soon, when i finish the PREFAB and sort out some things in the script!

PS: Please tell me how detailing look and what i could add, also what do you think of the map colours?
Title: Re: [WIP] Atom Facility
Post by: Tim Smith on February 21, 2016, 08:44:38 pm
Dark , dark . And dark. But good progress so far mate.
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 21, 2016, 09:08:10 pm
Dark , dark . And dark. But good progress so far mate.
Ahah, yeah too dark. Will fix.
But the models for light/lamps in waw are very limited, i cant a lot of what i would like to do :/
Title: Re: [WIP] Atom Facility
Post by: Tim Smith on February 21, 2016, 09:23:00 pm
Ahah, yeah too dark. Will fix.
But the models for light/lamps in waw are very limited, i cant a lot of what i would like to do :/

then get some from other cod's.
Title: Re: [WIP] Atom Facility
Post by: StupidEdits on February 22, 2016, 05:27:41 am
There's always room for improvement, but it's a better upgrade from your old version of the map
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 22, 2016, 01:43:29 pm
Well hello there, quick update now the map as a new type of look:
Judge by yourself!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVAovHwI.jpg&hash=6d58da22508beabd02b79306bab1cd7d08c5885e)
Title: Re: [WIP] Atom Facility
Post by: Tim Smith on February 24, 2016, 06:32:14 pm
Well hello there, quick update now the map as a new type of look:
Judge by yourself!
(http://i.imgur.com/VAovHwI.jpg)
looks good!
Title: Re: [WIP] Atom Facility
Post by: IperBreach86 on February 26, 2016, 02:40:06 pm
Recently ive been REALLY sick, so i couldnt do anything. Now i am 90% ok and i am back on radiant, no new screens cause i want to detail a little more before posting updates :D

Double Post Merge: February 27, 2016, 09:00:07 am
G'Day to you awesome people.
Today i bring you a pic of the map from the top, sorry if its very small but thats what i am aiming for, at the moment ive detailed a bit and made some background so it does feel like a factory.
Also at the moment i am working on the starting area ;)

Do not open if you dont want to get spoiled on the map.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM0s4ldE.jpg&hash=dc32d31d229f7094da0979c61c187bd3cf16ff33)

New Poll Created!
Title: Re: [WIP] Atom Facility (name needs to change) [NEW POLL]
Post by: DeletedUser on February 27, 2016, 01:31:43 pm
Good Job keep it up. :)
Title: Re: [WIP] Atom Facility (name needs to change) [NEW POLL]
Post by: IperBreach86 on February 29, 2016, 03:39:56 pm
New update :D
Ive updated the sun color, less yellow more clear
Spoiler: click to open...
NEW:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxZAyemO.jpg&hash=c5a3b6c1e998fc54dcfc81573f535b3c38f42faf)
OLD:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVAovHwI.jpg&hash=6d58da22508beabd02b79306bab1cd7d08c5885e)

Also ive been updating various rooms:
Start room, still do finish:
Ignore the grass patch in the middle, will be changed soon.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJzti0n8.jpg&hash=aa675409b0aa99e3e0f0846ef9f8b9d2286e2ec0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDQfktZt.jpg&hash=1f443c932e75ad9ea996245ebca2545450a57d90)

Heres more screenshoots from the map:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcRY1jKj.jpg&hash=1b4267f438230962d0d6a16755df8d3700a633bd)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxyijQla.jpg&hash=fd5c2327fc3f9528f5ec685a4d07a5892da48dbf)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxDShvua.jpg&hash=474cf5053d536f7457d91a87faf4b73976712374)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkEiIDx4.jpg&hash=6e38101bbf8cc61ec66bf7dedf0c04caef1e7187)
Also ive managed to make work some fx on power on ;)
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1FAyFna.jpg&hash=edda59846068a2f0e0777dde1ef0fad369aebbdf)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlrDZ0lK.jpg&hash=746bb5d32bc128da0524491afe96ee505767bfb5)

To finish it off heres a WIP of a small room i am working on!
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI096kXM.jpg&hash=bfd55784be684859e75aa9f55d1e464fbaa73159)

Hope to hear your feedback so i can improve  :P
Title: Re: [WIP] Atom Facility [New update 29-02-2016]
Post by: tinmiki89 on February 29, 2016, 05:28:36 pm
I can confirm that IperBreach86 is doin' a pretty good job at mapping and finding more features to add.
T4M is required to run this map, but it's worth it!
Farewell! ;)
Title: Re: [WIP] Atom Facility [New update 29-02-2016]
Post by: HitmanVere on March 15, 2016, 01:44:38 pm
IperBreach86 has cancelled this project due to losing all the files and has requested topic to be locked