UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: BootySlayer on February 05, 2016, 03:03:43 am

Title: Creating custom Perk machines?
Post by: BootySlayer on February 05, 2016, 03:03:43 am
I want to create a perk machine for my map to add a little spice into it. How would i go about doing this? Sorry, i'm really new to modding :)
Title: Re: Creating custom Perk machines?
Post by: Krazzyboy97 on February 16, 2016, 01:23:53 am
https://www.youtube.com/watch?v=kghUWRcneLs&list=PLc7t4ZxTyTwpzpqTiYB1cEPGRa6Ti21Rs&index=4 (https://www.youtube.com/watch?v=kghUWRcneLs&list=PLc7t4ZxTyTwpzpqTiYB1cEPGRa6Ti21Rs&index=4)

I would really recommend that you ask someone who is good at scripting before making a custom perk  :) If not then the video above should be a good guide line for you
Title: Re: Creating custom Perk machines?
Post by: daedra descent on February 16, 2016, 02:36:13 am
https://www.youtube.com/watch?v=kghUWRcneLs&list=PLc7t4ZxTyTwpzpqTiYB1cEPGRa6Ti21Rs&index=4 (https://www.youtube.com/watch?v=kghUWRcneLs&list=PLc7t4ZxTyTwpzpqTiYB1cEPGRa6Ti21Rs&index=4)

I would really recommend that you ask someone who is good at scripting before making a custom perk  :) If not then the video above should be a good guide line for you

>creates a secondary perks script just for black ops perks

Please don't follow ZK's scripting tutorials. He does a lot of stupid things that either can cause issues(his disable dogs tutorial) or duplicating code(this perk tutorial, which uses a duplicate script for black ops perks).

You should only be adding perks to the stock _zombiemode_perks.gsc file(if that's what your using), not in a separate script.
Title: Re: Creating custom Perk machines?
Post by: NGcaudle on February 16, 2016, 03:06:25 am
I would use Blender and create a perk machine in that and export it using the cod waw plug in
Title: Re: Creating custom Perk machines?
Post by: Tim Smith on February 16, 2016, 09:12:25 am
I would use Blender and create a perk machine in that and export it using the cod waw plug in
new to modding and you want him to use Blender ? :poker: , btw did you got your thing in skype "NGRGM2" ? About the perk i think you should stick with ZK just on building it . As deadra said he's horrible at typos lol
Title: Re: Creating custom Perk machines?
Post by: Exofile on February 16, 2016, 09:16:01 am
new to modding and you want him to use Blender ? :poker: , btw did you got your thing in skype "NGRGM2" ? About the perk i think you should stick with ZK just on building it . As deadra said he's horrible at typos lol

Creating your own model in blender, Maya or similar programs will alow much finer results, with great texturing. Modelling IS  a part of modding Zombies, so if you want a great result, learning Blender, Maya or similar is only positive, even if it takes some extra time..
Title: Re: Creating custom Perk machines?
Post by: Tim Smith on February 16, 2016, 09:21:45 am
Creating your own model in blender, Maya or similar programs will alow much finer results, with great texturing. Modelling IS  a part of modding Zombies, so if you want a great result, learning Blender, Maya or similar is only positive, even if it takes some extra time..
all you said is correct lol . For me when i need some easy custom models i do then my self in maya. But if i'm out of time i just make it in Radiant .But he's new to all this shit so i didn't expect him to know everything in the start.
Title: Re: Creating custom Perk machines?
Post by: Exofile on February 16, 2016, 09:31:54 am
But he's new to all this shit so i didn't expect him to know everything in the start.

And that is why we have this forum, so that we can learn new things and get assistance when we're in need.