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Panzer Soldat V1.5 [New Spawn System]

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Created 3 years ago
by shippuden1592
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Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 2 days ago
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www.mediafire.com

Credits:
shippuden1592 / Script
psulions45 / fx´s & models
Venom Modding --> models & xanims from bo3
 

Settings
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set_zombie_var( "mech_first_round",            1 );
set_zombie_var( "mech_round_old",            1 );
set_zombie_var( "mech_rnd_max",            2 );
set_zombie_var( "mech_rnd_min",            1 );
set_zombie_var( "mech_health",        12000 );
set_zombie_var( "mech_health_increase",        1000 );
set_zombie_var( "mech_faceplate_damage",                1500 );
set_zombie_var( "mech_kill_points",                500 );
set_zombie_var( "mech_can_monkey_taunt",    true );
set_zombie_var( "mech_drops",                true );
These variables can be modified:
mech_first_round -> Initial round of spawn
mech_round_old -> same as the start round
mech_rnd_max -> Maximum interval between respawn
mech_rnd_min -> Minimum interval between respawn
mech_health -> mech health
mech_health_increase -> increase in next round
mech_faceplate_damage -> Helmet damage
mech_kill_points -> Total points given to the player after die
mech_can_monkey_taunt -> Enable if enemy goes to monkey bolt
mech_drops -> Enables the panzer to drop powerup after die
 
How to install
You need to download the latest version of the utility file: shippuden_utility.gsc
 
The latest version will always be in the following folder:
www.mediafire.com



1.-In your _zombiemode.gsc below:
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_ai_mech::init();
find this function: round_spawning() inside the function look for these lines:
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ai = spawn_zombie( spawn_point ); 
        if( IsDefined( ai ) )
        {
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }
Note: If you are already using a boss of mine just skip to step 3
 
2.-Replace them with these
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//Bosses Spawn
            ai = undefined;

            //Add Custom Bosses

            if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_mech::can_spawn_mech();
            }

            //Normal Spawn
            if ( !IsDefined(ai) )
            {
                    ai = spawn_zombie( spawn_point );
            }

            if( IsDefined( ai ) )
            {
                    level.zombie_total--;
                    ai thread round_spawn_failsafe();
                    count++;
            }
3.-Add these lines:
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if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_mech::can_spawn_mech();
            }
above the line:​
Code Snippet
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//Normal Spawn
Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
 
4.- In your generic_human.atr search this:
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body
{
And below add this:
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ai_zombie_mech_idle
ai_zombie_mech_arrive
ai_zombie_mech_pain
ai_zombie_mech_head_pain
ai_zombie_mech_ft_run
ai_zombie_mech_sprint_booster_liftoff
ai_zombie_mech_sprint_booster_loop
ai_zombie_mech_sprint_booster_touchdown
ai_zombie_mech_ft_fire_start
ai_zombie_mech_ft_sweep
ai_zombie_mech_ft_fire_end
ai_zombie_mech_ft_burn_player
ai_zombie_mech_chaingun_intro
ai_zombie_mech_chaingun_fire
ai_zombie_mech_death
ai_zombie_mech_death_explode
ai_zombie_mech_run
ai_zombie_mech_sprint
ai_zombie_mech_melee_a
ai_zombie_mech_melee_b
ai_zombie_mech_stunned
5.-Add this to your mod.csv
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include,ai_zombie_mech
6.-Add the sound.txt in your sounds
 


Last Edit: September 05, 2023, 01:42:17 am by shippuden1592
:D2
broken avatar :(
×
broken avatar :(
Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 2 days ago
Posts
225
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
If you do not take risks, you can not create a fut
×
shippuden1592's Groups
Update 1.4
The new version of the panzer is ready, now it has the functions of the bo3 panzer

 
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