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Napalm Zombie V1.2 [New Spawn System]

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Created 3 years ago
by shippuden1592
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Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 7 days ago
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www.mediafire.com

 
Settings
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set_zombie_var( "napalm_first_round",            2 );
set_zombie_var( "napalm_rnd_max",            2 );
set_zombie_var( "napalm_rnd_min",            1 );
set_zombie_var( "napalm_health_multiplier",        4 );
set_zombie_var( "napalm_can_monkey_taunt",            true );
set_zombie_var( "napalm_wonder_weapon",                 500 );
set_zombie_var( "napalm_kill_points",                250 );
These variables can be modified:
napalm_first_round --> First round of spawn
napalm_rnd_max --> Max spawn interval
napalm_rnd_min --> Minimum spawn interval
napalm_health_multiplier --> Multiplies the health of a normal zombie
napalm_can_monkey_taunt --> Allows the boss to follow the monkey_bolt
napalm_wonder_weapon --> Damage taken by wonder weapons
napalm_kill_points --> Points you give when you die

How to install
You need to download the latest version of the utility file: shippuden_utility.gsc
 
The latest version will always be in the following folder:
www.mediafire.com

 


 1.-In your _zombiemode.gsc below:
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_ai_napalm::init();
find this function: round_spawning() inside the function look for these lines:
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ai = spawn_zombie( spawn_point ); 
        if( IsDefined( ai ) )
        {
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }
Note: If you are already using a boss of mine just skip to step 3
 
2.-Replace them with these
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//Bosses Spawn
            ai = undefined;

            //Add Custom Bosses

            if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_napalm::can_spawn_napalm();
            }

            //Normal Spawn
            if ( !IsDefined(ai) )
            {
                    ai = spawn_zombie( spawn_point );
            }

            if( IsDefined( ai ) )
            {
                    level.zombie_total--;
                    ai thread round_spawn_failsafe();
                    count++;
            }
3.-Add these lines:
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if( !IsDefined( ai ) )
            {
                    ai = maps\_zombiemode_ai_napalm::can_spawn_napalm();
            }
above the line:
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//Normal Spawn
Note: This spawn mode is brand new, some of my bosses don't install like this. Very soon I will bring an update for everyone else.
 
4.-In your generic_human.atr search this:
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body
{
And below add this:
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ai_zombie_napalm_attack_01
    ai_zombie_napalm_death_01
    ai_zombie_napalm_death_02
    ai_zombie_napalm_death_03
    ai_zombie_napalm_run_01
    ai_zombie_napalm_run_02
    ai_zombie_napalm_run_03
    ai_zombie_firestaff_death_walking_a
    ai_zombie_firestaff_death_walking_b
    ai_zombie_firestaff_death_walking_c
Note. Remember to check that you do not already have xanims added
 
5.-Add this to your mod.csv
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include,ai_zombie_napalm
6.-Add the sound.txt in your sounds
 
 


Last Edit: September 05, 2023, 01:41:56 am by shippuden1592
broken avatar :(
×
broken avatar :(
Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 7 days ago
Posts
225
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
If you do not take risks, you can not create a fut
×
shippuden1592's Groups
New Version:
  • Fixed damage caused by napalm
  • spawn problems
  • Fidex fire screen


 
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