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BO3 Older Crew Viewhands

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Created 2 months ago
by huk776
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No more do we have to use unfitting viewhands...

In mapname.gsc, look for these lines of code:
Code Snippet
Plaintext
PreCacheModel( "viewmodel_usa_pow_arms" ); // Dempsey
    PreCacheModel( "viewmodel_rus_prisoner_arms" ); // Nikolai
    PreCacheModel( "viewmodel_vtn_nva_standard_arms" );// Takeo
    PreCacheModel( "viewmodel_usa_hazmat_arms" );// Richtofen
Replace with:
Code Snippet
Plaintext
PreCacheModel( "c_t7_dlchd_dempsey_waw_viewhands" ); // Dempsey
    PreCacheModel( "c_t7_zm_dlchd_nikolai_waw_viewhands" ); // Nikolai
    PreCacheModel( "c_t7_zm_dlchd_takeo_waw_viewhands" );// Takeo
    PreCacheModel( "c_t7_zm_dlchd_richtofen_waw_viewhands" );// Richtofen
Then look for this function:
Code Snippet
Plaintext
player_set_viewmodel_override( entity_num )
Replace the entire function with:
Code Snippet
Plaintext
player_set_viewmodel_override( entity_num )
{
    switch( self.entity_num )
    {
        case 0:
            // Dempsey
            self SetViewModel( "c_t7_dlchd_dempsey_waw_viewhands" );
            break;
        case 1:
            // Nikolai
            self SetViewModel( "c_t7_zm_dlchd_nikolai_waw_viewhands" );
            break;
        case 2:
            // Takeo
            self SetViewModel( "c_t7_zm_dlchd_takeo_waw_viewhands" );
            break;
        case 3:
            // Richtofen
            self SetViewModel( "c_t7_zm_dlchd_richtofen_waw_viewhands" );
            break;       
    }
}
Add these lines to mod.csv:
Code Snippet
Plaintext
xmodel,c_t7_zm_dlchd_takeo_waw_viewhands
xmodel,c_t7_zm_dlchd_nikolai_waw_viewhands
xmodel,c_t7_dlchd_dempsey_waw_viewhands
xmodel,c_t7_zm_dlchd_richtofen_waw_viewhands

Copy all files to root folder, of course.
www.mediafire.com

 
Last Edit: February 13, 2025, 06:22:17 pm by Moderator (Approval)
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Very Cool! I'll definitely use these in a future project. :+1:
Last Edit: February 17, 2025, 11:28:56 pm by Moderator (Approval)
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ewwwwwwwwwwww

 
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