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Contact Support - Help Center Get help on the UGX Discord. Join it now!the effects it will still have are:
hacking mystery box (only once after buying)
wunderfizz (only once after buying)
easter egg steps that need it
wallbuys
perks (remove it and get refunded)
doors (this uses up a lot of assets, since it makes a trigger at each door trigger, which is one on each side of a buyable door)
i think thats it, cant remember if theres more
haven't had the time to update, but i can tell you guys all these crashing errors in folter are to do with the hacker. i just need to remove un-beneficiary effects (these do have use, like pretty much all hacker effects, but are less used)
i plan on getting rid of:
hacking traps (was just buying traps cheaper while taking longer, not really useful)
hacking barriers (was useful for extra cash, but it creates more ents for each destroyed windows, and possibly wasn't deleting them correctly)
hack-able players (in a map like this you usually get points fast anyway, also the direct cause of another known bug)
Reaper just two small questions if you have the time.
One whats the song in the nightclub map.
Two With self medication and dowers delight you still get the ray gun is this meant to happen or are you meant to get your primary like a normal down just wondering. Also was the hacker removed on asylum?
what do you mean? why cant i have higher?
spawn on the jugg side, open all doors except the one next to quick revive, camp in the mule kick room near where that door is (next to the wunderfizz location there), you have a bit of space between you and the spawns, try get as many perks as you can.
pretty much my strategy
I know, its insane.
Must be the record for highest legit round in customs without a round skip feature
Fantastic acheivement man
Its nice to see someone put so much effort into my map, must mean I designed it well And hats off to Harry too for fixing the G spawn and his scripts generally being stable enough to allow a phenomenal run like this, not many maps can handle it
it was literally updated today, should fix any issues with that map
This map should remain in the WIP section, it was born prematurely ...
can someone explain me how t4m works cause every time i start a map that needs t4m it crashes
Sure! Here you go
1. Wunderwaffe
2. Raygun
3.colt m1911
4.silenced uzi
5. M4 carbine
6. M1927 Thompson (mob of the dead)
7. P90
8.rpk (black ops 1)
9.winchester 1200
10. M1014 shotgun
11.ak47
12. Axe
13.mp5 (modern warfare 1)
14. Widows wine grenades
15. Steilhandgranata
16. Mustang and Sally (revive weapon)