UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wolf_Silver

Thanks man!

Comment are very useful! but i just know when and why put wait?

script don't work : in game i see "ok" show up in looping but after modification i replaced:
Code Snippet
Plaintext
if(hatchet_detect isTouching(Crane3_trig))
by:
Code Snippet
Plaintext
if( IsDefined( hatchet_detect.HitTrigger ) )

And now trigger says in looping that trigger is not trigered (i have also add a
Code Snippet
Plaintext
else
{
iprintlnbold("not trigered")
}
) even when i launch my tomahawh in trig /:
9 years ago
Trie to add this i don't know if it will work i am a beginner in scripting but i think that "level.zombie_total" is vars who control the numbers of zombies that will spawn in a round

Code Snippet
Plaintext
level.when_round_restart = level.round_number;
number_zombie_round_restart = level.zombie_total

    while (level.when_round_restart = level.round_number)
{
level.zombie_total = number_zombie_round_restart
}
9 years ago
motd hud is realy nice! thanks!
9 years ago
nice! thanks for sharing :d
9 years ago
have you launch them in admin and compability mode? microsoft.net framework is up to date?
9 years ago
have you tried to add:
Code Snippet
Plaintext
level.zombie_health = level.zombie_vars["zombie_health_start"]; 
level.round_number = 1;
level.first_round = true;
?
9 years ago
Hello guys i want that if a specific models (viewmodel_bo2_hachet) touch a trig he si trigered i have already try to fix myself problem but i fail  :'(

Here my current script:
Code Snippet
Plaintext
Crane3()
{
    Crane3 = getEnt("crane3", "targetname");
    Crane3_trig = getEnt("crane3_trig", "targetname");

while(true)
{
hatchet_detect = spawn("script_model", self.origin);
hatchet_detect setmodel("viewmodel_bo2_hachet");
Crane3_trig waittill("trigger", hatchet_detect);
if(hatchet_detect isTouching(Crane3_trig))
{
iprintlnbold("ok");
}

With this script it doesn't work and trig is actived when i move around the triggers...

thanks you for reading this and double thank you to try to help me ^^
9 years ago
I really like it! thanks for sharing!
9 years ago
I test it and 1st method doesn't work for me but 2nd work great thanks OP and PROxFTW !
9 years ago
good work man! i realy like it
9 years ago
I love this it's good work especially the mts255  :D
9 years ago
could you post screenshot in game please?
9 years ago
If I want all zombie skin in same map how make this???

I have already create a new axis_zombie_ger_bersshonor.gsc and .csv put modelaliases; images.... but models is not load because .ff is not load! reasons is only 3 .ff can be load (mapname.ff / mapname_patch.ff / localized_mapname.ff) :'(

So can you combinate all localized_mapname into a same .ff please? ;)
9 years ago
Hello, I try put .ff with an other names but content is not load.
If I want add new fastfile's name it's just because I try combine all zombies skins here:
http://ugx-mods.com/forum/index.php?topic=5045.0

And in all pack I must put a "localized_mapname.ff" so Actually I can put 1 pack of zombies skin :'(!

P.S: Sorry for my bad english
9 years ago
Loading ...