UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wild_LD

AGC Prefabs Introduction!
Hey guys, I have a map almost ready for release in WaW. After that I really won't be making a map until BO3 mod tools are out because the new tools just look so much better and easier to use so I figured that instead of making a new map now I will just wait for BO3 tools to release to make the map and just spend my time now designing the map layout, easter eggs, story, name and everything except actually building the map. I hope that makes sense xD Anyway, since I won't be actually building a new map for a while I decided that I'd just keep practicing and expanding my knowledge in radiant and modding. I am going to take this time to learn and master things that I never really used before such an working with patches and vertex's to make unique terrain, alpha blending textures, using the Advanced Patch Editing Tool to make terrain and even some scripting! I am going to be making little structures and scenes using these to practice. The little things I create and feel are good I will release for people to download and use in their map if they wish.

About this bridge prefab!
So this bridge was made for practice with certain things such as working with patches and alpha blending. The bridge is made of stone textures with a road on top and grass on the bottom for the ground. The ground alpha blends into dirt which fills a tunnel under the bridge where there is a small pocket of water. The road patches and grass patches are made flat around the edges so they can be easily edited / expanded upon if you so wish to do so. If you don't understand any of that just take a look at the images down below.

Credits!
- Myself for making this scene
- Treyarch for the tools
- Black Jack Jonny for the bridge idea that I basically expanded upon and changed a little so I could practice creating a bridge on my own.

Yes the bridge is similar but it is not exact and is obviously expanded upon. I used his videos for help as in the alpha blending and terrain tutorials. So before you all yell at me just know its not an exact copy, I was simply learning from that video and gave it a shot. (If any moderators think it's "not original enough" or whatever just let me know)

Please Note!
I haven't actually compiled and looked at the map in game so if the water texture doesn't load right or anything like that,for example I know the texture on the road doesn't perfectly line up right, just know that you'll have to just go in and fix it but stuff like that is easy to fix anyway.

If you use this in your map be sure to credit me!







8 years ago
And to answer your question: mapname.csv, dlc3.csv, zombiemode_dogs.csv and zombiemode.csv are the files where i uncomment my fx.

Alright I'll give them a go. Thanks.
8 years ago
Hey guys, I was just wondering what are the best files/fx to comment out to fix the 400fx error. I have dealt with and fixed this error many times but I am still not really sure of the best way to do so. The reason I have the error is from Harry's perks. In the description of his perks he says to comment out unused fx from weapons.csv in your soundaliases. I ended up commenting everything in the file and still got the error so I decided to replace it with my backup which had everything uncommented again. I then went into my mapname.csv and commented out those effects like many online tutorials and wiki's say and it actually worked. Problem was that my map uses most of those effects and I don't know if it's related to this but the perks all worked ingame but had no model, they were invisible. I don't think that was the actual reason they weren't there but you never know. Anyway I was basically wondering the best files to edit and the best fx to comment out that aren't the weapons.csv or mapname.csv (Obviously mapname.csv is called something else, I just said mapname.csv so you know what file I am talking about)

Thanks guys.
8 years ago
Hey guys, So I am working on a map and my goal is to have a teleporter that brings you to Pack a Punch. I want the teleporter to be similar to Kino where once you teleport there is no way back until you get teleported again. However, at the same time I want it a little different. I have thought of 3 different types but I have no idea how to do any of them. If you know how to do one of these please let me know or link me to a tutorial. Thanks!


Idea 1:
 This teleporter is just like kino. I have a tutorial for a kino teleporter already, however I want the time that you stay there to be longer (which I can change) but because of the longer time I have added zombie spawns. Basically what I am asking is for a simple script or something that I can add that makes it so if no players are in the zone of my Pack a Punch area (teleported out) it will kill all the zombies that were in that zone already. If you need more detail or are confused just let me know. This idea is the one I want the most but if it is not possible then It's okay.


Idea 2:
 This one is a little different. Basically I want to be able to have the player teleport to this area but they are forced to stay there until the round ends. As soon as the round ends they are automatically teleported out. This is probably the idea I want the least but if it's the only thing I can get help with then I'll take it.


Idea 3:
 This idea is basically the same thing as idea 1 but instead of automatically teleporting out, the player goes and presses a switch that teleports them out so they can leave whenever they wish. But like I said this is still the same idea as idea 1 where once the players exit the zone it kills all of the zombies in that zone.


Any help is welcome! Thanks guys!
8 years ago
You should give credit to the people who provided prefabs you clearly used in this *cough* asus891110's mini prefab pack *cough*
8 years ago
This is just from the der riese mini prefab pack? You can clearly see that you used that in your riser map and you said that's where this is from. You're asking for credit but you didn't even give any to asus891110...
8 years ago
So today I was working on my map and I tried to place a prefab into the map. I was going extremely fast and I somehow managed to replace all of the content within the raw folder with the sound folder...I honestly have no idea what happened. But anyway that obviously meant I no longer had the content of the raw folder. I have all the versions of the modtools on my pc already so I went in and re-copied the raw folders in order like usual and put it back where it's supposed to be. However when I opened the map some models are no longer there and the texture have just changed to the checkered pattern (Not all of them just some). Most of the missing models and textures were on prefabs so I thought if I just re-added the prefabs it would work so that's what I did but they still just look the same. I even tried re-downloading the prefabs and adding them again but the same thing happened. I'm not sure why it's not working anymore. If anyone has any thought that'd be great. If worse comes to worse I'll try saving the .map file and doing a fresh install of the game and mod tools :/
8 years ago
Looks good :) I'll use it in my map and give credit if that's fine ;)
8 years ago
This looks good :) I downloaded it to take a look but when i opened it almost everything had no texture. Is there a way to fix that so it loads like the screenshots? Or would I have to go and re-texture everything?
8 years ago
Hey guys. So I really want to be a YouTuber and I love playing zombies. Currently I have posted the most videos to my channel that are zombie related. Of course I play other things but I mostly would like do to zombies. I play both Treyarch made maps, custom zombie maps, I played Exo Zombies and will be playing Infinite Warfare Zombies too. I have been learning how to make maps in WaW and will be making them in BO3 as well. Anyway, back to the point. Like I said I want to be a YouTuber and it would be a big help if some of you checked out my channel.

Here is the link to my Gorod Krovi first attempt:
http://www.youtube.com/watch?v=B1rRqAJ9Swg

This of course is only part 1 of the game but you can find the other parts on my channel if you're interested.

I also do videos that I call AGC Talks which are basically videos of me just randomly talking about a subject or telling a story or anything like that. Here is the link to one of those videos if you are interested. This one is about Exo Zombies but they can obviously be on any subject.
http://www.youtube.com/watch?v=tbTimR57AyU

Here is a link straight to my channel:
http://www.youtube.com/c/agctrolling

I thank everyone of you that check out my channel and hopefully subscirbe!

Incase you are interested, here is a little bit about me and my channel. My channel name, gamertags, and basically all of my social media account names is "AGC Trolling". This name came from when I was in 8th grade (I am currently 16 years old) and my friends started a clan called AGC. They asked me to join it and I did. Since I was really into trolling on MW3 and BO2 I decided to go with the name AGC Trolling. Later on they decided to forget the whole clan idea and change their names to more unique names. I just decided to keep AGC Trolling because no one else would have a similar name even though AGC no longer meant anything and I basically stopped trolling. I still troll every now and then and have a few videos on it but I have stopped for the most part. I enjoy many games such as Call of Duty, CS:GO, GMod, Battlefield and many more. I do want to focus mostly on zombies but there will be other content as well. I am taking graphic classes in school so I make my own graphics. I made my logo about 2 years ago and I still like it but I am trying to come up with a new one. I made my youtube banner in about 5 minutes so I need to make a new one of that and I make my own thumbnails. I think the stuff i have done has come out good for only 2 years of knowledge. I have been self teaching myself video editing and music production. One of the things I will be posting is music that I make, but that wont probably be for a few months. I have both a Playstation 4 and Xbox One. I also still have my Xbox 360 and I have a laptop from MSI, specifically the GS70 Stealth Pro. I know this isn't the most detailed description but I hope it is enough to make some of you interested in my channel. Thank you guys for taking the time to read this. It means a lot because I believe in myself and with the help of some of you it can make my dream come true. Also my gamertag for Xbox is AGC Trolling and for Playstaion 4 its AGC-Trolling so feel free to add me! Once again thank you for reading this. I know my videos arn't the best right now but they can only get better!
8 years ago
Someone helped me with the other error and now the map runs good with no issues :) Thank you guys so much for the help, I really appreciate it.

I don't know which reply on this topic can be considered the "Best Answer", so I am just gonna mark it as the one I feel helped the most just so it says [SOLVED] next to the topic title.

Once again, thanks everyone :)
8 years ago
step 1. open file ugx_easy_fx. set level.fx_debug to undefined.

step 1 should be sufficient some need to also do step 2...
step 2) update _zombiemode_zone_manager. (you can get the updated file from sageone here: https://ugx-mods.com/forum/index.php/topic,4077.msg44862.html#msg44862

Thanks man, I really appreciate it :)
8 years ago
Anyone know why I am getting this or how to remove it?
http://imgur.com/Ht2Amdv
8 years ago
Enter this command before starting your map(AKA in the menus):


Code Snippet
Plaintext
 developer 0

That fixed it so I can play now but now this pops up on the screen, anyway to disable it?:
http://imgur.com/Ht2Amdv
8 years ago
Loading ...