Thanks that makes sense. I have been trial and error testing this for about an hour and one trigger works great, it starts the rounds and spawns the right zombie but the other one dont even work. It just displays a hand and nothing happens if you click it. Here is my code maybe you can see what I'm doing wrong:
I'm not sure if this is correct but I made my triggers with KVP's of: and then in my character gsc I have
Now the weird thing is that when I activate the trigger the game starts lagging every 5 seconds like its running an infinte loop or something, zombies dont spawn and I get bones errors if I use the second trigger. But the zombie variants worked before. I also need to mention that I dont know have the start round trigger in the game get due to I dont know how to link the start rounds trigger to each of these triggers so that it selects the zombie model then starts the round. If I can do that then it might fix it if I'm even doing this right. But that trigger is in _zombiemode and looks like this:
I know that's the part I'm having trouble figuring out. I have a trig in place but I dont know how to setup the script. Right now I have a simple line that chooses a random int and spawns random zombies but I want to be able to choose what zombie model is going to be used by using a trigger in game. How would I set up a loop or statement to achieve this goal? Here is a look at what I have:
Hey guys I need a little help with something. I have two zombie models from black ops that work great but I want the player to be able to choose in-game which zombie model will spawn. I created two triggers in my map, each one activates the zombie rounds start, but I also want it to select the zombies model itself. For example if i choose trigger_1 then round 1 will start and moon zombies will spawn and start attacking. On the other hand if I choose trigger_2 then the round will start but hazmat zombies will spawn. It will be up to the player which kind of zombies will spawn. As of now the zombie models are being randomly set in my char_ger_honorguard_zombies.gsc. Any help would be appreciated.
I like to use custom models for my maps but for some reason when I import a large model my Radiant freezes, then if I close it and open my map back up the map doesn't display in the 3D view and I cant move the 2D view around. Its weird because I can see the imported model in asset viewer and all looks fine. It seems Radiant cant handle the model and just keeps breaking any map I try to put it in. Perhaps the model has to many polys? Also is there a way to delete the model from my map in a file due to not being able to delete it in radiant? That would at least save my map cause it wont load or compile as of now. Any help regarding this issue would be of great help.
I will definitely look into fixing the sounds for my next map. One thing I learned while making this map is that anything is possible with a little imagination and know how. Thanks for posting my map on youtube I watched both parts and loved it you guys are hilarious. I can't wait for part three.
Yes you shoot the question mark to choose which one you want. I wont spoil it and tell you which one is the right one but there is different audio for the right choice and the door will open for you for free. If you played Arkham City then you'll know that the riddler doesn't always play by the rules.
Just a reminder, in the poison ivy room there is a secret ladder at the top of the tree, Once you ride the zipline for the first time turn to your left and you can slide the ladder down to use at later times in the game. Its hard to see cause of the tree leaves but its there and it has no hintstring so just click the use button and it will work. Just thought I'd let everyone know. I watched Spiderbite play the map and they missed it and bought the zipline twice. Just trying to help out. Also the Riddler riddle will open the door for free if you get it right otherwise you have to buy the door.
Thanks everyone for the great comments about my map I know there will probably be some minor bugs due to rushing to finish it before Christmas but I hope you all have fun playing on it and have a Merry Christmas. With This kind of feedback I will definitely be making more maps, especially when the ugx mod 1.1 comes out.
On the download page, be sure to UNCHECK the box labeled "Download with sendspace accelerator and get recommended offers." before clicking the blue download button.
This Is my first publicly released map. I figured it was Christmas and I havnt seen any Christmas Maps this year so I decided to make my own. I put in around 50 to 60++ hours making this map. PS: If you want to play SinglePlayer type /map Nazi_zombie_arkham in the console. I recommend playing with friends for the best experience.
StoryLine: Joker Escaped his cell in Arkham Asylum and kidnapped Commissioner Gordon. Somehow Joker has converted the guards into zombies using Venom, a highly unstable toxin that can grant super strength and agility. Joker is hiding out in the old maximum security wing of Arkham. You will have to fight your way through each inmates area of the prison to get to him. Its Christmas Eve and Its up to Batman to save the Commissioner.
Features: Custom Typewriter Intro (Thanks To YaPh1l) Custom Joker Intro Custom Melee weapons which you can find in first room (Thanks to Tom_bmx) Custom Mr Freeze gun Almost all custom textures and models Custom Digsites (Thanks to Bluntstuffy) Custom playable Characters (Batman, Robin, Nightwing, Batman Beyond) Custom Zombie models (guard zombies and 10ft tall venom guards in later sections of the prison) Ugx Jukebox with hidden radios that add songs to jukebox (Thaks to KDXDARK) Custom songs (including batman themed songs and Christmas songs and a few easter egg songs) Custom Ai names including my own and several of my friends Secret buyable ladder in poison ivy room Custom Door Prices (Beware this is a challenge map so the door prices are high) Custom PaP random crate Custom priced Zipline Custom Riddler Game Custom audio for each villain Custom Harley Quinn swinging on a wrecking ball A Buyable ending to save Commissioner Gordon with a little scripted fun for an ending that includes Joker Includes the four basic perk machines (Jugg, doubleTap, Quick Revive, SpeedReload) Custom Death Music When you lose Custom Scripted Tv's Also Thanks to anyone else if I forgot anyone's name above I would like to give a special Thanks to SajeOne who helped me out with Maya. ScreenShots:
I hope everyone has as much fun playing this map as I did making it