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Messages - vinnyz500

Hey, here is a small WIP challenge map im making. It is very tight and compact but ill make sure there are atleast 4 areas in which training is possible. It will feature Harry's BO2 mod when it releases plus whatever else i see fit. I still need to do much more detailing and blend patches for the floors, but i figured it was coming along nicely so i should make a wip. It is using Skyrim textures, which you can get yourself HERE http://ugx-mods.com/forum/index.php/topic,10299.0.html
if you want to make a medieval map like i am. Here is a video showing what i have currently.

More updates soon

CREDITS SO FAR:

NINJAMAN829 - Helped me with detailing and made many things look better

If you cannot play the video because of the song here is an alternate upload http://youtu.be/99DrvYEeFXw
8 years ago
Have fun reaching physical memory limit rather quickly
yeah but in that link to the site, there is 1k textures also there if they want that, plus they can always resize the images if that is an issue for them or just use the stock textures from the game if they own it by checking the game files and finding the location of Skyrim - Textures
8 years ago


Hey guys, making a short tutorial here for an idea i had a while ago that ended up working. So to start off, these textures come with normal maps and such so they look very good and are in 2K HD. These textures are FAN MADE skyrim textures, and can be downloaded from the skyrim nexus site. Note this works with vanilla skyrim textures as well, but i prefer the HD ones. Also note: With messing around in the BSA extractor and other programs that can be found online, you can also obtain models from these games. I have not perfected it, in terms of getting multiple material models from the game easily (single is simple), so i will not go into detail with this.

DIRECT LINK:

WEBSITE LINK: (smaller resolution textures available here if memory is a problem)
http://www.nexusmods.com/skyrim/mods/607/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D607&pUp=1

So now lets get to the way we obtain the textures. So what you want to do is download this file which will be used to extract the textures from the file, which is a BSA extractor. This is not required when you download the 2k textures but if u want stock textures from the game go ahead and download it
The link is here
NOTE: This will work for every Bethesda game, such as fallout 3 or new vegas, along with those HD packs available. So, basically there is an infinite number of HD textures available to you, using this method

Ok, now that we have that, lets open up our file with the textures and find where it says Skyrim- Textures and drag that to a folder or our desktop for easy access. Now, open up the BSA extractor and select the bsa file and wait roughly 10 seconds for it to load in. Now what we want to do is click "extract all" and choose a folder in which you want to put them in. Once this is finished extracting, go on ahead and open up that folder. Now you should see a few folders, labeled things such as terrain, landscape, etc. Luckily, they get put into sub categories so it is easy to find textures that you want for the most part, and if you are familiar with the game they also come with certain town names and such so u know the style that you are getting.

Now for the fun part

Find whatever textures that you want, and what you have to do is place the desired dds's and their corresponding _n textures into a folder. After this, there is quite some converting to do if you plan on getting a lot of them. They are all in powers of 2, so there is no need to resize any of the textures. But, the only catch is that you NEED to convert the .dds _n files because assman will not convert those
*If you are unaware, the _n files are normal maps and should go in that column when you convert the texture*
So go ahead and download this It is what i use to convert them. Then go and convert the textures to .tga *Just the _n* and then convert in asset manager, and your set! Ill edit this when i figure something out that i didnt include, but it should work just fine. Hope this helps you get some textures that seem to be original and new, and make sure when you do your credits on the map, credit the maker of the textures from the site *see original link below download button*. Don't forget, this works with all bethesda games so i hope to see some maps with those styles soon! Enjoy  :D

[I always do this by hand, but if anyone knows of a batch converter for launcher or anything of the sort, please please please let me know]
8 years ago
have you talked to UGX about getting this to be an option on the map installer? Like when u are building it you can choose to include the T4M mod so the people don't have to install it, as there are a shit ton of nubs who are too lazy or not very computer capable to install it themselves? And add a check box to install it when the people are installing the map, which will include the version next to it so if they have it they can uncheck the box... idk if this was suggested but figured i would say it anyways
8 years ago
Hey, i need help with a small thing in my map. If anyone knows how to make a proper skybox instead of a cubemap (like the one i have) that can possibly look like this
(IN TERMS OF THE SKY BLEND TO DARKNESS TOWARDS THE BOTTOM) and i could get a huge sphere model and set a scrolling texture of the flowers like in the show around the entire map, but basically i need to figure out how to get a nice dark blue bottom with a light blue top unlike what i have now which is ugly Or even if there was a way to get just a static sky that looks like a spongebob sky, i dont know. Any help i can get that will defer the current skybox, i would appreciate it
8 years ago
just waiting on a few things, the map itself is done.
8 years ago
ummm what?

@OP Verify the mod/s are in %localappdata%/Activision/CoDWAW/Mods, that's where WaW stores mods, if they are it should work fine.
back when i was younger, i tried to pirate it and had problems with the mod showing up. I bought it 2 weeks later  :P
8 years ago
sounds like you are using the non-steam version of WaW. If you are, it usually has problems. If not, make sure the maps are being installed to your user, and not another on your computer
8 years ago
People voting no are people who already have assets and are greedy about others obtaining them. Please make this, it is for the community rather than the individual map maker who hoards their assets to themselves so they can feel like their map is superior to everyone elses  ;)
8 years ago
i think wordpress allows that, but as any free site it has a xxx.wordpress.com adress

https://wordpress.org/support/topic/html5-and-css3-theme

seems so.
8 years ago
i think it is networking related, as the white player is always the host if i am not mistaken
8 years ago
or you can make the ground a meterial that prevents fall damage:
(Image removed from quote.)
probably the easiest. Forgot about caulk  :-X Thanks
8 years ago
Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;

main()
{
    entTransporter = getentarray( "enter" , "targetname" );
if(isdefined(entTransporter))
    for( i = 0; i < entTransporter.size; i++ )
entTransporter[i] thread transporter();
}

transporter()
{
    for(;;)
{
    self waittill( "trigger", player );
entTarget = getEnt( self.target, "targetname" );
wait 0.1;
player setOrigin( entTarget.origin );
player setplayerangles( entTarget.angles );
wait 0.1;
iprintlnbold("Be Careful Next Time...");
}
}

Any help to remove fall damage would be appreciated

Basically the player falls far enough that they need jug or PHD to survive and for some reason, their death makes the game restart so either i would need a fix to the restart game thingy or i would need to remove fall damage all together
8 years ago
Oh yeah, shit. Forgot to test the version you sent me, Vinny, been busy :P Want me to still test version you sent or are you gonna send new one?
wait for new one that one has the annoying freeze will send a PM to you and the other guy later today when I finish some other stuff
8 years ago
Alright. I'll give it a try either later today or tomorrow. Thanks you guys!
When you do give it a test and ensure it works properly dont forget to mark it as best answer so others can see if they have the same problem  ;)
8 years ago
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