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Messages - ville88

really good map  :)

Double Post Merge: August 15, 2018, 05:55:39 pm
quick revive is not working  :accepted:

more info
402 days ago
Style - Verruckt
4 - Perks
Buyable ending - 40 000
Easterg Eggs - 3 bears
Electric Trap
Magic Box - 4 Spawn







403 days ago
why release an old version?

because they are different
437 days ago
*undetailed

this is an old version of this ->

438 days ago


Description:
This update nazi_zombie_slow (v1.1 prototype style) to "verruckt" version v1.2
Magic box
4 Perks
Music easter egg (3 bears)
Message easter egg  (radio)
Electric Trap
Buyable power switch (buy for 3000$)
Bouncing betty mines
Zombie riser
Hiden door


444 days ago

448 days ago

448 days ago
Ville88 back at it again!

hello!

Double Post Merge: July 01, 2018, 08:48:12 am
Looks so good, but put full BO3 weapons! ^^

Why?
448 days ago
A - you cannot spawn script structs (spawn struct is a ‘data structure’ )

B - assigning Kvps would do nothing anyway apart from assign stuff - that doesn’t just ‘make them work’

C - can’t play a sound on a struct - because it’s not an entity

sad. Thanks

451 days ago
Why the hell are you doing this by script? Things like these are already be played in other scripts.
If you want to play sound on them you can better search for these entries and then do something.
From what I read here you are doing double work? Show me more examples of what you really want.

working example:

init_risers();


init_risers()
{
mn = getDvar("mapname");
switch(mn)
{
case "nazi_zombie_death":
level.riser_spot = [];
level.riser_spot[0] = spawnstruct();
level.riser_spot[0].origin = (848,432,64);
level.riser_spot[0].targetname = "zombie_rise";
level.riser_spot[0].script_noteworthy = "riser_door";

level.riser_spot[1] = spawnstruct();
level.riser_spot[1].origin = (880,504,64);
level.riser_spot[1].targetname = "zombie_rise";
level.riser_spot[1].script_noteworthy = "riser_door";

level.riser_spot[2] = spawnstruct();
level.riser_spot[2].origin = (152,480,64);
level.riser_spot[2].targetname = "zombie_rise";
level.riser_spot[2].script_noteworthy = "riser_door";

level.riser_spot[3] = spawnstruct();
level.riser_spot[3].origin = (296,456,64);
level.riser_spot[3].targetname = "zombie_rise";
level.riser_spot[3].script_noteworthy = "riser_door";

level.riser_spot[4] = spawnstruct();
level.riser_spot[4].origin = (296,552,64);
level.riser_spot[4].targetname = "zombie_rise";
level.riser_spot[4].script_noteworthy = "riser_door";
break;
}
}
451 days ago
Now I only see "struct_sound" what else do you need?

I need to add a "script_struct" to a map supported by all "kvp" (example: riser spawner or sounds)

I lost the source of the map. and I need to add a couple of sounds and spawn for zombie riser
as well as "script_struct" for the buyable barricade
451 days ago

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