how fix it?
i added this string line in .csv
xmodel,c_usa_dempsey_body xmodel,c_rus_nikolai_body xmodel,c_jap_takeo_body xmodel,c_ger_richtofen_offcap xmodel,c_ger_richtofen_head xmodel,c_ger_richtofen_body xmodel,viewmodel_vtn_nva_standard_arms xmodel,viewmodel_usa_pow_arms xmodel,viewmodel_usa_hazmat_arms xmodel,viewmodel_rus_prisoner_arms mptype,player_t5_zm_theater rawfile,mptype/player_t5_zm_theater.gsc character,c_ger_richtofen_zt character,c_jap_takeo_zt character,c_rus_nikolai_zt character,c_usa_dempsey_zt
but does not work
Double Post Merge: August 31, 2018, 12:18:10 pm Solved!!! Just need add scripts in mapname.gsc
main() { level.zombiemode_precache_player_model_override = ::precache_player_model_override; level.zombiemode_give_player_model_override = ::give_player_model_override; level.zombiemode_player_set_viewmodel_override = ::player_set_viewmodel_override; level.register_offhand_weapons_for_level_defaults_override = ::register_offhand_weapons_for_level_defaults_override; } precache_player_model_override() { mptype\player_t5_zm_theater::precache(); } give_player_model_override( entity_num ) { if( IsDefined( self.zm_random_char ) ) { entity_num = self.zm_random_char; } switch( entity_num ) { case 0: character\c_usa_dempsey_zt::main();// Dempsy break; case 1: character\c_rus_nikolai_zt::main();// Nikolai break; case 2: character\c_jap_takeo_zt::main();// Takeo break; case 3: character\c_ger_richtofen_zt::main();// Richtofen break; } } player_set_viewmodel_override( entity_num ) { switch( self.entity_num ) { case 0: // Dempsey self SetViewModel( "viewmodel_usa_pow_arms" ); break; case 1: // Nikolai self SetViewModel( "viewmodel_rus_prisoner_arms" ); break; case 2: // Takeo self SetViewModel( "viewmodel_vtn_nva_standard_arms" ); break; case 3: // Richtofen self SetViewModel( "viewmodel_usa_hazmat_arms" ); break; } } register_offhand_weapons_for_level_defaults_override() { register_lethal_grenade_for_level( "stielhandgranate" ); level.zombie_lethal_grenade_player_init = "stielhandgranate"; register_tactical_grenade_for_level( "zombie_cymbal_monkey" ); level.zombie_tactical_grenade_player_init = undefined; register_placeable_mine_for_level( "mine_bouncing_betty" ); level.zombie_placeable_mine_player_init = undefined; register_melee_weapon_for_level( "knife_zm" ); level.zombie_melee_weapon_player_init = "knife_zm"; }