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Messages - treminaor

Quote from: Doodles_Inc
I'm making a map, if I want to put the UGX Mod im my map, what should I do?
Thanks.
If you want to SUGGEST it for people to play your map, you can set it as a dependency on your map's workshop page. That way people will automatically download UGX Mod with your map if they don't already have it. However for people to actually play your map with UGX Mod enabled they need to choose it from their mods list before booting into your map, just like they would do if you hadn't set UGX Mod as suggested. However, we don't currently have a way of forcing UGX Mod to be loaded without the user activating it themselves.
7 years ago
Quote from: JoshZombieBoy link= date=1478706068
Is it normal that I don't have a xmodel folder in my raw folder? Do I need to run something?
Thats normal, APE/Linker generates that stuff on the fly. Have you done a Verify Integrity on the Modtools item in your Steam tools list? It sounds like you might be missing something. Also make sure the DLC is checked for the Modtools steam item.
7 years ago
Quote from: JoshZombieBoy link= date=1478977134
I've always loved it, it adds some much fun to the game :) Also, I don't want to go offtopic, but is there a tutorial released how to port guns to BO3 or is there somebody in your great staff team who can make one and put it on the wiki?
Keep up the good work!
We've been meaning to post one but we haven't had time yet - maybe when Luke gets into it he can update our wiki with a guide. 
7 years ago
Quote from: JoshZombieBoy link= date=1478975444
OMG! My favourite MOD is back, and even better than ever! Question: will custom guns come too? And like older COD guns? For example, I'd love to see the M&S, the Boomhilda, stuff like the Blundergat etc. back in BO3 (and in case people reply "port them yourself": I simply can't).
I cannot wait to see more updates. You are my hero. Period.
Glad you like it! :) We do have plans for some custom guns, last I heard Luke was looking into porting some for the mod. We'll post updates when we get them. 
7 years ago
Quote from: JiffyNoodles link= date=1478851942
bloody hell, really?
I thought it was "send a PM to Trem or whatever and see what happens" kinda thing, like how I previously tried.
oh well, I guess being a mod does classify as a "job".
It hasn't been that way since we started using Service Desk over a year ago. We just recently took off the application section for moderation since we got more than enough applications but you are still welcome to apply if you like. Luke handles that side of things currently.
7 years ago
Quote from: SirRetard
First of all, I am really enjoying the BO3 UGX-Mod and will be playing this for a long time! That being said, I have encountered some bugs/stuff that doesn't seem right:
  • GunGame on Gorod Krovi is unplayable due to the fact that the first weapon is... well, i have no idea actually. It says XM-53 with 0 ammo, but it fires two to three green flame bursts and then the weapon in unusable. So you are unable to advance to the next weapon;
  • Purchasing Gobblegums and using those re-rolls the attachments & camos of the current weapon you are holding;
  • The standard powerups are still present and able to be pickup up when performing actions (linking teleporters in TG, calling the tram in DE, etc. ). Not really a bug, but still something to note;
  • One last thing that I find funny is that the MR6 can and will have attachments after you slashed a web (Gobblegum machine in spawn for instance) on ZnS.
These are all that thing that I found using this awesome mod
Keep up the good work! :D
Thanks for the report.

The Gobblegum machines are supposed to be disabled in every gamemode except Classic and Arcademode... so that must be broken on Gorod Krovi?? Have you tested the same thing on Shadows of Evil? I would have tested the DLC maps better myself but I don't own the DLC on PC and I have no intention of spending that much money on something I already own on Xbox lol.

Regarding the standard powerups showing up for certain actions, I can't really do anything about that because they are hardcoded events in map scripts that we aren't given access to by Treyarch. There might be some hacky way to prevent it but I haven't found a way yet.
7 years ago
Quote from: JiffyNoodles link= date=1478829323
Been asking to be a mod for a while, never get it.
these guys just so happen to still be here, get mod promotion...
ok then :please:
All of the new trial moderators sent applications via our Careers page. We did not get one from you. 
7 years ago

CHANGELOG FOR v0.1.2 11/9/2016: 
- Added Arcademode to list of available gamemodes 
- Chaos Mode is still temporarily removed because it's still crashing. We're still working on it!  Treyarch is helping me on Reddit.
7 years ago

CHANGELOG FOR v0.1.1 11/5/2016: 
- Fixed COOP game black screen issue 
- Fixed joining in-progress game sessions 
- Made Gungame scoring more reasonable 
- Enabled some perk machines in Gungame 
- Fixed some issues with Painkiller respawning you behind closed doors 
- Fixed missing model on Upgrade Gun powerup 
- Fixed some issues with the keybinding on the gamemode selection screen 
- Zombie health no longer increases in non-Classic gamemodes which have Timed Gameplay turned on 
- TEMPORARILY Removed Chaos Mode because it's still crashing. We're working on it! 
7 years ago
Really job well done on this map. I enjoyed my time playing. Enjoyed the easter egg song also hehe. :D
Thanks glad you enjoyed it! The EE song is a personal favorite of mine lol, check this out:

7 years ago
Have they given any reason for this or did they just tell you guys that they won't as if its no big deal? Or something else?
They said it's too complicated for us to understand and they can't license out the tool they use to generate the files
7 years ago
Aren't the new menufiles going to be in .lua rather than the old .menu format?
Yes and they won't give us any files or the tool to make them so we're shit out of luck unless someone around here hacks around the format.
7 years ago
Another bug I ran into, albeit a minor one: In Gun Game, when you get a weapon with a variable zoom scope, attempting to change the zoom level rerolls the weapon's camo and attachments as if you were given a new gun.
Yeah I'm actually aware of that one, haven't been able to fix it but since it wasn't game breaking I ignored it in the interest of time. Will try to fix it soon.
7 years ago
I used dvars + menu items to display the score values in WaW because the string limit was so easily overflowed, but since BO3 doesn't let us use menufiles I was forced to use HUD items. Fucking great.
7 years ago
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