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Messages - treminaor

Hello everyone, and happy 2017 :) Hope you are having a great new year thusfar. It's been a while since we've checked in to see how we're all doing. Yes, we're still alive and paying attention ;) Also, a warm welcome to anyone who's new around here and hasn't been with us for very long! If you'd like to learn more about the history of UGX-Mods you can read about it below.

How are we doing? What's planned?
I'd like to get an idea of how UGX-Mods is doing... how well are we serving our purpose for you?

What are we doing right? What are we doing wrong? What can we improve? Add? Change? Go ahead and reply to this topic with your thoughts!

We want to continue adapting to serve the ever-changing community that lives here and we can't do that if we don't stay in touch with you - the community <3

You might ask "what is UGX-Mods planning for 2017?" - great question. We want to finish the following projects:
  • Release a redesigned and improved version of our forum design (Project UGXSMF, currently in beta for donators)
  • Release a public version of UGX Launcher which supports WaW, BO3, and potentially other games as well, to rival Steam Workshop.
  • Release a beta version of UGX Play, an online service for the UGX Launcher which can be used via a web browser like Steam
  • Release some kind of simplifed and more usable online UGX Chat, or replace/remove it altogether.
  • Increase the amount of servers we use to better handle the load of all of our users and services.
This is obviously a lot of work. Most of it also relies on the free time of our main developer Alexander 'Delta' Diller, who has a lot on his plate already. If you or anyone you know have lot of C++ or web development/server experience (frontend or backend) please let us know because we are looking for help. Please note this is way more advanced than the average website development, we dont need someone who just knows HTML and CSS. Also as a reminder we have other positions we are looking to fill, which you can find on our Careers page.

A Brief History
  • UGX-Mods was created November 2010 by Co-Founders Andy 'treminaor' King and Jack 'WING3D' Dolley.
  • June 2011, the first project of UGX, UGX Cabin was released. One of the first maps with objectives and difficutly setting.
  • December 2011, the first version of the UGX Mod with the Map UGX Christmas was well recieved by the community.
  • October 2012, map UGX Comosea was released with the UGX Mod.
  • January 2013, the standalone release of the UGX Mod v1.0.3 for other maps created by the community.
  • The UGX Mod was #74 in the "Mod of the Year 2013" contest on ModDB.
  • January 2016, the UGX Mod was #35 in the "Mod of the Year 2015" contest on ModDB.
  • October 2016, UGX Mod was released for Black Ops 3
Our vision
We want to deliver the Ultimate Gaming Experience to everyone!
Besides producing high quality content, we ensure that the community can also create this amount of quality by delivering tools tutorials and help.
We try to constantly improve ourself and listen carefully to feedback from our fans.

What makes us unique?
  • Over 6 years experience in Modding
  • Large & active community with lot's of User Generated Content
  • High Quality Maps created by UGX and by the awesome community
  • Time saving tools, knowledge base and forum for modding
  • Mod download tool, UGX Map Manager and soon replaced by the UGX Launcher
7 years ago
I'm not all that surprised to see that the Steam workshop is a big trash pile. It's basically a shining example of what it looks like to have a totally unmoderated and unregulated modding community. You can't seperate the trash from the gold and there's no sense of community whatsoever. 

That's why we are still fighting to get the UGX Launcher out there right now in 2017 - Workshop did not serve as a replacement despite our initial fears. Soon you'll be able to filter, sort, and otherwise search through all the maps based on stats/criteria/ratings so you don't ever have to look at 200 Nacht remakes before you find the one everyone likes.
7 years ago
Quote from: Sharpshooter379 link= date=1483308075
Can someone please help? The game crashes every time I try to load it up with the error, couldn't load image specialty_ads_zombies, and I have downloaded and put the t4m in the WaW base folder.
make sure you've installed all the patches for the game before trying to play any custom maps.  
7 years ago
Very shortly :)
7 years ago

nice meme luke lmao



merry christmas to everyone, here's to a sucessful 2017 year. Keep your eyes peeled for the Forum update - that's coming hot down the pipeline right now. Should be the first thing to get released nin 2017, followed closely by the new UGXL.
7 years ago
Quote from: All0utWar link= date=1481619573
The tools are getting another update in the middle of this month? Awesome stuff if that's the case. 
Supposedly. Don't hold your breath. 

Quote from: All0utWar link= date=1481619573
Does it include all of the sound assets and shit?
doubt it lol 
7 years ago
Quote from: CesarikYT link= date=1481489384
Is not fixed, the mediafire link is ok, it is the correct one, but the download link now is sending me to a ugx beta wierd stuff :v
my bad, fixed 
7 years ago
Quote from: CesarikYT link= date=1481409847
Ummm, dude, the download link is wrong, is for bo1, the correct is this one https://mega.nz/#!SYsiiaDQ!ZVxoy82zUEIie0jzFp2fpeCuNHKBMRLhffwxdMdAp54, can you modify the post plzzzz, i cant
Fixed - in the future just use the Report Post button to let us know you need to make an edit. 
7 years ago
Can you exlplain what this does? And what you changed? The first thing I notice is that the contrast and gamma look messed with.
7 years ago
Quote from: BraXi
That error is due to using SetText() (or whatever equivalent BO3 has) with non-localized string. It will accumulate till the overflow happens.
Thanks but honestly that's not going to solve the issue and I'm already aware of how the caching works. I'm not storing my numbers as integers, that's the whole point. The numbers get larger than the MAX_INT in WaW and even BO3, and in BO3 they format the int into scientrific notation after you get high enough, which is useless. I'm storing strings, there's no way around it unless 3arc updates the exe to supporta 64bit MAX INT. I'm waiting for the mid-December update, they promised a fix for me on Reddit.

Quote from: BraXi
PS. Also hello after more than likely one year absence :)
Welcome back!
7 years ago
Well I'm a month late, that's awkward.
7 years ago
Quote from: death_reaper0 link= date=1480987218
is there somewhere i can contact you and send experimental builds to test if the glitch has been fixed, since i cant get it to happen myself
He can't PM you since he's under 10 posts, either discuss it here or he needs to contact you outside of the site. 
7 years ago
Quote from: Noahst link= date=1480943279
It's the zm_vox.csv. after saving and compiling I receive rhat error for every single sound listed in the .csv. I don't know if it's the editor or some other issue

Double Post Merge: December 05, 2016, 01:17:49 pm

To specify this is a bo3 aluas. I know this isn't fully functional with bo3, but this seemed simple enough
I would venture a guess that it's not going to work with BO3. I don't have time to update it and not enough people seemed to use this program to justify me upkeeping it unfortunately. 
7 years ago
Quote from: Noahst link= date=1480893598
anyone have any idea what this means? ERROR: no files for filespec? its driving me crazy!
What are you trying to open? 
7 years ago
Hello everyone - reviving a long-dead topic here. Today we have relaxed the post threshold from 20 posts to 10 posts for new accounts. Once you hit 10 posts you will have full access to site features - I will update the OP with the new info. We will continue to relax these requirements until we start to see spammers become an issue again.
7 years ago
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