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Messages - treminaor

Very shortly :)
1324 days ago

nice meme luke lmao

merry christmas to everyone, here's to a sucessful 2017 year. Keep your eyes peeled for the Forum update - that's coming hot down the pipeline right now. Should be the first thing to get released nin 2017, followed closely by the new UGXL.
1324 days ago
Quote from: All0utWar link= date=1481619573
The tools are getting another update in the middle of this month? Awesome stuff if that's the case. 
Supposedly. Don't hold your breath. 

Quote from: All0utWar link= date=1481619573
Does it include all of the sound assets and shit?
doubt it lol 
1335 days ago
Quote from: CesarikYT link= date=1481489384
Is not fixed, the mediafire link is ok, it is the correct one, but the download link now is sending me to a ugx beta wierd stuff :v
my bad, fixed 
1337 days ago
Quote from: CesarikYT link= date=1481409847
Ummm, dude, the download link is wrong, is for bo1, the correct is this one!SYsiiaDQ!ZVxoy82zUEIie0jzFp2fpeCuNHKBMRLhffwxdMdAp54, can you modify the post plzzzz, i cant
Fixed - in the future just use the Report Post button to let us know you need to make an edit. 
1338 days ago
Can you exlplain what this does? And what you changed? The first thing I notice is that the contrast and gamma look messed with.
1338 days ago
Quote from: BraXi
That error is due to using SetText() (or whatever equivalent BO3 has) with non-localized string. It will accumulate till the overflow happens.
Thanks but honestly that's not going to solve the issue and I'm already aware of how the caching works. I'm not storing my numbers as integers, that's the whole point. The numbers get larger than the MAX_INT in WaW and even BO3, and in BO3 they format the int into scientrific notation after you get high enough, which is useless. I'm storing strings, there's no way around it unless 3arc updates the exe to supporta 64bit MAX INT. I'm waiting for the mid-December update, they promised a fix for me on Reddit.

Quote from: BraXi
PS. Also hello after more than likely one year absence :)
Welcome back!
1339 days ago
Well I'm a month late, that's awkward.
1342 days ago
Quote from: death_reaper0 link= date=1480987218
is there somewhere i can contact you and send experimental builds to test if the glitch has been fixed, since i cant get it to happen myself
He can't PM you since he's under 10 posts, either discuss it here or he needs to contact you outside of the site. 
1343 days ago
Quote from: Noahst link= date=1480943279
It's the zm_vox.csv. after saving and compiling I receive rhat error for every single sound listed in the .csv. I don't know if it's the editor or some other issue

Double Post Merge: December 05, 2016, 01:17:49 pm

To specify this is a bo3 aluas. I know this isn't fully functional with bo3, but this seemed simple enough
I would venture a guess that it's not going to work with BO3. I don't have time to update it and not enough people seemed to use this program to justify me upkeeping it unfortunately. 
1343 days ago
Quote from: Noahst link= date=1480893598
anyone have any idea what this means? ERROR: no files for filespec? its driving me crazy!
What are you trying to open? 
1344 days ago
Hello everyone - reviving a long-dead topic here. Today we have relaxed the post threshold from 20 posts to 10 posts for new accounts. Once you hit 10 posts you will have full access to site features - I will update the OP with the new info. We will continue to relax these requirements until we start to see spammers become an issue again.
1348 days ago
Quote from: Doodles_Inc
I'm making a map, if I want to put the UGX Mod im my map, what should I do?
If you want to SUGGEST it for people to play your map, you can set it as a dependency on your map's workshop page. That way people will automatically download UGX Mod with your map if they don't already have it. However for people to actually play your map with UGX Mod enabled they need to choose it from their mods list before booting into your map, just like they would do if you hadn't set UGX Mod as suggested. However, we don't currently have a way of forcing UGX Mod to be loaded without the user activating it themselves.
1357 days ago
Quote from: JoshZombieBoy link= date=1478706068
Is it normal that I don't have a xmodel folder in my raw folder? Do I need to run something?
Thats normal, APE/Linker generates that stuff on the fly. Have you done a Verify Integrity on the Modtools item in your Steam tools list? It sounds like you might be missing something. Also make sure the DLC is checked for the Modtools steam item.
1366 days ago
Quote from: JoshZombieBoy link= date=1478977134
I've always loved it, it adds some much fun to the game :) Also, I don't want to go offtopic, but is there a tutorial released how to port guns to BO3 or is there somebody in your great staff team who can make one and put it on the wiki?
Keep up the good work!
We've been meaning to post one but we haven't had time yet - maybe when Luke gets into it he can update our wiki with a guide. 
1366 days ago


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