Creators: AwesomePieMan, HexZombies, JBird632 & RadimaX
Setting: And so it begins... You find yourself in a small room with only the Pack-a-Punch machine and a MP5K on the wall, too bad you don’t have enough money for either. You look around further but within seconds you are ejected out into the cold waters of the deep and dropped down beside an ocean floor research facility. Sharks swim around you sizing up their next meal. You notice a sign above your head which reads “Reception”, you stagger toward it, you need air badly and things are going dim. Your chest is tight, you can’t take it anymore and you prepared to breathe in the salty frigid water if it will just end the pain. You inhale, but instead of water air fills your lungs. You've made it! You grab a PES (Pressurized External Suit) and go through the doors in front of you.
Yea, this is just the beginning. This has all the feel of James Cameron’s The Abyss meets Deep Blue Sea (yes, I love that movie). It is an underwater homage to the Black Ops I map Moon and stays true to its source material in a very respectful but ambitious manner.
Positives: This map perfectly captures being inside an underwater facility in every way imaginable and it looks amazing doing it. Every area is detailed exactly the way it needs to be done. Maybe my favorite moment which embodies this map for me was when I was in one of the clear glass tunnels taking in the amazing detail of the sea floor and other buildings around me and then out of the corner of my eye I saw a shark swim by just minding its own business. It was awe-inspiring to say the least.
The map is massive, probably the biggest map ever created in the custom zombie world and detailed in a way that tells me that some serious studying and research went into making this undersea world come alive. Nothing is overkill either, not every square foot of the map is covered in circuit boards, blood marks and rust stains. It would be easy to go overboard here and to think that enough is never enough, but the detailing is done just right with emphasis placed where it needs to be.
There is also a fully developed quest that you can go on if you’d like to complete the map. It is completely audio driven which keeps you more engrossed in the story than reading text on your screen. The voice acting is good, if a bit over the top, but as a big fan of B-movies I love me some good sci-fi overacting any day of the week. For a guy stuck in an aquatic stasis tube for months on end that guy can sure belt it out with some serious passion.
Lastly, the guns on the map are made up entirely of JBird’s Black Ops I mod which means that you have a very solid weapon set, but the guns are so familiar you’ll be thinking less about the guns and more about the map itself – possibly an intentional move on the part of the mappers.
Negatives: There are a couple issues with this map that I’ve got to mention. There have been many times that while booting the map up you’ll be given error messages causing the map to not start, there may be times that you load the map up and all you see is a gun floating in the air, you may also start the map and be unable to see how many perks you have or what powerup drops are floating in the air. Hear this though; all of these problems can be fixed by a simple reboot.
I also have heard that the map may crash during gameplay but this should be few and far between. If you want to get the maximum FPS you can tweak a graphical setting but this will cause massive amounts of pop-in to take place. This was rather distracting. Otherwise, going for lower FPS will reward you with near perfect visuals.
Lastly, in this category, for those people wanting the latest arsenal of high tech weaponry you won’t find it here, if you can forgive this though or really like BOI guns then disregard.
It would have also been VERY nice to be able to complete the objective with less than 4 players because who the heck has 3 friends out there, right?
Conclusion: There have been large maps made before, there have also been maps made with a high level of detail and there have been maps made with lengthy objectives as well; but never has a map been so large and so detailed and still maintained an obsessive level of commitment to quality, presentation and storytelling.
Level of Detail: 10/10
Custom Content: 10/10
Fun Scale: 10/10
Replayability: 10/10
Score: 40/40
Note: I was trying to think of where to take a point off of if I was going to take one off, but I still feel that with what's currently wrong with the map that it's still a 10 in each of these categories.