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Sorry, this is the first thing I've posted on here, I'm not very used to this site. And yes, it is a work in progress, thank you.
kkkkkkkkk,se tivesse os modelos deles eu colocava,é só um(talevz dois)trolls
"Coop Surprise", Só falta os personagens serem o SO7, o Hayashii, o Colono e o Jeff
No...
The prefab was "always there" - check the date of the file...
It has just been ENABLED
I just downloaded this map and I continue to get this error. How do I fix this problem?
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function zombies_init()
{
while(1)
{
zombies = getaispeciesarray( "axis", "all" );
for( i = 0; i < zombies.size; i++ )
zombies[i] thread watch_for_death();
}
wait 0.1;
}
function watch_for_death()
{
self waittill("death");
//Whatever you want
}
Oh okay, and you basically did remove it by merging it with my earlier post
Also, why do all my posts require approval? Can a mod or someone remove that please? And then also remove this post
yea i just want to use the prefab but i cant find any vids on how to make them work, it just gives me a message that says: "not available"
#using scripts\zm\_zm_trap_electric;
//Trap
#precache( "fx", "dlc0/factory/fx_elec_trap_factory" );
#precache( "fx", "maps/zombie/fx_zombie_light_glow_green" );
#precache( "fx", "maps/zombie/fx_zombie_light_glow_red" );
#precache( "fx", "fx_zombie_light_elec_room_on" );
#precache( "fx", "zombie/fx_elec_player_md_zmb" );
#precache( "fx", "zombie/fx_elec_player_sm_zmb" );
#precache( "fx", "zombie/fx_elec_player_torso_zmb" );
#precache( "fx", "electric/fx_elec_sparks_burst_sm_circuit_os" );
#precache( "fx", "electric/fx_elec_sparks_burst_sm_circuit_os" );
#precache( "fx", "zombie/fx_powerup_on_green_zmb" );
function precache_fx()
{
level._effect["zapper"] = "dlc0/factory/fx_elec_trap_factory";
level._effect["zapper_light_ready"] = "maps/zombie/fx_zombie_light_glow_green";
level._effect["zapper_light_notready"] = "maps/zombie/fx_zombie_light_glow_red";
level._effect["elec_room_on"] = "fx_zombie_light_elec_room_on";
level._effect["elec_md"] = "zombie/fx_elec_player_md_zmb";
level._effect["elec_sm"] = "zombie/fx_elec_player_sm_zmb";
level._effect["elec_torso"] = "zombie/fx_elec_player_torso_zmb";
}
precache_fx();
#precache( "fx"
#precache( "client_fx"
scriptparsetree,scripts/zm/_zm_trap_electric.gsc
I tried to download his Mystery Box pack,but I don't have acess to that topic,lol
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