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Messages - TheSkyeLord

Hello Skye,
 
I'm new here and I'm a complete rookie to BO modding. For the last couple of days, I've been trying to find a way to enable the KS-23 in BO1 Zombies. However, I haven't really been able to accomplish that or find a mod that does it. I found Your port for BO3, but I'm not sure how to use it to enable the KS-23 in BO1. Is that even possible with this port, and if yes, is there a decent guide on how to accomplish it? That's literally all I'm interested in – KS-23, nothing more. I'd really love to see it in BO1.
 
Thanks in advance,
Drago
Hey! In BO1, the KS-23 was a campaign exclusive weapon. That being said, to get it into zombies or multiplayer in BO1 and assuming it isn't already present in the BO1 mod tools, you'll have to extract the KS-23's assets and "port" it back in to the BO1 tools so you can load it where you want.
 
As far as the port that's on my page, it will only work with BO3, since the viewarm bone structure totally changed going from WaW/BO1/BO2 up to BO3.
 
If you have any questions on how to get the KS-23 into BO1 zombies, I am happy to try and help. Please message me on Discord (@theskyelord) if you want to do so.
 
Thanks!
2 months ago
Man I have some catching up to do...
 
The last few months have been absolutely insane, and I have not had any real time to touch the mod tools at all. I think I'm back to a state of things being normal for me, and I should have some updates in the coming months.
 
Thanks everyone,
Skye


Double Post Merge: January 05, 2024, 01:25:45 am
Hey, I'm new to using mods from UGX for Black Ops 3 and I was wondering if there were resources linked somewhere here or elsewhere regarding how to install these mods properly. Or if these were intended to be installed as a mod or used as a resource for further modding.
 
There is a Steam Workshop page for all of your mods but the user who has uploaded/implemented them has added some features that I'm not a fan of, so I was looking to install just the weapons, no fluff. From what I saw of that mod when I used it I could see that these were very clearly some well made ports.
 
To clarify my issue, I downloaded your entire Vanguard pack and extracted the folder inside of the zip and placed it in the mods folder in the root directory of Bo3, once I'd loaded it as a mod in game I would get an infinite loading loop on the title screen, so I assume that I've done something very wrong lol.
 
Very sorry If I wasted your time by overlooking some instructions on this page or inside of the folder, but before I started altering text files of my game I wanted to make extra sure that I was getting the basics down, thank you for the mod and any help you can supply, I look forward to figuring this out and trying out the mods.
 
Also, I can add you on steam If you'd like to have further discussion about this in DMs rather than the forum. My username is YaBoiSoggyFirewood.
I'll reply to both of your questions in the same thread.
 
As for the Vanguard weapons, as I have them packaged here, they're intended for your own custom map, or your own mod. they can't be dropped into the mods folder and just work. They can absolutely work in a mod, you'd just have to set up a mod to be able to use them.
 
As for World at War weapons, my internal plans for release were going to be sometime in November or December of 2023, but with personal/family matters just absolutely exploding in the last 4-5 months, I just haven't had time to work on anything mod tools related. I will update here, in the BO3 Mod Tools Discord server, and on T7 Wiki if any important updates come along.
 
Thank you!


Double Post Merge: January 05, 2024, 01:26:26 am
Hello TheSkyeLord, can you update missing weapons in your pack?
This include Black Ops Cold War like Vargo 52, UGR ; BO4 black market weapons and Vanguard season weapons.
Also unique version of version of FR 5.56 in MW2019 named "Code Breaker" or " The Artisan" https://www.youtube.com/watch?v=3Z33cow1giU
Hey! I am well aware of the releases of these weapons, and I will absolutely be looking into adding them in the future. I can't give any dates as of now, sadly.
4 months ago
Hey, you're good man I get it. Honestly, I decided to not use the Vanguard weapons due to some other reasons. However, I am running into an issue where the fireworks AAT is causing my game to crash. Maybe it's due to some 3rd person muzzle flash or something? I've only tested it on the swat rft and Hades from bo4. What do you think the issue might be?
You know, you're not the first to report the same issue actually. I have tried extensive testing on my side and I could never get my game to crash when using any AATs, Fireworks included. I don't recall what the fix for that was, or if it was fixable at all, sadly.
8 months ago
Haven't any luck doing that, neither did it help to make sure Campaign/Multiplayer was installed. Just must really be overlooking something on my end, and we just started to notice missing PaP muzzle flashes as well from this importing issue...
 
Another thing that might be an oversight on my part is the Dual-Wield CZ-75, having trouble removing the extended barrel off the left gun's model: usual method of hiding tag_long_barrel doesn't seem to work.
Also been pointed out to me the Death Machine sounds don't match the original Black Ops ones, seems they're still the ones from BO II/III?
I am aware of both issues. I plan on fixing the CZ-75 fairly soon, and the BO1 minigun sounds are from BO2/3. I couldnt figure out the original sounds initially, but ill give it another try when BO1 weapons get a rework. Thanks!
 
10 months ago
Works mostly well, though I wonder if there's plans to have the dual-wield M1911 unique reload animation (one-handed manually racking the slide), assuming I haven't been overlooked something? Also the non-speedloader one-by-one reload for the Python and there's something up with the variable zoom scope attachment for the Dragunov?
 
Though speaking of things I've overlooked, any pointers on what to do if the Mustang & Sally explosion effects don't work? Damage functionality is fine but no visual feedback in the game world. At least I'm not sure - if it's relevant - where fx_exp_rocket_default_sm, fx_muz_rocket_xm_1p_ug_zmb, fx_trail_crossbow are supposed to be imported from.
Hey! I do plan on adding all of the above attachments and animations when I rework BO1 weapons. As for the missing effects, try installing the BO3 tools additional assets and see if that fixes it. Thanks!
10 months ago
This might be a stupid question but, is there anyway to have 2 levelcommons.csv?
 
Im trying to have a ton of guns in the game mainly all of your ports and after about 290 weapons the game just crashes after that. Would you know of any fixes for that or just have to go through and only use certain ones.
Hey! Sorry for the late reply.With me breaking my elbow last week and having to have surgery done on it, haven't been checking in on the posts too often.
 
The issue that you are running into there is not so much a levelcommon issue, but more of a game engine limitation. In simple, BO3 can only handle so many weapon files before the limit is reached. Going over the maximum amount of allowed weaponfiles will cause the game to hang at a black screen. The only fix to this would be to just have less weapons (I usually say there’s a rough limit of around 300 custom weapons). I would say to use T7 overcharged to increase the weaponfile limit, but unfortunately, the 2023 BO3 update has broken compatibility with T7O.
 
Thanks, and sorry for any spelling errors, speech to text can be a little annoying sometimes.
10 months ago
Here are the individual release weapons from CoD4 (2007) to BO3. The weapon packs, other guns, and credits are at the master hub. Thanks everyone!
 
Link to master hub: Here
 
***Ensure that you have the weapon common installed!**
If you do not, certain textures, sounds, and attachment models will not work correctly.
 
Weapon Common Asset Download
 
Side Arms
CoD4 Beretta M9
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model is fully automatic
 
Download here
 
CoD4 Desert Eagle
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
 
Download here
 
CoD4 M1911 .45
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model fires grenades (c-3000, b**ch!)
 
Download here
 
CoD4 USP .45
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model fires a shotgun spread
- Includes a wallbuy
 
Download here
 

Shotguns
CoD4 M1014
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a foregrip & G36 scope
- Includes a wallbuy
 
Download here
 
CoD4 Winchester 1200
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 

Submachine Guns
CoD4 AK-74u
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
CoD4 Mini-Uzi
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
CoD4 MP5 & MP5SD
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed MP5 has a reflex sight
- PaPed MP5SD has a holographic sight
- Both versions include a wallbuy
 
Download here
 
CoD4 P90
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a G36 scope
- Includes a wallbuy
 
Download here
 
CoD4 Skorpion
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a G36 scope
- Includes a wallbuy
 
Download here

Assault Rifles
CoD4 AK-47
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a GP-25 launcher and a reflex sight
- Includes a wallbuy
 
Download here
 
CoD4 G3
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has an ACOG sight
- Includes a wallbuy
 
Download here
 
CoD4 G36C
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a G36 scope
- Includes a wallbuy
 
Download here
 
CoD4 M4 Carbine
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
CoD4 M14
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a holographic sight
- Includes a wallbuy
 
Download here
 
CoD4 M16A4
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has an M203 launcher and holographic sight
- Includes a wallbuy
 
Download here
 
CoD4 MP44
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- Includes a wallbuy
 
Download here
 

Sniper Rifles
CoD4 Barrett M82A1
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- Regular model has a 3D scope, with blur around the outside
- PaPed model has an ACOG sight
- Includes a wallbuy
 
Download here
 
CoD4 Dragunov
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- Regular model has a 3D scope, with blur around the outside
- PaPed model goes to iron sights
- Includes a wallbuy
 
Download here
 
CoD4 M21
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- Regular model has a 3D scope, with blur around the outside
- PaPed model goes to iron sights
- Includes a wallbuy
 
Download here
 
CoD4 M40A3
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- Regular model has a 3D scope, with blur around the outside
- PaPed model has an ACOG sight
- Includes a wallbuy
 
Download here
 
CoD4 Remington 700
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- Both models have a 3D scope, with blur around the outside
- Includes a wallbuy
 
Download here
 

Light Machine Guns
CoD4 M60E4
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a foregrip and holographic sight
- Includes a wallbuy
 
Download here
 
CoD4 M249 SAW
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
CoD4 RPD
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has a foregrip and G36 scope
- Includes a wallbuy
 
Download here
 

Launchers
CoD4 RPG-7
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model has several rockets in the... rocket?
 
Download here
 

Specials
CoD4 Default Weapon
 
- Official anims, models, and sounds
- Custom crawl, mantle, slide, swim, and wallrun anims
- PaPed model is full auto and literally the God Gun
- You know you want it :)
 
Download here
 

11 months ago
I just saw you posted this here. Good stuff man!
1 year ago
It works now, thanks for the help, I'm glad the weapon Camo isn't an issue as well. Should have some maps coming out soon and I'll make sure to credit you.
Im only replying so I have a note that the issue's been resolved. Thanks
1 year ago
Thanks for the weapon ports, custom zombies wouldn't be the same without it.
 
I added your Python and M1911 to one of the maps im making and so far it seems great apart from two issues i've encountered. When i turn the Python into a wallbuy, it says that it costs 0 points and it wont let me buy it, I also can't pack a punch the the Python or m1911.
 
When i link everything in mod tools it shows a missing origins camo error, could this be the reason why it wont work?
Hey! The issues you're having with the wallbuy and PaP are probably because the line below isn't present in your map's .zone file
Code Snippet
Plaintext
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
As far as the camo error, that's normal, and won't negatively affect anything. Thanks!
 
1 year ago
Here are the individual release weapons from MW2:CR to BO3. The weapon packs, other guns, and credits are at the master hub. Thanks everyone!
 
Link to master hub: Here
 
***Ensure that you have the weapon common installed!**
If you do not, certain textures, sounds, and attachment models will not work correctly.
 
Weapon Common Asset Download
 
Handguns
MW2:CR .44 Magnum
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is full auto
 
Download here
 
MW2:CR Beretta M9
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is dual wielded, and full auto
 
Download here
 
MW2:CR Desert Eagle
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is dual wielded
 
Download here
 
MW2:CR M1911 .45
 
- Official anims, sounds, and custom slide & crawl
- PaPed model fires grenades (c-3000, b**ch!)
 
Download here
 
MW2:CR USP .45
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is full auto
 
Download here

Machine Pistols
MW2:CR G18
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is dual wielded
- Includes a wallbuy
 
Download here
 
MW2:CR M93 Raffica
 
- Official anims, sounds, and custom slide & crawl
- No attachments PaPed. Optic rail was not present on the model.
- Includes a wallbuy
 
Download here
 
MW2:CR PP2000
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
MW2:CR TMP
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is dual wielded
- Includes a wallbuy
 
Download here

Shotguns
MW2:CR AA-12
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
MW2:CR M1014
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight
- Includes a wallbuy
 
Download here
 
MW2:CR Model 1887
 
- Official anims, sounds, and custom slide & crawl
- No attachments PaPed. Dual wield animations aren't present in MW2:CR.
- Includes a wallbuy
 
Download here
 
MW2:CR Ranger
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is dual wield, and fires in 2 round bursts
- Includes a wallbuy
 
Download here
 
MW2:CR SPAS-12
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight, and is semi auto
- Includes a wallbuy
 
Download here
 
MW2:CR Striker
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight, and is full auto
- Includes a wallbuy
 
Download here
 
MW2:CR Winchester 1200
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight, and fires in 2 round bursts
- Includes a wallbuy
 
Download here

Submachine Guns
MW2:CR Mini-Uzi
 
- Official anims, sounds, and custom slide & crawl
- PaPed model is dual wielded
- Includes a wallbuy
 
Download here
 
MW2:CR MP5K
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
MW2:CR P90
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight
- Includes a wallbuy
 
Download here
 
MW2:CR UMP45
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight
- Includes a wallbuy
 
Download here
 
MW2:CR Vector
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here

Assault Rifles
MW2:CR ACR
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight and a grenade launcher
- Includes a wallbuy
 
Download here
 
MW2:CR AK-47
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight and a masterkey
- Includes a wallbuy
 
Download here
 
MW2:CR F2000
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has the F2000 scope
- Includes a wallbuy
 
Download here
 
MW2:CR FAL
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has an ACOG sight and a masterkey
- Includes a wallbuy
 
Download here
 
MW2:CR FAMAS
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
MW2:CR M4A1
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight
- Includes a wallbuy
 
Download here
 
MW2:CR M16A4
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a grenade launcher
- Includes a wallbuy
 
Download here
 
MW2:CR SCAR-H
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight and a foregrip
- Includes a wallbuy
 
Download here
 
MW2:CR TAR-21
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has the MARS optic
- Includes a wallbuy
 
Download here

Sniper Rifles
MW2:CR Barrett M82A1
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has an ACOG sight
- Includes a wallbuy
 
Download here
 
MW2:CR Dragunov
 
- Official anims, sounds, and custom slide & crawl
- PaPed model goes to iron sights
- Includes a wallbuy
 
Download here
 
MW2:CR Intervention
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has an ACOG sight
- Includes a wallbuy
 
Download here
 
MW2:CR M14 EBR
 
- Official anims, sounds, and custom slide & crawl
- PaPed model goes to iron sights
- Includes a wallbuy
 
Download here
 
MW2:CR WA2000
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has an ACOG sight
- Includes a wallbuy
 
Download here

Light Machine Guns
MW2:CR AUG HBAR
 
- Official anims, sounds, and custom slide & crawl
- Base model uses the Swarovski scope, like it is in campaign.
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
MW2:CR L86 LSW
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has the SUSAT scope
- Includes a wallbuy
 
Download here
 
MW2:CR M240
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here
 
MW2:CR MG4
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a holographic sight
- Includes a wallbuy
 
Download here
 
MW2:CR RPD
 
- Official anims, sounds, and custom slide & crawl
- PaPed model has a reflex sight
- Includes a wallbuy
 
Download here

Launchers
MW2:CR AT4
 
- Official anims, sounds, and custom slide & crawl
 
Download here
 
MW2:CR RPG-7
 
- Official anims, sounds, and custom slide & crawl
 
Download here
 
MW2:CR Stinger
 
- Official anims, sounds, and custom slide & crawl
 
Download here
 
MW2:CR Thumper
 
- Official anims, sounds, and custom slide & crawl
 
Download here

1 year ago
Hey Skye! i just wanna say i greatly appreciate all the effort you put in. i just had 2 questions if you could help me! i added you on Discord, my name is "viaGhost". but my issues are, i'm not getting audio for the gunshot. and another issue is, i got the MW2-BO2 weapons to work, but after i added Cold War, my game won't load anymore, do you think there's too much space from all of them? or maybe i went wrong somewhere. i deleted everything. did a new download of them all, and still got the same problem. i tried looking through feeds and google/youtube but no luck. so if you ever have time, that would be nice! thanks again
Hey! I'm only replying to this for my own note that it's been resolved.
1 year ago
So I've just downloaded some of the single weapon packs from VG and the sound files aren't correct. Can reupload with fixed sound files oe just send me the useralias file?
Hey! Sorry for the late reply, college has got me super super busy. Just to confirm this isn't an issue, do you have the Vanguard weapon common assets installed? If so, could you let me know which weapons are having an issue so that I can fix those installers? Thanks!
1 year ago
Hi,
Thanks a lot for your port, it truly is awesome! I tipped you on PayPal to thank you for your work :)
 
When you have some time, could you look into the pistols port? The textures have a really low resolution compared to other weapons, and the hands of the model are misplaced (they are looking deformed)
 
Here is a gif showing the issue on the M1911:
(Image removed from quote.)
Hey! I plan on doing a rework of a majority of what i have publicly posted, including BO1 weapons. The hands issue will be addressed then, but the textures are a maybe, as the textures that come out of BO1 for all the pistols are severely low res (256x256 if memory serves) compared to other weapons from the game (which are 1024x1024, as example). Thanks!
1 year ago
Yes there are. This is my first time porting weapons so i have probably done something drastically wrong. there is a lot of errors so here is a pastebin link https://pastebin.com/3hBkdk7U
Hey! Sorry for the late reply, college sure does keep me busy... I'm honestly not 100% sure on what that error is, but my best guess is that the definitions line at the very top of the file is missing. I'll send what that should be in a code box below, and it will go in line 1 in your user_aliases file.
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber

2 years ago
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