UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sylvacre

There are a few problems with your map  :)
1.When you put the knife with RK5 in hand, stab do no damage to zombies.
2. https://youtu.be/-9gGsIgkwKQ
OOPS! I'll fix those xD Expect v1.1 early tomorrow
8 years ago
add mr6 and krm262, vesper please  ::)
Needy are we? xD
KRM Coming next update (tomorrow morning?), MR6 probably not since it doesn't really fit as a starting pistol as well as the Mauser does.

http://www.youtube.com/watch?v=1d4C1ZQKmw4

It's a shame, as T4M doesn't work for me.
How so? You may need to adjust texture settings and MAKE SURE you turn off specular map
8 years ago
SCHLOSS DER TOTEN V1.2
Manor of the Dead


  An old Nazi themed mansion littered with powerful custom weapons and perks from a range of Call of Duty games up to and including Black ops III to be discovered and unlocked. With hidden areas unlocked through objectives, custom images and videos, and an intense endgame, this map will cater to those that want the latest and greatest in their arsenal, while fighting through hordes of zombies in a map with a classic World at War inspired vibe.

For now, you may need to delete v1.0 or v1.1 if you have them before installing v1.2. If this doesn't work, download v1.1 lower in the thread. You can find the folder you need to delete (nz_sdt2) in:
C:\Users\YOUR USER\AppData\Local\Activision\CoDWaW\mods

v1.2:
Mega:
mega.nz

Mediafire:
www.mediafire.com

Screenshots







Changelog:
V1.2:
Spoiler: click to open...
Added Marshall 16 Dual-Wield
Re-added the Boomhilda (PaP'ed Mauser was missing, sorry RelaxingEnd)
Made the box start closer to spawn
Added text hints on spawn
Added more detail outside the windows in the second room
Price of door back to spawn reduced to 500
Moved the power chalk on wall
Brightened the entire map (popular demand)
Fixed dual wield muzzle flashes on the upgraded KAP40 and RK5
Fixed areas visible through windows

V1.1:
Spoiler: click to open...
V1 was too easy. Let's ramp it up a little.
Added sprinters back (all zombies were runners before)
Added the KRM262, which replaced the KSG from BO2
Replaced the HG-40 Wallbuy with the KRM-262 wallbuy (the HG40 was OP this close to spawn, it's still in the box)
Removed the PPSH Wallbuy (Once again, OP. Still in the box)
Fixed an area in the final room where the player could fall through the floor (Thank you Darkpoto45)
Fixed the RK5 knife damage

Features
Guns from MW2, BO1, BO2, BO3, Ghosts, AW
Unlockable Hell's Retriever and Redeemer
Soul chests, MOTD Wolves
Double Pack-a-Punch
Custom Loadscreens, menu images
FOV Slider
Custom textures, models, round chalk, hitmarker (BO2, CoD4, BO1)
Origins characters, PaP, Zombies
MOTD Round sounds, Mystery Boxes, Zombies
Brutus, no dog rounds
12 perks with Custom perk shaders (Including Banana Colada!)
Custom HUD
Buyable ending
Black ops style knifing
Zombie hugging mechanic removed (when they hit you)
and MORE!

Weapons:
Spoiler: click to open...
//BO3//
Marshall 16 Dual Wield
KRM262
Haymaker
RK5
Razorback
Peacekeeper Mk2
Zetsubou No Shima Shield
Dingo
Purifier
PPSH
HG40

//BO2//
AN94
Galil
Claymore
Kap40
Mauser
Raygun mk2
Five7
STG44
MG08

//BO1//
Thundergun
Scavenger
AUG

//MW2//
ACR
UMP45
SCAR-H
Famas
Intervention
Striker

//COD:AW//
ASM1
BAL27

//GHOSTS//
AK12
Honeybadger

//TOM_BMX//
Katana
Shovel

v1.2:
Mega:
mega.nz

Mediafire:
www.mediafire.com

How to add the Solo loadscreen (video)
(Note: it's quiet)
http://www.mediafire.com/download/9dw5quqdreo41y2/video.zip
Download the above link from Mediafire, then drag the "main" folder that's inside into your root WaW folder (C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War for steam version). Done!

Credits
Treyarch
NateSmithZombies
Harrybo21
Ricko0z
Whippytrout
Rorke
BaD BoY 17 Aka "Tim Smith"
DamianoTBM
DTZxPorter
dr.Squidbot
Oshawat750
SpiralModz
Scobalula
MakeCents
Steviewonder87
RDV
Tom_BMX
InFInIX
jei9363
MZslayer11, PROxFTW
Deadnaut
Shippuden
Dust
ReclusiveShade
adding more...PM me if I missed someone

Known Issues
Rock clipping for zombies
Hell's Retriever/Redeemer and double PaP insta-killing Brutus
Zombies sometimes disappear when they die
Brutus dies instantly in Co-op
Perk icons stay after dying in co-op
Mauser cannot be Pack-a-Punched (fixing ASAP)
8 years ago
you wont have to wait much longer ;)

Oh baby :D so excited
8 years ago
Most of the major issues appear to be fixed. Good job keeping up with people's suggestions, looking forward to seeing this map completely polished
8 years ago
Great map, love the idea for the layout. Definitely a challenge.
8 years ago
#14- Stop, Drop, & Stay- Prone Whole Game
 :o there's one I wont be trying
8 years ago
Looks really nice! I love the dark industrial feel
8 years ago
Have yet to run into much of a problem with this launcher. It's now my go-to replacement for v1 :)
8 years ago
This map looks incredible so far, I would love to see the ragnarok from DE. Nice perk shaders too!
8 years ago
Hey guys. I recently ran into a problem when I tried adding BluntStuffy's soul chests, as well as NateSmithZombies' Mob of the Dead wolves for the Hell's retriever. Basically, feeding a zombie to a wolf on the map also causes a random soul chest on the map to receive a "soul" and get filled without even being anywhere near the chest. My suspicion is that the scripts use the same variable name for a "soul", but I wasn't able to find such a consistency within the two .gsc's. Because they're both public releases (and Nate has given me permission for his regardless), I'll put the two (slightly modified) scripts at the bottom of this topic (Note: although the soul chest script is slightly modified, I tested and got the same issue with the original script). Thanks in advance for any help!



_soul_chest.gsc (SCRIPT IS ORIGINALLY BY BluntStuffy):
http://pastebin.com/7FsQbJTr

_motd_wolves_draft.gsc (SCRIPT IS ORIGINALLY BY NateSmithZombies):
http://pastebin.com/3wLh1GcA



Double Post Merge: August 10, 2016, 04:25:54 pm
I was able to temporarily fix this by having level.chests_enabled = false; by default, and only changing it to true when the last wolf is fed.
8 years ago
Just a little heads-up for your credit section, I think that the lava camo in those screenshots is by ReclusiveShade  ;)

Anyways good work so far keep it up!  ;D
No, they aren't made by ReclusiveShade, just happened to have the same image off of google images
8 years ago
This would be crazy if you actually managed it but I would imagine you wouldn't be able to use much of each map
8 years ago
Map looks good so far, nice easter eggs. Couple spawn glitches but its a v1 and I'm sure they'll get fixed.
8 years ago
SCHLOSS DER TOTEN
Manor of The Dead

This will be my debut map, the first map I have ever made and my introduction into this community. The map is a Nazi themed house with a classic World at War feel, with a large outdoor area with many features to be discovered. Below are some screenshots and a feature list. I hope my first release will be a good one!








---------------------------------------------------------------------------------

Features:
  • BO1, BO2, MW2, Tom's melee weapons
  • 12 perks (including Banana Colada)
  • MOTD box, Origins PAP
  • Indoor and outdoor areas
  • Custom HUD (images made by me)
  • Hell's Retriever/Redeemer and wolves
  • Soul chest w/ custom reward
  • Custom PAP camos, round chalk
  • Denizens instead of dogs
  • more

-------------------------------------------------

Credits so far:
  • NateSmithZombies
  • Harrybo21
  • SpiralModz
  • Oshawat750
  • Jerri13
  • Rorke
  • TOM_BMX
  • MrDunlop
And possibly more! PM me if I missed you.
8 years ago
Loading ...