I removed t4m from my map so the map isn't dependent on it. I got the old fx limit error and I removed a ton of fx from a few different files. But it still wasn't enough so I used the UGX Asset Counter and here are the results: https://imgur.com/a/O1oG4fJ Is this a glitch or do I need get rid of more?
1st: The Vulture aid perk doesn't show the other perks or wall weapons(with the struct) 2nd: There are a few files about an Origins HUD(hud_origins.menu and _zombiemode_origins_hud.gsc) But I don't remember in his tutorial on how to enable it.
while its compiling and building the mod, have you used harrybo21s perks? If so, How do I enable the origins hud? Double Post Merge: June 03, 2018, 10:14:25 pmreplacing it did not work Double Post Merge: June 03, 2018, 10:23:55 pmim gonna try the "adding another struct" thing Double Post Merge: June 03, 2018, 10:59:12 pmIt worked!
Sorry, I didn't mean to make it sound like I was mad at you. When you door the door: https://imgur.com/a/d7Xuj1v For comparison(when you open a different door): https://imgur.com/a/n2ECDB8 Finally: when you walk into the zone(the same warning you get for not being in a zone): https://imgur.com/a/1QCTZGm This is not a script error, the zone is there in Radiant, but not there in-game apparently(I think). Here is an in-Radiant photo of the zone:https://imgur.com/a/FsCiNJh If you want me to, I could make a short video of the zone and the KVPs and stuff