Go to your map gsc file under your map's scripts folder and than under function main add than copy and paste this to the bottom of your gsc script
Change the lighting state number to the lighting state of the lights on mode. (Note: Some people are having a glitch where the script lighting state number does not match with the radiant editor lighting sate numbers for some reason for example lighting state 3 in the script is lighting state 2 in radiant. I recomend you play around with the lighting state number in Big thanks to Author for teaching me on discord!
Man, I tried EVERYTHING and the lights won't turn on with the power!
I tried changing the lighting state, creating a new map, changing it's position in the .gsc, nothing will work man..
Is there something im missing?
Heres my .gsc
And yes, I changed the lighting state on the lights I wanted on by the power, for testing I created 3 lights that had 3 different colors, red was lighting state 2, blue was lighting state 3, and green was lighting state 4.
Alright so after playtesting through my map I discovered that only 24 zombies can be alive at once, is this a normal thing in Black Ops 3 Zombies , is there a setting somewhere or just a bug with my map?
I have tried adding more spawns around the map, but that didn't help.
It makes it incredibly easy to train and get to high rounds.
I'd highly recommend for you to make a YouTube video on it, many people don't know how to do it and i've researched everywhere over Google & YouTube and i can't find any info on how to.
I was able to do this today after extensive hours spent by creating two lighting states!
Lighting state 1 was just zombie factory, then after you switch the power switch it switches to lighting state 2. I set all my perk machines to lighting state 2 so when the power switch was flipped the lights turned on.
However it gets a little tricky because you have to copy the zm_giant.gsc power aspects over to your new maps gsc...
If you need any further help i'd be glad to make a video for you
I looked for the zm_giant.gsc, but there doesn't seem to be one..