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Contact Support - Help Center Get help on the UGX Discord. Join it now!Well its all down to how creative I am with detail now, im pretty much done with the lite version now; just a ton of scripts and maybe integrate the pathed ai system (if i have enough time). if you want you can test the overall map layout if youre interested? i need to see if it can cope with 4 players without causing new bugs :p
Yeah exactly! well only one person has tested chapter one (standalone) and that took a good 40 minutes, chapter two took 25 minutes w/o its extension :p chapter three is really small so that one could be quick to complete but its in tight areas so theres a higher chance you could die. chapter five is by far the longest one though (if i can include that into the huge map since it was a "gone-back-in-time" sort of map, towards the beginning of the outbreak. by my prediction, since there are a lot of doors on that map you can buy, and a mean a lot! it could take you around a good 2 hours or so to complete. ps. its also a headmess map, your character starts to go crazy and weird stuff happens. the map will be reshaped and it will make it even more challenging for you to finish (you'll see what i mean when you play it) but the story will make sense in the next few seasons :p
ps. just included a bonus chapter into the big map, chapter seven is now amongst one, two, three and six :p messy chapter layout but ive worked out that seven works better before four
And for the lite and full build, yeah i will include that
Well, i'm keeping all the old stock scripts from the der riese package (e.g. mystery box, teleporters [maybe], and perk system) to keep it enjoyable for everyone but ive added a few user-created (some by me) content to go that extra mile. with the standalone version of this mod I introduced ai pathing for friendly ai's to assist you to different locations (no further animation was done since it was only a test) and it runs smoothly. The final outcome of this mod is to give a singleplayer/multiplayer deathmatch experience within a zombie mod on a massive scale. I'm now currently scripting a side mission where a soldier is trapped on a train, your job is to kill the surrounding zombies and set him free.. a lot like what they did on dead island. The only downfall on this map would be the lack of detail, there's only so much you can add before it lags.
Double Post Merge: October 12, 2014, 05:10:38 pm
If it meets its full potential when finished (as described) then it could we be :p