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I did everything in this video(http://www.youtube.com/watch?v=gHpI5gUAZSM) and notepad(http://pastebin.com/qYbZNxpd) to add a buyable ending to my map, and it managed to brake it!
When I build my map it comes up with this:
Linking "zm_ufo" (usermaps\zm_ufo stable 2535893 v593):
processing...
^1ERROR: Could not open 'scripts/zm/zm_ufo.gsc'
scriptparsetree:scripts/zm/zm_ufo.gsc
csv:zone_source/zm_ufo.zone
done: 0m15.40s
Linking "en_zm_ufo" (usermaps\zm_ufo stable 2535893 v593):
processing...
done: 0m4.05s
I have no idea on what to do, all my weeks of hard work on my map is unplayable
My map is on the workshop btw if that helps...
Whoever manages to resolve this problem credit will be given to them on the maps workshop page.
My Zone File:
>class,zm_mod_level
>group,modtools
xmodel,skybox_default_day
material,luts_t7_default
// BSP
col_map,maps/zm/zm_ufo.d3dbsp
gfx_map,maps/zm/zm_ufo.d3dbsp
// Audio
sound,zm_ufo
scriptparsetree,scripts/zm/zm_ufo.gsc
scriptparsetree,scripts/zm/zm_ufo.csc
// NSZ Buyable Ending
scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc
My zm_map.gsc (the part to do with the ending):
#using scripts\zm\zm_usermap;
// NSZ Temp Wall Buys
level thread buyable_ending::init();
//*****************************************************************************
// MAIN
//*****************************************************************************
function main()
{
// NSZ Buyable Ending
#using scripts\_NSZ\nsz_buyable_ending;
zm_usermap::main();
im getting this error?
^1}
^1^
^1ERR(6E) scripts/custom/shootable.gsc (157,1) : Compiler Internal Error : Unresolved external 'zm_powerups::specific_powerup_drop'
im getting this error?
^1}
^1^
^1ERR(6E) scripts/custom/shootable.gsc (157,1) : Compiler Internal Error : Unresolved external 'zm_powerups::specific_powerup_drop'
how did you do it !
How would the thunder nades work with widows wine? Does it give the player the thunder nades, or does the script just wait for the player to throw a grenade then play the effect?
Was wondering, what did you do for the scrolling text? I remember seeing that from bo2 but I never ended up doing any scripting on that game so I didn't figure out how they did it.
Is it a client announcement or something?
I've tried this out, I am getting the same issue as WoahDude, I even have it done in my user_aliases.
I originally didn't have test_sound due to me using someone else's user_aliases to help with sound locations. But this is what i put in it.Spoiler: click to open...# MUSIC_EE,,,,,,,,,,,,,,,,,,,,
# music,,,music\sabaton\rorkes_drift.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[close]
NG said he has already finished remapping "Last Resort" in Black ops 3 so I don't think this will be the first MC map.
If you remember this map
(Image removed from quote.)
(Image removed from quote.)