UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sevengpluke

Ive just checked this in single player with no trouble but like hitman said it seems like a coop problem, me and makecents are going to look over it to see what the problem is and hopefully sort it. As I can see it can be played in single player mode.

Guess I'm the outcast lol. Seems like I'm the only one that's getting the fx error. O well
9 years ago
Everytime I try to start it gets the fx limit error.
9 years ago
 ;D The boss always gets me. I don't think its OP at all though it makes it exciting in my opinion. Great map.
9 years ago
Your tutorials are awesome man. It help me out alot.
9 years ago
Looking forwards to playing. Downloading... :-*
9 years ago
This used to happen to me when I would clip a brush wrongly or atleast think I did. Netherless I remade the brush and reclipped and that fix that problem. This also used to happen to me when I would set the radias of light too high causing the same graphic glitches. Don't know if this helps just thought I should share  :-*
9 years ago
Change it in the _loadout.gsc and then follow this tutorial http://ugx-mods.com/forum/index.php?topic=3136.0 to fix the one weapon glitch/bug/whateevritis.
9 years ago
 :poker: :poker: I can't tell if your trolling or if you just don't want to read the post that I quoted. Follow this tutorial on this websites wiki then. http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide
9 years ago
This would happen to me when I would try and import a high poly model. Did you do any model importing?
9 years ago
Well then did you go through the process of modifying all the .exe's in the
Code Snippet
Plaintext
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin
to run as administrator and with windows sp3 compatibility? If not go to
Code Snippet
Plaintext
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin
and right click on one of the exe and select properties. Then goto compatibility tab. Tick "Run this program in compatibility for" and select "Windows XP Service Pack 3" and at the bottom Tick Run as Administrator. You need to do this for all the exe's in that folder
9 years ago
Well then did you go through the process of modifying all the .exe's in the
Code Snippet
Plaintext
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin
to run as administrator and with windows sp3 compatibility? If not go to
Code Snippet
Plaintext
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin
and right click on one of the exe and select properties. Then goto compatibility tab. Tick "Run this program in compatibility for" and select "Windows XP Service Pack 3" and at the bottom Tick Run as Administrator. You need to do this for all the exe's in that folder
9 years ago
I found some errors in the compile console, yo check this out:

Code Snippet
Plaintext
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/main
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english

File Handles:
----------------------
27018 files in iwd files
Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_HomeLand_Security.map
WARNING: No collision map file for script_vehicle "vehicle_blackhawk_sas_night"
WARNING: No collision map file for script_vehicle "vehicle_blackhawk_sas_night"
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_HomeLand_Security.lin

================================


finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 1 brush sides
elapsed time 0 seconds
Finished processing world entity

Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_HomeLand_Security.d3dbsp
    3 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/main
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw_shared
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english

File Handles:
----------------------
27018 files in iwd files

using map radiosityScale 0.75


using map contrastGain 0.8

deleted 1 duplicate polys from 1523 poly mesh (null)
deleted 3 duplicate polys from 5936 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 120 duplicate polys from 2559 poly mesh (null)
deleted 2 duplicate polys from 12 poly mesh (null)
deleted 1 duplicate polys from 132 poly mesh (null)
building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.                                                 
----------------------------------------
Getting radiosity color for each sample...
Finished in 1 seconds.                                                 
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.                                                 
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 1 seconds.                                                 
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.                                                 
----------------------------------------
Seeding sky light...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.                                                 
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.                                                 
----------------------------------------
Building final lightmaps...
Finished in 1 seconds.                                                 
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_HomeLand_Security.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_HomeLand_Security.vclog' not found; using static model origins only.
Using 3376369 grid points from grid logfile 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_HomeLand_Security.grid_auto'.
Light grid sample point file 'C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_HomeLand_Security.grid_not' not found.
----------------------------------------
Calculating light grid...
26.4% complete, 2 seconds done, 6 seconds remaining               
33.5% complete, 3 seconds done, 5 seconds remaining               
40.7% complete, 3 seconds done, 4 seconds remaining               
48.1% complete, 4 seconds done, 4 seconds remaining               
55.7% complete, 4 seconds done, 3 seconds remaining               
63.7% complete, 5 seconds done, 3 seconds remaining               
71.8% complete, 5 seconds done, 2 seconds remaining               
80.3% complete, 6 seconds done, 1 seconds remaining               
89.1% complete, 6 seconds done, 1 seconds remaining               
97.8% complete, 7 seconds done, 0 seconds remaining               
Finished in 7 seconds.                                                 
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

Entire light compile finished in 19 seconds
deleted 1 duplicate polys from 1523 poly mesh (null)
deleted 3 duplicate polys from 5936 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 120 duplicate polys from 2559 poly mesh (null)
deleted 2 duplicate polys from 12 poly mesh (null)
deleted 1 duplicate polys from 132 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 4 duplicate polys from 1977 poly mesh (null)
ERROR: Pathnode (Path) at (-304 48 32) is floating
ERROR: Pathnode (Path) at (-176 48 32) is floating
ERROR: Pathnode (Path) at (-48 48 32) is floating
ERROR: Pathnode (Path) at (-304 -112 32) is floating
ERROR: Pathnode (Path) at (-176 -112 32) is floating
ERROR: Pathnode (Path) at (-48 -112 32) is floating
ERROR: Pathnode (Path) at (-304 208 32) is floating
ERROR: Pathnode (Path) at (-142 230 32) is floating
ERROR: Pathnode (Path) at (-48 208 32) is floating
ERROR: Pathnode (Path) at (-304 128 32) is floating
ERROR: Pathnode (Path) at (-424 -104 32) is floating
ERROR: Pathnode (Path) at (-408 120 32) is floating
ERROR: Pathnode (Path) at (-304 368 32) is floating
ERROR: Pathnode (Path) at (-170 401 32) is floating
ERROR: Pathnode (Path) at (-48 368 32) is floating
ERROR: Pathnode (Path) at (-304 488 32) is floating
ERROR: Pathnode (Path) at (-176 488 32) is floating
ERROR: Pathnode (Path) at (-48 488 32) is floating
ERROR: Pathnode (Path) at (176 376 40) is floating
ERROR: Pathnode (Path) at (-536 72 24) is floating
ERROR: Pathnode (Path) at (-536 232 24) is floating
ERROR: Pathnode (Path) at (-536 152 24) is floating
ERROR: Pathnode (Path) at (-640 144 24) is floating
ERROR: Pathnode (Path) at (-536 392 24) is floating
ERROR: Pathnode (Path) at (-536 512 24) is floating
ERROR: Pathnode (Path) at (48 488 32) is floating
ERROR: Pathnode (Path) at (48 360 32) is floating
ERROR: Pathnode (Path) at (48 232 32) is floating
ERROR: Pathnode (Path) at (176 504 40) is floating
ERROR: Pathnode (Path) at (296 520 24) is floating
ERROR: Pathnode (Path) at (296 394 30) is floating
ERROR: Pathnode (Path) at (296 264 24) is floating
ERROR: Pathnode (Path) at (160 264 24) is floating
ERROR: Pathnode (Path) at (176 816 48) is floating
ERROR: Pathnode (Path) at (176 688 48) is floating
ERROR: Pathnode (Path) at (160 576 32) is floating
ERROR: Pathnode (Path) at (-408 232 32) is floating
ERROR: Pathnode (Path) at (-304 582 32) is floating
ERROR: Pathnode (Path) at (-176 582 32) is floating
ERROR: Pathnode (Path) at (-48 582 32) is floating
ERROR: Pathnode (Path) at (-304 742 32) is floating
ERROR: Pathnode (Path) at (-176 742 32) is floating
ERROR: Pathnode (Path) at (-48 742 32) is floating
ERROR: Pathnode (Path) at (-304 862 32) is floating
ERROR: Pathnode (Path) at (-176 862 32) is floating
ERROR: Pathnode (Path) at (-48 862 32) is floating
ERROR: Pathnode (Path) at (48 862 32) is floating
ERROR: Pathnode (Path) at (48 734 32) is floating
ERROR: Pathnode (Path) at (48 606 32) is floating
ERROR: Pathnode (Path) at (288 -128 40) is floating
ERROR: Pathnode (Path) at (288 -24 32) is floating
ERROR: Pathnode (Path) at (168 -120 40) is floating
ERROR: Pathnode (Path) at (56 56 32) is floating
ERROR: Pathnode (Path) at (184 96 40) is floating
ERROR: Pathnode (Path) at (56 136 32) is floating
ERROR: Pathnode (Path) at (-48 128 32) is floating
Connecting paths: Start...
Connecting paths: 10%
Connecting paths: 25%
Connecting paths: 40%
Connecting paths: 55%
Connecting paths: 70%
Connecting paths: 85%
Connecting paths: 100%
Connecting paths: Done
Building node vis: Start...
visnode: 5%
visnode: 10%
visnode: 15%
visnode: 20%
visnode: 25%
visnode: 30%
visnode: 35%
visnode: 40%
visnode: 45%
visnode: 50%
visnode: 55%
visnode: 60%
visnode: 65%
visnode: 70%
visnode: 75%
visnode: 80%
visnode: 85%
visnode: 90%
visnode: 95%
visnode: 100%
Building node vis: ...Done
deleted 1 duplicate polys from 1523 poly mesh (null)
deleted 3 duplicate polys from 5936 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 120 duplicate polys from 2559 poly mesh (null)
deleted 2 duplicate polys from 12 poly mesh (null)
deleted 1 duplicate polys from 132 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir nazi_zombie_HomeLand_Security nazi_zombie_HomeLand_Security
Fastfile 1 of 1, "nazi_zombie_HomeLand_Security": [ver. 387] process...
ERROR: Sound file 'sound/bo2_sounds/fire_01.wav' not found
deleted 1 duplicate polys from 265 poly mesh (null)
deleted 1 duplicate polys from 265 poly mesh (null)
deleted 48 duplicate polys from 3853 poly mesh (null)
deleted 48 duplicate polys from 3853 poly mesh (null)
WARNING: Could not load weapon file 'weapons/sp/'
failed loading 'sp/' of type 'weapon' found in source file '../zone_source/dlc3.csv'
deleted 12 duplicate polys from 3041 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 2 duplicate polys from 132 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 2 duplicate polys from 692 poly mesh (null)
deleted 2 duplicate polys from 686 poly mesh (null)
deleted 2 duplicate polys from 692 poly mesh (null)
deleted 4 duplicate polys from 3448 poly mesh (null)
deleted 1 duplicate polys from 1523 poly mesh (null)
deleted 3 duplicate polys from 5936 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 2 duplicate polys from 10 poly mesh (null)
deleted 120 duplicate polys from 2559 poly mesh (null)
deleted 2 duplicate polys from 12 poly mesh (null)
deleted 1 duplicate polys from 132 poly mesh (null)
deleted 95 duplicate polys from 190 poly mesh (null)
deleted 82 duplicate polys from 164 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 4 duplicate polys from 1977 poly mesh (null)
Priming water: ... finished
link...compress...save...done.
Moving   C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\zone\english\nazi_zombie_HomeLand_Security.ff
    to   C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_HomeLand_Security\nazi_zombie_HomeLand_Security.ff
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\HumorModTWO\humormodtwo.iwd
     to  C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd
ERROR: Access to the path 'C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\HumorModTWO\humormodtwo.iwd' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\HumorModTWO\mod.arena
     to  C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\mp_HumorModTWO\mp_humormodtwo.iwd
     to  C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
ERROR: Access to the path 'C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\mp_HumorModTWO\mod.arena
     to  C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
ERROR: Access to the path 'C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' is denied.
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_HomeLand_Security\nazi_zombie_homeland_security.ff
     to  C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\nazi_zombie_HomeLand_Security\nazi_zombie_homeland_security.ff
Copying  C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\usermaps\images.iwd
     to  C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
ERROR: Access to the path 'C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.



You need to navigate to
Code Snippet
Plaintext
C:\Users\Connor Campbell\AppData\Local\Activision\CodWaW\

Right Click on mods folder and go to properties and uncheck read-only. That's how I was able to fix those errors I believe.
9 years ago
you probably put the code at the bottom of your nazi_zombie_mapname.gsc and thread it under the main function. Correct me if i'm wrong  :P

Or probably make its own gsc file and thread the gsc under main function in nazi_zombie_mapname
9 years ago
First one is awesome. Thanks for sharing. :-*
9 years ago
I've used the code from the tutorial section and made a few changes to it. My question is how do I add into the script for a player to have a specific weapon and this specific weapon only until powerup wears off then it switches player back to weapons before grabbing the powerup. Also I was trying to add an HUD similar to double points and insta kill to show at bottom when you have powerup, it shows but it disappears in a split second. How to fix?


Thanks.

Code Snippet
Plaintext
unlimited_ammo_powerup( drop_item, player_won )
{
level notify ("powerup unlimited ammo");
level endon ("powerup unlimited ammo");
wait ( 1 );
PlaySoundAtPosition("juggernaut_vox", (0, 0, 0));
self iPrintLnBold("^4Juggernaut");
self EnableInvulnerability();
setsaveddvar ( "player_sustainammo",  1 );
level.powerup_hud[0].x = 0;
level.powerup_hud[0] setshader("specialty_longersprint", 32, 32);
level.powerup_hud[1].alpha = 0;
level.powerup_hud[0].alpha = 1;

wait ( 30 );

self iPrintLnBold("^7No More Juggernaut");
self DisableInvulnerability();
setsaveddvar ( "player_sustainammo", 0 );
}
10 years ago
Loading ...