Dear pals. I've been collecting all bugs I've seen so far, from your comments and from some gameplay videos I saw. I'm working on the first real update, 1.1, and here is a little showcase of the included fixes:
Currently fixed in the next update:
Fixes:
- Fixed error where stolen perks will still have their effects after gone
- Fixed error where boss could get killed by teleporting with him near the mainframe
- Fixed ammo dialog spam for shield and custom weapons
- Fixed error where rounds will start passing when in teleporter room
- Removed waw grabbing
- Fixed a clip error where you could get inside the furnace
Additions:
- Added sounds when picking up items
- Added Lights to some important elements that where too dark
- Added detail to some of the garden zones that where too empy or unfinished
- Added visual detail for doors that can't be opened
- Added probes to fix lighting errors
- Added EE sounds to know when all boxes have been repaired
Working on:
Fixes:
- Trying to fix hintstring error
- Trying to make player unable to pick up parts when downed or in solo revive
- Trying to find out why one player gets instakilled when touching the strange cube in tp room
- Trying to find out why map automatic restart does not load vision file properly
- Fixing Takeo's Face
Additions:
- Adding aditional and more comprehensive last step after urn cleaning and before defeating the boss
- Adding or replacing one or two weapons
- Adding sounds and fx to some EE steps
Hope you guys are enjoying the map. Any bug you find out and is not listed here, make me know and i'll try to fix it!