UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sedozz

I've been struggling with these risers for a while.

I currently have a five zone map with risers in zone 2 and in zone 5. The risers in zone 2 work, as shown here:

http://imgur.com/IayGloA

Later in the map, in zone 5, I placed risers in the same manner with the same KVPs, altering the zone name and the zombies do not rise, but rather spawn at the spawn entity locations and do not move. The zone 5 spawn era do not go to a barricade, so they have the find_flesh script_noteworthy KVP.

http://imgur.com/5ZGojEk

I have triple checked my volume and zone assignments. In zone two there are 2 script struts close together near the spawned and in zone 5 there are 5 scattered around. I also have a regular spawned going to a barricade in zone 5 which activates and operates perfectly.

I download the zone debugger from here and ran it while testing map. I noticed that when I enter zone 2 it says "zone 2 spawners activated". It says the same for zone 4. It does not say so when entering zone 5.
Upon the start of the map, it shows info on all of the zones and the information is all correct for zone five, listing the one volume that contains it and the three spawned linked to it.

I've scoured the forums for a fix and I'm finding none, I'd appreciate some help and can provide any info you need, cheers!

9 years ago
Hey guys I'm fairly new to mapping. I'm attempting to place FX in my map, however every tutorial I've seen requires editing of the MAPNAME.gsc file, which I don't have! I used the UNC script placer to build the map along with COD Project mover.
9 years ago
I downloaded and added all of the UGX files to my WAW directory. I opened my map in radiant and added a prefab under ugx_mod/weapons , specifically the barrett. However, once I loaded and compiled the map, the gun did not work in-game and appeared like this: http://cloud-4.steamusercontent.com/ugc/537384367491061454/AE6418033CF79336920CDA62DF3EEEE55D9A2F2A/ . I'm very new to zombie modding and would appreciate any help you can give me.
9 years ago
I'm not quite sure what to do to fix this?
9 years ago
Loading ...