7. Maps must be new projects and not a pre-existing WIP, to ensure that the contest is fair. You must release progress updates regularly of your map to prove that you did not start with a map that was already considerably developed in secret.
After using the Script Placer, I found a file:
C:\ Program Files (x86) \ Activision \ Call of Duty - World at War \ map_source \ nazi_zombie_test_load.map
Size: 0 bytes.
It was not here before.
Is this normal?
What do you think? This can be caused by low memory?
4 Gb Ram for map editing.
When I generate a Test map in the UGX Script Placer v2.0.1 and I compile it in the Launcher
I get an error message when I start my map in CoDWaW:
Exceeded limit of 400 'fx' assets
I do not understand this.
I just generated a test map. No apply UGX Mod.
What is wrong?
How do you get to the actual map editing part of it like the screen at 18:51 in the tutorial video?
You uploaded wrong folder, you should upload one from appdata, not from root
Man, my wife and I play coop game like Halo 4, Borderlands 2 and Diablo 3 but it freaks her out too much to have some nasty looking zombies attacking her. It has to do with the way the zombies look and the first person view.
I mean...I still love her though