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Contact Support - Help Center Get help on the UGX Discord. Join it now!ok then rorke must be lazy to not but some instructions. Well whatever. To install the new viewhands you must go to loadout.gsc which is in your root/mods/mapname/maps. And then search for "zombiemode" you will see two lines saying something about a set_player_viewhands and replace the two default viewhands names with your new viewhands name.
rect parameters is actually
X Y W H X-ALIGN Y-ALIGN
The itemdef in hud.menu known as "playerscore" is what I found to be setting the position. 0 0 0 0, where the 1st and 3rd number is x', and 2nd and 4th is y's. so 10 10 10 10, would create a 10x10 element, at (10,10).
Still can't view the image for some reason. As i can tell from what you're saying . You need to edit the X AND Y in the hud.menu. And to get the score 'points' working correctly you have to edit zombiemode_score.gsc.
I think you mean "oh shit im definitely wrong and don't have a response..."
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Just joking rorke. If it doesn't work just send me a pm.
I've tried creating a custom map at least 10 times over. AKA, in my case, trying several times, radiant bugging out, or freezing, and me ending up having to delete all the files (around 3gb~ of files I think). I've done this multiple times over.
Most of the times, things won't show up for me to place, such as volume areas, or player spawns, or zombie models.
I deleted it again last month, and haven't tried re-installing since then. If anybody could help me with this, I may be willing to try again.
Ok, Can I add you on skype so we can talk about it?
Don't be a stooge.
Its a single image after it's converted. Read my first post.
"6x12mb tga textures will convert into a 12mb .iwi file."
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Just realized I never posted gdt settings.
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Here is a set of gdt sky settings that will work for you. They are almost identical to the q3shader manual but for waw.
Asset manager will prompt you with an _extension to add to each material name. They are usually labeled already.
Ex skyboxmaterial_ft.tga
Surfacetype none
Materialtype sky
Sort sky
Usage sky
Nopicmip
Nomipbilinear
Surfaceparms (bottom of asset manager material settings)
Noimpact
Nomarks
Nodrop
Nolightmap
Nodynamiclight
Nocastshadow
NoRcvDynShadow
Nofog
Sky
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