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By the way.
*don't and *your
Roreks weapons are already converted to work in WAW from what I know, and what do you mean by making them work in Radiant? Radiant is just the mapping tool. It's a simple one two three process of making the weapons work.
Step 1: Put all the assets in root/raw.
Step 2:Put the images in your mod images folder.
Step 3:Put the weapon file in the mod weapons sp folder.
Step 4: Make a sound alias for the weapon and include it in your mod.csv.
Step 5 Include the weapon in _zombiemode_weapons,dlc3code,and mod.csv.
Done.
YaPhil got them working for me in solo
What is difference between unsigned 8 bit and signed 16 bit? I saw another tutorial, where the person put unsigned 8 bit, that worked in my map, even though sound is bit quiet
GODDAMN IT.
If you're talking about what is in the csv you will want to replace what is already in there otherwise you won't ever hear them since the scripts won't ever tell the game to play them. Don't change the first part of the alias line, only the file path to correspond with your sound.
For instance this
leave plr_0_vox_crappy_0 alone and only change this part voiceovers\zombie\new\Player0\weappick_crappy_00.wav
If you're talking about the custom sounds that you have obtained and want to use as the voiceover then you will need to convert the sounds. Look up a tutorial for converting sounds for waw (ex: custom music box songs/main menu music). Just instead of making your own soundalias and including it you won't have to do since dlc3_vox is already included in all DR style maps.
Also keep this in mind
Backup your dlc3_vox.csv and then start changing the sounds in it to the ones you want and convert the sounds.