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Messages - Rorke

Roreks weapons are already converted to work in WAW from what I know, and what do you mean by making them work in Radiant? Radiant is just the mapping tool. It's a simple one two three process of making the weapons work.
Step 1: Put all the assets in root/raw.
Step 2:Put the images in your mod images folder.
Step 3:Put the weapon file in the mod weapons sp folder.
Step 4: Make a sound alias for the weapon and include it in your mod.csv.
Step 5 Include the weapon in _zombiemode_weapons,dlc3code,and mod.csv.
Done.
^^ this (plus i think it was you who i pm'd on cfg on instructions on how to install these files
10 years ago
thanks man :D
10 years ago
YaPhil got them working for me in solo  :P
how did you do it?
10 years ago
just thought i would let you lot know if you followed the character randomizing tut on ugx (no links will be posted) and have yaph1ls character specific viewhands installed they DO work in co-op but not single player
10 years ago
LOL that message LOL :lol:
10 years ago
What is difference between unsigned 8 bit and signed 16 bit? I saw another tutorial, where the person put unsigned 8 bit, that worked in my map, even though sound is bit quiet
not sure what difference is but there must be a difference coz i tried it with unsigned 8-bit PCM and laucher wodnt compress it so im not sure
10 years ago
this is a free peice of software thats free (unlike winrar)


link:   http://www.bitser.org/download_zip.shtml


no need to mess around with winrar no more
it reads large files faster than winrar and best thing of all its FREE









you will need to convert the files to enable drag and drop feater


Edit by Delta: replaced ridiculous title with proper one.
10 years ago

step 1,
download audacity you can download that from here:
http://audacity.sourceforge.net/


step 2, go get your power up sound


step 3, open the sound file in audacity


step 4, set rate to 44100Hz and set the project rate to 44100Hz


step 5, set sample format to 16-bit pcm
also set it to 32-bit float




step 6, goto file export


step 7, navigate to root\sound_assets\raw\sound\


step 8, make another folder and call it what ever you want


step 9, give the sound file a unique name such as ann_maxammo or maxammo (just remember the name of the file you will need this later)


step 10, save as type Other uncompressed files


step 11, click on options
header: WAV (microsoft)
encoding: signed 16-bit PCM
click ok
then click save


step 12, close audacity
up to you if you save or not (i never do)


step 13, goto root\raw\soundaliases


step 14, look for dlc_share (make a backup of this file also if you have sound asset limit you can comment out sound lins by using "#")


step 15, open dlc_share in any text tool


step 16, look for "# Announcer" (its near the top)
you will find lines for the power ups


step 17, you will find these lines
carp_vox,voiceovers\zombie\ANN\ANN_carpenter.wav
carp_vox,voiceovers\zombie\ANN\ANN_MaxAmmo.wav
carp_vox,voiceovers\zombie\ANN\ANN_Nuke.wav
carp_vox,voiceovers\zombie\ANN\ANN_instakill.wav


step 18, you need to change this part of the csv lines
voiceovers\zombie\ANN\ANN_instakill.wav
voiceovers\zombie\ANN\ANN_Nuke.wav
voiceovers\zombie\ANN\ANN_MaxAmmo.wav
voiceovers\zombie\ANN\ANN_carpenter.wav
(leave in the lines that says "carp_vox")

ANN_carpenter.wav = what ever you named you sound file
where it says carp_vox,voiceovers after the "," change the word voiceovers so it matches the same folder name as you made when you exported the sound file

when done right it will look like this
insta_vox,whatever_you_named_the_folder\sound_file_name_here.wav

step 19, save the file and exit that file

step 20, open launcher

step 21, goto the mod builder tab

step 22, tick build mod.ff fastfile and build sounds ONLY then press build mod

step 23, launcher should say something like updated 6 or close to that number (if it says updated 4 it didnt convert the file)

step 24, you MUST re compile the HOLE map for the changes to take effect

all done :) enjoy your new power up sound (s)

repeat the same process for voiceovers (with different folder names and sound names obviously)



credit::
ConvictioNDR for telling me how to do this :)
10 years ago
GODDAMN IT.
did you bind the viewhands? then save it as a seperate mb file and re-open the mb file in maya an try it that way?
10 years ago
yeah i think i know what to do now (seems easy enough) i will mark best answer if this works

Double Post Merge: August 25, 2014, 11:36:13 pm
If you're talking about what is in the csv you will want to replace what is already in there otherwise you won't ever hear them since the scripts won't ever tell the game to play them. Don't change the first part of the alias line, only the file path to correspond with your sound.
For instance this
Code Snippet
Plaintext
plr_0_vox_crappy_0,voiceovers\zombie\new\Player0\weappick_crappy_00.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,
leave plr_0_vox_crappy_0 alone and only change this part voiceovers\zombie\new\Player0\weappick_crappy_00.wav

If you're talking about the custom sounds that you have obtained and want to use as the voiceover then you will need to convert the sounds. Look up a tutorial for converting sounds for waw (ex: custom music box songs/main menu music). Just instead of making your own soundalias and including it you won't have to do since dlc3_vox is already included in all DR style maps.
Also keep this in mind
thanks man :D

Double Post Merge: August 26, 2014, 01:19:59 am
sounds wont convert at all i have done everything

Double Post Merge: August 26, 2014, 02:35:43 am
nope ive tried following the tut on ZM for converting sounds and launcher said it converted it but its not in root/raw/sound so idk looks like msty is haveing a males voice :(
10 years ago
Backup your dlc3_vox.csv and then start changing the sounds in it to the ones you want and convert the sounds.
any specific place on putting the new sounds?

Double Post Merge: August 25, 2014, 11:26:18 pm
holy crap i just opend dlc3_vox.csv and got mindfucked
10 years ago
is there a voiceover tutorial? i carn't find one to save my life got 4 set's of different voiceover's to do
10 years ago
did you save the file? also copy and past it to here

mods/mapname/maps


tick it in iwd file list
10 years ago
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