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Messages - RamboBadass

mine will not update downloads then starts extracting and crashes
10 years ago
oh you guys are gods lol
10 years ago
It's my birthday and I wanna give you guys something so... GCZ Script Placer 1.0 is out now! :) Update via the program itself or via the link in the first post.


Happy birthday man and thanks im starting a map with your script placer today
10 years ago
hey im looking to see if anyone has the shaders for ALL the perks, and would really like the blk ops 1 perk xmodels with   _on at the end. anyone ????
10 years ago
I guess I could to see if it works with 4.0, but that won't be untill I fix some tiny bugs I found. V0.19.1.1 should be out soon though. (Wich will include 4.0 instead of 4.5 if it works, should since I don't use dll's or anything that requires 4,5.)

Don't judge me on my version numbers, lol, it's handy to keep track of your work.

 ok kool man thx pm me if you ever get it working hell even a beta or alpha lol
10 years ago
I can't use your script placer because I have Windows XP 64-bit and I can't install 4.5 net framework whats the chances you can make one that works with 4.0 framework
10 years ago
4.5 I don't know I may have to check
10 years ago
hey man i downloaded it and it says not a valid win32 app. ...... ????
10 years ago
Ill have to give it a try. Thanks for the advice

Post Merge: November 04, 2013, 06:58:16 pm
got everything working fine then i added trems bank and got this ????? i dont see anything wrong with the lines


10 years ago
Come to think of it no
is that a big deal how often are you to do it?
10 years ago
anyone know what to do about this .... i added the file rebuilt and got more errors ..... and so on


Error: Waited 4040 msec for missing asset "animscripts/dog_init.gsc".
Error: Could not load rawfile "animscripts/dog_init.gsc".
Error:
******* Server script compile error *******
Error: Could not find script 'animscripts/dog_init': (file 'maps/_zombiemode_dogs.gsc', line 59)
 animscripts\dog_init::initDogAnimations();
 *
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set com_errorTitle Error
      dvar set com_errorMessage  Server script compile error
Could not find script 'animscripts/dog_init'
 animscripts\dog_init::initDogAnimations();
(see console for details)

********************
ERROR:  Server script compile error
Could not find script 'animscripts/dog_init'
 animscripts\dog_init::initDogAnimations();
(see console for details)
10 years ago
having a bad santax ... line 147 witch is the line under dlc3_zone_init() ......... i dont see anything wrong .... anyone please help this is the first time i havent been able to test my map since i got it working 100% the other week

Code Snippet
Plaintext
 
dlc3_zone_init()
{
/*
=============
///ScriptDocBegin
"Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )"
"Summary: Sets up adjacent zones."
"MandatoryArg: <zone_1>: Name of first Info_Volume"
"MandatoryArg: <zone_2>: Name of second Info_Volume"
"MandatoryArg: <flag>: Flag to be set to initiate zones"
"OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
"Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );"
///ScriptDocEnd
=============
*/

// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );
}

   


never mind i fixed it .. was } before the dlc3 was missing
10 years ago
Welcome young one
10 years ago
im buying 2 hoodies and a couple T's look great should make a wind breaker or normal coat  :D
10 years ago
Good to hear
10 years ago
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