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Messages - R00feR

U-571
Inception
Interstellar
 ::)
8 years ago
correct your LOD distace values in assman....  ::)
9 years ago
can't find image in your map/mod IWD
Spoiler: click to open...
9 years ago
 :o   load ghost model in maya.... for "magazine0_jnt"  set those values
Spoiler: click to open...
next... use ghost bind file
rename "magazine0_jnt" to "tag_clip" save it... 
when you load anim adjust "J_Gun" as you like and have fun...  :o
Spoiler: click to open...
9 years ago

... you will get an MA file and a MB file, drag the MA file onto maya, (the gun) then the MB file, which will bind it...

since when??? MA is maya ascii and MB is maya binary  :lol:
 
to bind he need to drop into window file with "_BIND" @ end   :o
9 years ago
yes... this error is related with UV's...  in most cases i had that error is more then one "UV set" in mesh .... just copy sets to 1st one normally its called "map1" then remove rest...  ;)
9 years ago
you should use tag_ads to align model in ads_up/down anims ;)
9 years ago
did you convert them as "viewhands" in AssMan?  ???
9 years ago
convert Ai model as multiplayer character it will work for 100% AssMan add missing/needed bones !  ::)
there is no need to play with bones in maya  :please:
9 years ago
are you sure that tag_toso have frames for ads anims? mayb you animate wrong bone?  ::)
9 years ago
Did you convert it as MP character in assman? ::)
9 years ago
you got 36 meshes in your model... in cod max 32 meshes per Lod/model
9 years ago
what if tell you that more formats r supported by "assman" not only DDS and TGA... :P
for colour textures you need only DDS...
for normal texture you need it as TGA...
for specular you need  as TGA aswell...
for cosine map you need only alpha channel from specular texture in grayscale... as TGA...  when you port models from BO1 lowe brightness by ( -70) ....
greetz  :D
9 years ago
 :lol: no need to use blender...  100% done in maya

9 years ago
Did u set in assetmenager "type" "viewhands" when converting ?  ???
9 years ago
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