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Messages - Psh

Are you planning to add more perks? I don't think you have enough :P

If I could I would :|
9 years ago
Quick update, have been pretty busy, but after tomorrow I should be back on schedule.


9 years ago
Koan will give me a 1/40 if I don't
9 years ago




The original idea I had for "Andromeda" was a cliche underground military base, so I scrapped it and reworked what I had into a different theme. The idea is that you're in a dream (not necessarily a nightmare), and I want the easter egg to be based around waking up. Being a dream, some of the areas are completely unrelated to one another and the further you explore, the stranger it gets. This time around, i'm focusing more on detail and that takes a little bit more time, but don't worry, I don't abandon my projects.*I just thought the name Andromeda sounded cool, it has no actual basis*

Weapons:
I have a limited amount of weapons (only from CFGFactory), so whatever I can find from there I generally use.
-Trying to have at least one weapon from each cod, from WaW-AW. I'll update a weapons list as I make my final touches, but I will say there will be an AA-12: because all hail the AA-12.

Features: (As of now)
-Custom Weapons
-Huge map
-Dogs can GTFO
-Anything Harry releases (Perks. Buildables etc)
-Verruckt Sprinters (Not all of the sprinters are like this, but with areas that would normally be trainable, I must make it more difficult)
-Planned to be released before the end of the month
 
Features: (That I want or plan to implement)
-Raygun Mark II (I don't have it :(*)
-Large Scale Easter egg (Might need some help with this)
-Individual area easter eggs
-6 Perk Limit (Can acquire more slots by shooting perk bottles around the map that spawn at random each time *Need help with this for sure* )
-Maybe Gamemodes
-Boss zombies (Mainly the Fire and Panzer ones, but again I don't have them)
-More stuff that I can't remember

Progress as of 10/11
-I have half of the non-Pap'd weapons
-Almost the entire base of the map is done, which means for now i've just been detailing
-All perk locations finalized
-Unsure of how PaP should be acquired (Don't think it should be too hard for once)
-Need input on whether or not I should change the zombie model
-Map is mostly playable (Just without doors and some pathnodes)

More pictures:

*I know that archway looks horrible*. Any input on how to change it would be great






I can't edit this post with updates till I get to 20 posts, so if you're looking for updates, look at the replies.
9 years ago
if you let a player die on the railing then jump on top of him on the zombies wont find the player on top :P

(Image removed from quote.)

not a big issue but maby clip higher up or remove the railing if there ever will be an update hehe

I left that unclipped thinking no one would find a way to get up there. Of course I was wrong -_-
9 years ago
(Mediafire link for the op)

Mediafire:
9 years ago

Hexagon Tower: Zombie Challenge Map


Mega:
Mediafire:
www.mediafire.com
[/cente

Escape to the top of the tower! Was bored so I decided to start a small project and here it is. This map could be considered a precursor to my next big release: as they share the same style and features. Every few floors, the area to train and survive gets smaller. All main doors are 2000 with 3 Doors being 3000 to get to the Box/Pap/Wunderfizz. There is no EE or song, just some plain old survival. I dare someone to beat the map with all perks. 

Features
- 11 Perks NO PERK LIMIT (Tombstone can only be acquired through the wunderfizz and not playing solo)
- Wunderfizz
- Some Pap'd guns have explosive ammo (Send the enemies flying when they die)
- Buyable ending [Cost: 25000]
- 1 Wall Weapon on every level
- Weapons from most of the CoD's (Papable)
- Extremely hard map (The more players the easier)
- Increased number of zombies per round
- Increased zombie spawn rate

1.2 Patch Notes

-Changed the big room a huge amount, it's no longer a train fest.
-Changed the Jug room
-Fixed Clipping around windows
-Nerfed the TAC45
-Buffed the RE45 PaP damage x2
-Reduced the number of zombies per round as it gave more points and made it easier
-Increased zombie spawn rate from 0.8 to 0.7
-Added 5 Weapons (SCAR-L,Scorpion EVO,MSR,USAS-12,STRIKER)
-Moved the MK14 in the big room into a more annoying spot
-Forgot to mention in the main post that the map has no dogs for those who haven't played it or are just wondering

Video:
https://www.youtube.com/watch?v=yIVw-XsaZRs

Pictures:









Credits:
-Tom bmx
-Harry Bo21 (Awesome Perks)
-BluntStuffy (Elemental Ammo)
-HitmanVere (PaP Camo's)
-Exofile/TheRelaxingEnd (Testing)
-JR-Imagine (Hud)
-CFGFACTORY (Guns)
-If I missed you please tell me!

*Please post any bugs you find*
9 years ago
Last and final update (Hopefully) 1.2
Changelog:
-Reduced the size of the file by 80 MB
-Removed Points Powerup
-Increased boss zombies health from 250 to 320 x round
-Increased max drops per round from 3 round 6
-Fixed MP7 worldmodel appearing as a default model instead
-Fixed PaP'd ACR fire sound being louder for other players
-Sped up Zombies spawn rate
-Increased overall number of zombies that spawn per round
-Increased Buyable Ending to 40000
-Fixed Specular map reflections
-Double the number of boss zombies that can spawn
-All PaP'd Snipers have 0 Recoil
-Regular Ray Gun can now be acquired from the box
-There are now 11 Elemental Weapons
-Removed 5 harder targets, and moved the remaining hard ones in more plain sight
-Changed the Teddy EE Song
-Changed the last stand weapon to the Multiverse
-Added Spawners to the Lasertag room
-Removed the Skorpion
-Removed the AK74u
-Added the P90
-Added the FAD wall weapon in replacement of the AK74u

The new download is avilable on the OP.
9 years ago
Here is the video for all 20 targets for those interested. Thanks to Relaxing for recording it!
https://www.youtube.com/watch?v=ydatr8YPTjQ
9 years ago
Don't know what caused the problem, but as soon as i tried to launch the mod with OBS on, the game just insta crashes, but if i launch some other custom map, they work fine :/ So not sure what is up with that, no other custom map has ever done that to me.

This is probably because the map using a huge amount of the memory limit, I had the same problem a few times as well. The only thing that fixes it is closing as many open programs as possible.
9 years ago
Thanks for all the input and finding out the bugs, i've already begun a patch and it should be up later. But until I figure out how to edit my topic, i'm just going to have to quote myself and add the link from there.
9 years ago


Nazi Zombie iPlay: Undead Amusement Park
My first map inspired by a real life visit to iPlay America.

Features
- 10 Perks (Bams) NO PERK LIMIT
- Some Pap'd guns have elemental bullets
- Buyable ending [Cost: 25000]
- Most of the map is easily accessible
- CoD 4 Models
- Zombies don't grab you as you run past them
- Teddy Bear Song
- Points Powerup, can give huge amounts of points
- PaP takes a long time to get to
- 16 Wall Weapons
- Modern Warfare 1/2/3, WaW, Black Ops 1/2 Weapons (ALL PAPABLE)
- Shootable Easter Egg
- Quick Revive doesn't require power Solo/Coop
- Solo Scoreboard
- Mystery Box 2
- Boss Zombies

Shootable Easter Egg

There are 20! of these hidden around the map. Some easy, others are insane/impossible.
All of them are visible from within the map, no of them are outside.
- You will need to find all 20 to unlock The Underground and the Buyable Ending. Which gives you the option to either trying to go for PaP or just End the Game.
- In order to access PaP, 3 Chalk "?" will need to be bought in addition to the 20 Targets, these are not hidden that well.

*I HIGHLY RECOMMEND DISABLING SPECULAR MAPS, some of the models don't take too lightly to the light*

More Pictures:










Credits:
-Tom bmx
-alaurenc9 (EE)
-Death_reaper0 (Points Powerup Script)
-jei9363/Bam (Perks)
-Ege115 (EE Song)
-BluntStuffy (Elemental Ammo)
-HitmanVere (PaP Camo's)
-Exofile/Meteorman90 (Testing)
-JR-Imagine (Hud)
-PROxFTW (Solo Scoreboard/ Mystery Box 2)
-CFGFACTORY (Guns)
-Paragalor (Boss Zombies)
-If I missed you please tell me!

NEW VERSION AVAILABLE!

Mediafire

Mega

Patch Notes:
-Clipped tons of areas: most of the Laser Tag arena is clipped now
-Added a hint in the ICBM room as to where one of the hardest targets is
-Have considered reducing the number of targets, but until more feedback, it's staying at 20
-The FAD now has a considerable faster fire rate as does it PaP version
-Replaced the BO2 MP7 with the MW3 MP7

Last and final update (Hopefully) 1.2
-Reduced the size of the file by 80 MB
-Removed Points Powerup
-Increased boss zombies health from 250 to 320 x round
-Increased max drops per round from 3 round 6
-Fixed MP7 worldmodel appearing as a default model instead
-Fixed PaP'd ACR fire sound being louder for other players
-Sped up Zombies spawn rate
-Increased overall number of zombies that spawn per round
-Increased Buyable Ending to 40000
-Fixed Specular map reflections
-Double the number of boss zombies that can spawn
-All PaP'd Snipers have 0 Recoil
-Regular Ray Gun can now be acquired from the box
-There are now 11 Elemental Weapons
-Removed 5 harder targets, and moved the remaining hard ones in more plain sight
-Changed the Teddy EE Song
-Changed the last stand weapon to the Multiverse
-Added Spawners to the Lasertag room
-Removed the Skorpion
-Removed the AK74u
-Added the P90
-Added the FAD wall weapon in replacement of the AK74u
9 years ago
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