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Messages - ped078

What a map haha, I see the "carrying one weapon" after using the fridge issue is being addressed, and that was my only issue, so apart from that...it's all gravy :D.

Thanks for the map! .

Ps, Origins? :D
8 years ago
Mediafire :/
8 years ago
Cocking up for me as well, but at least I got a screenshot :)

Tried it with & without T4M



Code Snippet
Plaintext
ERROR: Pathnode (Path) at (4450 -239 20) is in solid
ERROR: Pathnode (Path) at (4450 -399 20) is in solid
ERROR: Pathnode (Path) at (3542 -892 20) is in solid
ERROR: Pathnode (Path) at (3386 -542 20) is in solid
ERROR: Pathnode (Path) at (3023 -1449 20) is in solid
ERROR: Pathnode (Path) at (4794 -1073 20) is in solid
ERROR: Pathnode (Path) at (4794 -1457 20) is in solid
ERROR: Pathnode (Path) at (4016 -4552 21) is in solid
ERROR: Pathnode (Path) at (4016 -4680 21) is in solid
ERROR: Pathnode (Path) at (4016 -5064 133) is in solid
ERROR: Pathnode (Path) at (4016 -5192 21) is in solid
ERROR: Pathnode (Path) at (4016 -5740 21) is in solid
ERROR: Pathnode (Path) at (4016 -5736 21) is in solid
ERROR: Pathnode (Path) at (3120 -5263 408) is in solid
ERROR: Pathnode (Path) at (3824 -5623 408) is in solid
ERROR: Pathnode (Path) at (3339 -5847 21) is in solid
ERROR: Pathnode (End) at (3234 -2408 132) is in solid
ERROR: Pathnode (End) at (3316 -2346 132) is in solid
ERROR: Pathnode (Begin) at (3316 -2416 132) is in solid
ERROR: Pathnode (End) at (2351 -2422 132) is in solid
ERROR: Pathnode (End) at (2433 -2360 132) is in solid
ERROR: Pathnode (End) at (2215 -2413 132) is in solid
ERROR: Pathnode (Begin) at (2297 -2421 132) is in solid
Spawner at (2722 -3404 95) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (4130.6 -5658.9 4) is in solid
Spawner at (4179.6 -5662.9 4) is in solid
Spawner at (4231.6 -5663.9 4) is in solid
Spawner at (4285.6 -5660.9 4) is in solid
Spawner at (3077.1 -5794.6 4) is in solid
Spawner at (3073.1 -5843.6 4) is in solid
Spawner at (3072.1 -5895.6 4) is in solid
Spawner at (3075.1 -5949.6 4) is in solid
Spawner at (4127.6 -5188.9 4) is in solid
Spawner at (4176.6 -5192.9 4) is in solid
Spawner at (4228.6 -5193.9 4) is in solid
Spawner at (4282.6 -5190.9 4) is in solid
-----------------------------------
Error: Could not load xmodel "zombie_zapper_cagelight_red".
Error: Could not load xmodel "zombie_zapper_cagelight_green".
Error: Could not load xmodel "collision_geo_32x32x128".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_light_napalm_blob".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_view".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs".
Error: Could not load fx "weapon/shellejects/fx_ptrs_view".
Error: Could not load fx "weapon/shellejects/fx_ptrs".
Error: Could not load material "hud_icon_ptrs41".
Error: Could not load material "scope_overlay_mp".
Error: Could not load xmodel "viewmodel_zombie_ptrs41_up".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_ug".
Error: Could not load xmodel "weapon_zombie_ptrs41_up".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash".
Error: Could not load fx "weapon/shellejects/shotgun_view".
Error: Could not load fx "weapon/shellejects/shotgun".
Error: Could not load xmodel "weapon_zombie_db_shotgun".
Error: Could not load material "hud_icon_double_barrel".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash_ug".
Error: Could not load xmodel "weapon_zombie_db_shotgun_up".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle".
Error: Could not load material "hud_icon_shotgun".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap_view".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap".
Error: Could not load xmodel "weapon_zombie_30cal_lmg".
Error: Could not load material "hud_icon_30cal".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg_up".
Error: Could not load xmodel "weapon_zombie_30cal_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42_view".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42".
Error: Could not load xmodel "weapon_zombie_fg42_lmg".
Error: Could not load material "hud_icon_fg42".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade_up".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_exit".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_rear_exit".
Error: Could not load xmodel "weapon_zombie_panzerschreck".
Error: Could not load material "hud_icon_panzerschreck".
Error: Could not load xmodel "weapon_ger_panzershreck_rocket".
Error: Could not load fx "weapon/rocket/fx_trail_panzerfaust_geotrail".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck_up".
Error: Could not load xmodel "weapon_zombie_panzerschreck_up".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_view".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_world".
Error: Could not load material "hud_flamethrower_reticle".
Error: Could not load material "hud_icon_m2_flamethrower".
Error: Could not load material "gfx_flamethrower_drips".
Error: Could not load material "gfx_flamethrower_stream_fuel2".
Error: Could not load material "gfx_flamethrower_stream_fuel".
Error: Could not load xmodel "viewmodel_zombie_flamethrower_up".
Error: Could not load xmodel "weapon_zombie_flamethrower_up".
Error: Could not load xmodel "viewmodel_usa_tesla_gun".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_electric_bolt".
Error: Could not load xmodel "viewmodel_zombie_tesla_up".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_ug_elec_bolt".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
No stats found, zeroing out stats buffer
Successfully wrote stats data
Successfully wrote backup stats data
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_displace.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 1059
Foliage: foliage model count = 1059 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 29912 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_zapper_powerbox_on".
Error: Could not load fx "misc/fx_zombie_electric_trap".
Error: Could not load fx "misc/fx_zombie_zapper_wall_control_on".
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "env/electrical/fx_elec_player_md".
Error: Could not load fx "env/electrical/fx_elec_player_sm".
Error: Could not load fx "env/electrical/fx_elec_player_torso".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "maps/mp_maps/fx_mp_light_lamp".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_spark_fast_random".
Error: Could not load fx "misc/fx_zombie_elec_gen_idle".
Error: Could not load fx "maps/zombie/fx_zombie_moon_eclipse".
Error: Could not load fx "maps/zombie/fx_zombie_clock_hand".
Error: Could not load fx "maps/zombie/fx_zombie_elec_pole_terminal".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "bio/player/fx_footstep_water".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "env/fire/fx_fire_player_md".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "harrys/fx_vulture_mist".
Error: Could not load fx "harrys/wunderfizz_spotlight_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3_ug".
Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
Error: Could not load fx "impacts/fx_deathfx_dogbite".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.29 seconds
Com_TouchMemory: 0 msec. Using sum: 1573968114
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 31344 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface


Unhandled exception caught
8 years ago
I'm gonna smash this again tonight, big maps are my favorite, and this map is challenging me.



Also, I forgot to ask, have the different modes been explained?, if not...could you?

Ped
8 years ago
The 1000 power opens the door to the room with power on the other side of the map.

Noted, thanks.
8 years ago
Great map, lots of unique features ..

But..

Took me 14 rounds to get to the power, after opening (& paying for) the 198678 doors.
I found it really hard to build up any real points, if you so much as fart while playing this, it's going to cost you 1250 points.

Speaking of power, I switched it on (after paying 1000 points for the honor!) andddd nothing. Everything was still powered off, is that intentional?, are there other things to do before you can get power? .

As already said, the swinging hammer boss looks amazing, but he's soooo op, and spawns a lot.

I loved the round start music, brought back nice memories :) , and them custom guns kick ass..the AA12 is ridiculously strong, killed the big boss in a few shots.

Great map HMV...just them doors man...them doors.
8 years ago
Well I gotta say, enjoyed that immensely ! a superb map & very pretty :D .

Well done.
8 years ago
Well, it played ok last night, but went to play it this morning, and getting all kinds of errors and artifacts, see video.

Please don't blame my GTX980Ti , it works fine with everything else, including Black Ops 3 maxed out.

Fast forward a minuet or so.

https://youtu.be/6VjiNb052hA
8 years ago
Spectacular map, about the most unique map I've ever played.

Very well done.  <3
8 years ago
Great map...really enjoyed it! , loved the tracer rounds...I don't remember seeing that before. I have to say, they only reason myself, and others, were disappointed with a small map was because its was good fun, and we didn't want it to end :) .

Top work.
8 years ago
Was gonna say Quizz V2 , one of, if not my favourite WaW map of all time, apart from Oilrig of course :D
8 years ago
Yep it's a port, the glitches that are in Der Riese , are in The Giant.
8 years ago
:lol:

It is hard to put in literal days of work into a map and then have people bash it, which is why mappers have this response. I have learned that the people who actually do enjoy your map never comment anyway. I know there is a decent amount of people who came across this map and actually had a great time, plus my friends enjoyed it with me so it was worth it!

Double Post Merge: January 08, 2016, 09:56:47 pm
Mind = Blown. I never caught that extra y lol

Yeah I hear ya :) .

I keep checking co-op to see if anyone else is playing  :D
8 years ago


Did you play solo? I am a big coop player and it is significantly more fun with friends. In coop the survive rounds can only be activated when all players are by the door. Hitmanvere said the same thing as you when he beta tested. Survive rounds and camping are a style of playing that some people dont like. No hard feelings  ;)

Thanks for taking it "on the chin" and not coming out with the usual "if you you dont like it...DONT PLAY IT!!1!" immature drivel that a lot of the high & might mappers come out with.

But yes I can see how it would be a lot easier, and more fun playing co-op , however, I prefer to play with myself.

That didn't come out quite the way I...

NVM...you know what I mean.  :D
8 years ago
A well made map no doubt, but the "Survive x rounds to open next door" got dragged out and made the game unessesarily long. Got bored "round watching".

Sorry man :/
8 years ago
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