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Contact Support - Help Center Get help on the UGX Discord. Join it now!do not need to stamp.... just go "into" the prefab...
and "removing" the fx is just lazy
This is my perk script for phd, it prevents explosive damage since thats all I really cared to do for now. The shader doesnt show but have not focused on fixing that however you can spawn a hud elem for now or try to figure it out. In the gsh file you can change the perk machine model and the cost if you want to edit either of those as well. However just download the file and then open it and place the files in the rar file in BO3 Root/usermaps/mapname/scripts/pro_custom you will have to create the pro_custom folder. Then open mapname.gsc and mapname.csc and put this line somewhere at the top then open mapname.zone and add
"specialty_phd" is not a perk recognised by the bo3 engine. Use what the previous guy said of "specialty_detectexplosive" as the game will recognise it
Could be wrong I've never tried it but I know that's the way I did it in BO2 GSC
in the paste.bin is the script