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Messages - NINJAMAN829


 
 
A ruined hospital in the middle of a city. What was once a place of healing is now a death-trap... can you figure out what went wrong and put an end to the apocalypse?
 
I'm posting this here since Shattered doesnt have a UGX account and I did the mapping work on this map. I also took most of the steam description and put it here, hope you guys enjoy!
 
 
TRAILER:


 
 
 
FEATURES
- CW Custom Weapons
- 14 Perks
- Revelations PAP Camo
- Wunderfizz Machine
- Unique Easter Egg with ending
- Inferno Zombies AI
- Round Milestones (Gain a perk for every 5 rounds you complete after round 10!)
- Perk Limits (Start with 4 perk slots, gain a slot every 7 rounds up till round 21, then a slot for every 3 rounds)
- Custom HUD
- Victis Crew
- Craftable Power
- And much more!

IMAGES








 
 

EASTER EGG STEPS
Now for information on completing the Easter egg.
 
In order to begin the process for the Easter egg you must make it to round 20.
Once you've made it to round 20, zombies will begin dropping ingredients needed to craft a vaccine for the outbreak.
You can only get one part per round, so at minimum this step will take 3 rounds to complete.
After collecting the three ingredients necessary, head over to the first door, left of the receptionists' desk.
 
Craft the vaccine at the table and you (and your team) will be transported to the lab.
You have two options, if you select the glowing blue test tubes, you will spread the vaccine and end the game.
 
However, if you do not select anything, wait 30 seconds, you will be returned to the hospital with all perks.

Thank you to everyone who has helped me out in the last couple months with finishing this project.
I'd like to give a special thanks to the people responsible for making this map come together.
 
Known issues
- Sometimes, Easter egg item drops won't glow.
- Trap light doesn't indicate if it's inactive/active.
 
Planned changes
- Adding a music Easter egg as well
- Adding a hardcore mode after completing the main storyline Easter egg
- Possibly expanding the map to be larger
 
If not credited please PM me on discord so I can add you!
 
 
CREDITS
ninjamanny829
Shidouri
ItszEcstasy
WetEgg
D2K
Xela
Raptroes
Hubashuba
WillJones1989
alexbgt
NoobForLunch
Symbo
TheIronicTruth
JAMAKINBACONMAN
bbkid_h20
Sethnorris
Yen466
Lilrifa
Easyskanka
Erthrock
Will Luffey
ProRevenge
DTZxPorter
Zeroy
JBird632
StevieWonder87
BluntStuffy
RedSpace200
Frost Iceforge
thezombieproject
Smasher248
JiffyNoodles
MadGaz
MZSlayer
AndyWhelen
Collie
ProGamerzFTW
Scobalula
Azsry
GerardS0406
PCModder
IperBreach
Treyarch and Activision
AllModz
logical
Verk0
GCPienhardt
rex
nickPang
Derp
Eric Maynard
BetiroVal
Jakobie
J.G (AKA J or Venom97)
TheSkyeLord
Remark
Pixel
Wept
Crypto
TomBMX
Jari
Blak
Thomas Cat
.115 Cal
Ray1235
xSanchez78
lilrobot
jimbogies

2 years ago
Alright I know its been awhile, and thats a long time. But this map is still being made. I started over from scratch because if I'm being honest, I don't know what I was doing with this originally. Now have some pics for comparison.

Differences
OG

NEW



4 years ago
Project cancelled becuz I fried my hardrives and lost everything.v :/
6 years ago

    Ah. Hello again. It's me, that one guy who made that one map, back at it again with another one. This time it's gonna be yuge, so lets get started:

    Design:
    It's a map centered around the Redwoods Forest in Northern California in the late 2000's/early 2010's.
    The map will be during the late afternoon/early evening with clear skies. An unusual map style.
    The map will try and be pretty good at looking "real", like nature would.
    Has a river and streams.


    Features:
    Harry BO21's template whenever the release will be and most features that encompass it.
    Many ported weapons from a variety of games; (Bo1-WW2 and others I probably forgot).
    Some weapons I have ported myself.
    Good map design; (I hope).
    An overall enjoyable and nice looking experience.


    Pictures:
    Unfortunately as of now not much of the map has been done, and I prefer showing "completed" sections so there will be a lack of pictures and updates.
    There will be some pictures though, and if you want, I can post W.I.P shots; (Which will be subject to change or be removed completely in the final product).
    Here's the actual pictures/gifs:

     
    Spoiler: click to open...


    I think that's all I'm wanting to spoil for now. Tune in later for some more wink.png

    Credits:
    DTZxPorter and the rest of the Modme staff for the programs and encouragement.
    The Modme and black ops 3 modtools discords
    ProRevenge, Skyelord, Tom, Sp33dy, JDcobra and the rest of the people who have graciously given me weapons to use in my map.
    HarryBO21 for his template (When it releases), his weapons, and features.
    Collie and azsry for their conversion rigs.
    Psh for being a nub, and some advice/encouragement.
    Many others for their kind words and encouragement.
    Treyarch, Sledgehammer, Infinity Ward, and Raven for the cod games to rip from and the modtools.
    Discord for a wonderful platform to share my work and get help.



    I hope this map eventually gets to be released to all you wonderful people. Thanks for reading this and have a good day.[/list]
    6 years ago
    http://ugx-mods.com/forum/index.php/topic,15584.0.html

    Fixes mark 3 and ppsh. As close as I can get it to official
    7 years ago
    NOW IN V1.1 RE-DOWNLOAD IF YOU WANT COMPLETELY WORKING NO ERROR SOUNDS
     
    Since Treyarch never got around to fixing these sounds, I thought I'd provide them for you all to enjoy!
     
    This simple fix, provides all the missing sounds from the raygun mark 3 and the PPSH.
     
    All instructions included in download.
     
    Make sure you compile after installing. :)
     
    If you have any problems, let me know. :D
     
    Be sure to credit me and the other amazing people below if used. ;)
     
    CREDITS:
    Harry Bo21
    DTZxPorter
    Awesomeguy42

    Here's an example of the fixes I made in V1.1:
    Spoiler: click to open...
    Before fix:
     
    After fix:

    7 years ago
    When you reach 20 posts. This enables you do edit your own posts and write pms
    7 years ago
    Update Numero Uno. (Thats #1 you folks)

    Ive been busy on this map for ages. (In total a year and a half or so.) And I feel that when Im remastering it, I gotta change everything. Make it better in every way. Thats why the updates will probably be scarce. I have new things planned, plus, I dont want to give alot away on what the full extent looks like. But there will be a few images.

    Theres pics below and just some general things I did if you are into that sorta thing. I guess

    Pics:
    Spoiler: click to open...
    World at War - Bo3 #1
    World at War:
    Spoiler: click to open...
    Black Ops 3:
    Spoiler: click to open...
    World at War:
    Spoiler: click to open...
    Black Ops 3:
    Spoiler: click to open...

    Time for some notes. I guess lol
    Spoiler: click to open...
    Added new guns. All Bo2 guns (Thanks Harry!)
    Some extra perks (Wardogs)
    Started plans for main Easter Egg (Hopefully I can get somebody for this, Im no scripter)
    Mini Easter Egg planning (Hint: Find the Sanctuary!)
    Lots of planning out for the rest of the map. (Hint: Find the key!)
    Extra detail things being made. (Floor boards broken line up with floor textures, same with bricks.)

    Until next time my friends.
    7 years ago
    LENINGRAD BO3
    Maybe for real this time

    Many years ago, during World War 2, a Russian City was laid under siege for many weeks. People starved and resorted to cannibalism. When most were dead, the Germans came, they found several secrets in this old Russian City...


    Heres a new pic of the map, since the original version was horrible.

    FEATURES
    Hidden Text
    Variety of weapons for mass zombie killing fun!
    Custom round music and ambiance.
    An actual singular time period.
    An actual release (maybe)!

    CREDITS
    Hidden Text
    Scobalula
    DTZxPorter
    Exofile
    Koan
    Psh
    JiffyNoodles
    Zeroy
    Wakka
    CraftDanimations
    JBird
    Treyarch
    IW
    Sledgehammer
    Raven

    7 years ago
    Cant wait to play it. Seen this so long ago and its finally here. Awesome!
    7 years ago
    WAREHOUSE

    Warehouse BO3 Edition. A long awaited map cancelled. Till now.

    I figured since bo3 modtools came out, I could make the map into what Pro wanted it to be. With the new engine, its possible. Some features may not be present at the moment. (Certain guns, etc) but they might. I will make sure the map becomes what it was meant to be. ;)

    Pictures: (Some areas aren't fully finished yet lol)
    Spoiler: click to open...
    Waw

    BO3

    WAW

    BO3

    WAW

    BO3

    WAW

    BO3

    WAW

    BO3

    WAW

    BO3

    Notes:
    Spoiler: click to open...
    Back awhile ago, a friend of mine: ProRevenge, had a WIP for a map called Warehouse. He had planned for a nice quick release with a good portion of features like bo3 guns and perk shaders.

    Never saw a release though. Map had a bunch of lighting issues and stuff he didn't want to fix and he wanted to work on other things, so I took over the project. I couldn't fix the lighting stuff so I kinda left it abandoned. Till now.

    Credits:
    ProRevenge - For giving me this awesome map
    Treyarch - For generously giving us modtools
    Hitmanvere - BO3 tools help lol
    Natesmithzombies - Tutorials
    JBird632 - Bo3 modtools tutorials
    DTZxPorter - Wraith
    7 years ago
    Since they are a Steam tool, I would assume launching via Steam is best, you tool. :troll:

    Ey fuk you man. Can't help that I'm braindead :derp:

    Fite me  :accepted:
    7 years ago
    Thanks for trying to help guys. Appreciated

    I did fix the error, apparently launching the modtools from steam fixes it lol
    7 years ago
    FAIRLY sure this is a ram error, close some apps using up a lot of ram and see if it works then, other than that im not sure.

    I dont see how. I have 32GB of RAM
    7 years ago
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