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Messages - NateTheGreat987

Hey, when I try to load my map I get a script runtime error stating



I've NEVER seen this error before or could find any forum post related to it. At this point i'm thinking of just restating my map entierly. If you need more information I can respond. Thank you.
4 years ago
it just freezes and says "unknown function"  :-\
8 years ago
your school is really small and boxy
8 years ago
This map is so glitchy! I lag everytime I get hit, I feel like you didn't even test the map before publishing it. I also infinite hell's retrievers for no reason. Why did you focus on adding a crap ton of features instead of making a quality map
8 years ago
how hard is to to add co-op seriously
8 years ago
Pros
-----
Cool map design
Cool Weapons


Cons
-----
All sprinters (I thought we were done with this Cliche in maps)
Overpriced debris
Glitchy Zombies
8 years ago
That David Bowie cover almost made me cry. Rip David Bowie
8 years ago


My best picture  :D
8 years ago
were both making maps based on a top down pixely game. :P looks like a good map!
8 years ago
I really like the concept of the map!
8 years ago
Well, that's your issue. Did you even use  a script placer or did you just copy that from somewhere?

Anyway, it should look like:

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,

// Level BSP
col_map_sp,maps/nazi_zombie_ss13.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_ss13.csc,,
rawfile,clientscripts/nazi_zombie_ss13_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_ss13_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_ss13.gsc,,
rawfile,maps/createfx/nazi_zombie_ss13_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_ss13_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg

Don't know if it had anything to do with your issue or not, but putting numbers in your mapname probably isn't a great idea IMO.

Ive had this map for a really long time now. So I really have absolutely no idea how my zone source file got like that. Weird
8 years ago
^This. Looks like <mapname>.csv is trying to include the wrong .d3dbsp. Can you share your map's .csv(its in root/zone_source).

Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,

// Level BSP
col_map_sp,maps/nazi_zombie_mapname.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_mapname.csc,,
rawfile,clientscripts/nazi_zombie_mapname_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_mapname_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_mapname.gsc,,
rawfile,maps/createfx/nazi_zombie_mapname_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_mapname_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm

fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo

//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg
8 years ago
Go to asset viewer and hit ctrl + X till the model list gone and you will see "if you compiled other maps" punch of map with .d3dbsp. Do you see your mapname.d3dbsp ?

Yea
8 years ago


I get this error when trying to compile my map. it completely stops compiling and everything
8 years ago
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