Great map, but there were major frame drops at times. Idk why, but it would go from a constant 30-35 fps for 5 minutes to a 10-15 for 5 minutes for no reason whatsoever.
Thanks, I was thinking about using an array for the random locations. As I'm thinking about the logic, I realized I made a mistake: level.all_players_in_secret_area should be equal to the number of players alive, not the number of players in general. How do I do that?
Don't have access to my mod tools right now, but can you guys see anything wrong with this script I just typed up which teleports zombies to a secret area if all the players are in it? Thanks in advance!
EDIT: Added waits in the while loops. If I missed any, please let me know. EDIT2: For clarification, the area is attached to the playable area until all players are on it.
Use this to port players from another CoD: https://www.youtube.com/watch?v=9KxFd4pqJoY If you really want your own, unique players and are capable of making them, then you need to apply the CoD character rig to your character in Maya and then export it as shown in the video.
I believe that you need to use different flags for entering the same zone from 2 different ways. For example: should be: and etcetera. Post Merge: April 29, 2014, 08:23:58 pmBasically no two flags can be the same.
I think you should move the ui and font files. If your other map is stock, then perhaps you should wait till you have completed that to start the new one with UGX mod. (Actually, you have to install the font, not move it to root).