Thanks for your help! The problem was that I was creating a new copy of the file under my mapname folder and compiling it rather than editing the file in raw\ui itself.
My friend made it bigger by using the scale parameters in Maya. First it was all at 1, then 5, then 50. All of these models look the same size in Radiant (and I named them differently in AssMan so I could compare them and make sure I wasn't accidentally using the same model twice). Is this a problem with Maya, Radiant, or me? I can upload the Maya files if it helps.
When testing my map in multiplayer, after a player dies out and spawns back in, he does not spawn in with a gun. I've tried looking through the scripts for respawning and I can't find the part where the gun is given back. If it helps, I have replaced the Colt with the Tac-45. Upon initial spawn in, all players are given the Tac-45 and everything functions normally until they bleed out and spawn back. Thanks in advance for your help!
Hi, I just wanted to know what the parameters would be for spawning a trigger_multiple. Something like this except for a trigger multiple. Thanks in advance for your help!
Thank you! I had tried fixing it by repeating the before but it didn't seem to have an effect. I guess I needed to repeat it more times than I had done before. Thanks again!