For making a shader in APE, what should I set the material category and type to? I've tried several of the 2d options and they all look distorted or don't work.
Where are the effects of Speed Cola, Double Tap, and other perks implemented? I found Juggernog code in _zm.gsc and presumably Quick Revive is done in _laststand.gsc as it was in WaW. Also, I've taken a small break from the mod tools; have they implemented the ability to change stock scripts yet? I tried looking it up but I couldn't find anything about it.
The GG machine prefab has been added as of the last mod tools update and works, but zm_bgb.gsc and zm_bgb_machine.gsc are still empty. Is there any way for us to edit GGs/the GG machine as of right now?
Lemon used to work fine for me, now every time I try to use it in BO2, I get an error message which says, "This game is supported, but the binary your using is not." Reinstalling BO2 and trying this on multiple computers all yielded the same error. I looked to reinstall Lemon, but it appears that Tom has taken down the download. What happened?
Pretty much what the title says. I've been trying to use Lemon and a zombie model to port anims from BO2, but I haven't been able to do it at all. Are there any tutorials on how to do this?
I was just wondering if there's a way to disable player movement while still allowing the player to look around and shoot (similar to what happens when you use a turret)?
I follwed this tutorial by ConvictioNDR (http://ugx-mods.com/forum/index.php?topic=2943.msg29429#msg29429) to port custom zombie models and I appear to have screwed up. When I compile my map, the zombies are the default girl model. Where did I go wrong, and how do I fix this?