I am trying to fling a player using Physics Launch, but it does nothing. I'm not sure that I understand the parameters of Physics Launch fully. Here is the code:
Hey, I am trying to get a bomb to follow a path based on the Airstrike Tutorial on the UGX Wiki. However, when I am in game and press the trigger, the bomb does not move. Here is my script:
When obtaining guns from the box, it seems that I only have one slot and cannot switch to a secondary. However, if I use the give command to force the issue, I am able to switch guns. What is the issue? Thanks in advance for your help. Video of problem: http://www.youtube.com/watch?v=sNuq9lu0H0k&feature=youtu.be (Mute the audio it's messed up)
I'm probably being a complete noob, but I've just looked through the UGX Weapons Editor and the actual weapon files several times, and I can't find the rate of fire setting. Can someone please point me towards it? Thanks in advance for your help!
I know this has been posted a million times, so I tried commenting out several fxs in dlc3.csv and in zombiemode.csv to no avail. I then used UGX asset counter on nazi_zombie_mymap.csv and it says I've only used 174 fx out of the 400 fx limit. Thanks in advance for your help! Double Post Merge: January 28, 2015, 03:03:29 amNever mind, I forgot to compile the _patch
So, I dragged tag_clip (for the clip) and tag_scope (for the scope) onto j_gun, but for some reason, only the clip attaches. I tried re-exporting and retrying a few times but it still doesn't work. Thanks in advance for your help! (Mute the video, the sound doesn't work) http://www.youtube.com/watch?v=bP3Xux2EfW4&feature=youtu.be
Hey, I'm working on porting the M27 from BO2. Long story short, although my viewmodel looks fine in Asset Viewer, it looks extremely ridiculous in-game. Can someone please explain why? Thanks in advance:
Don't have access to my mod tools right now, but can you guys see anything wrong with this script I just typed up which teleports zombies to a secret area if all the players are in it? Thanks in advance!
EDIT: Added waits in the while loops. If I missed any, please let me know. EDIT2: For clarification, the area is attached to the playable area until all players are on it.
My Electric Cherry script is fully functional except for one thing: the spark emitted from the weapon does not show up. Here is the script, and as always, thanks in advance!
2 problems: I don't lose Cherry when I down and I experience extreme lag (almost freezing) when the game starts. Here is my Cherry script. Thanks in advance.