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Messages - nabaro

For making a shader in APE, what should I set the material category and type to? I've tried several of the 2d options and they all look distorted or don't work.
960 days ago
Thanks for fixing it.
967 days ago
Hey guys, I'm a bit new to working with HUD elements and I was wondering how to make HUD text elements have background colors like this picture.



Is it an attribute of HUD elements like .color and .alpha or do I have to make another HUD elements with a solid rectangle for the background?
968 days ago
Where are the effects of Speed Cola, Double Tap,  and other perks implemented? I found Juggernog code in _zm.gsc and presumably Quick Revive is done in _laststand.gsc as it was in WaW. Also, I've taken a small break from the mod tools; have they implemented the ability to change stock scripts yet? I tried looking it up but I couldn't find anything about it.
984 days ago
True, but it's possible that it could have functions that could be called to give Gobblegums to players or perform other GG related effects.
1001 days ago
The GG machine prefab has been added as of the last mod tools update and works, but zm_bgb.gsc and zm_bgb_machine.gsc are still empty. Is there any way for us to edit GGs/the GG machine as of right now?
1001 days ago
Hey guys, I keep getting this error when starting Radiant. Did any of you guys have the same problem, and if so, how did you fix it?
1020 days ago
Thank you! This worked perfectly!
1217 days ago
Lemon used to work fine for me, now every time I try to use it in BO2, I get an error message which says, "This game is supported, but the binary your using is not." Reinstalling BO2 and trying this on multiple computers all yielded the same error.  I looked to reinstall Lemon, but it appears that Tom has taken down the download. What happened?
1217 days ago
Sorry, I meant animations that are performed by zombies (I've seen the gun anim tutorials before).
1236 days ago
Pretty much what the title says. I've been trying to use Lemon and a zombie model to port anims from BO2, but I haven't been able to do it at all. Are there any tutorials on how to do this?
1236 days ago
Thanks!
1503 days ago
Hi,

I was just wondering if there's a way to disable player movement while still allowing the player to look around and shoot (similar to what happens when you use a turret)?

Thanks in advance for your help!
1503 days ago
Yep, I needed to put them in mod.csv. I thought including them in other csvs would work, but it didn't
1515 days ago
Hey,

I follwed this tutorial by ConvictioNDR (http://ugx-mods.com/forum/index.php?topic=2943.msg29429#msg29429) to port custom zombie models and I appear to have screwed up. When I compile my map, the zombies are the default girl model. Where did I go wrong, and how do I fix this?

Thanks in advance for your help.

Double Post Merge: May 23, 2015, 10:46:06 pm
Here is my code if it helps: https://drive.google.com/drive/folders/0B4giY7YK5_l2fll4a3lvaGlkSFk1TTdEQ1BPU0l1T0pCWXFlQmMxN2xfX1hSSWtjTkpIRFk
1518 days ago

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