Hello! How could i make the inferno HUD (like the one used with napalm zombie) appear when the player walks through a trigger then have it fade away after a few seconds when the player moves out of the trigger. I want to make the lava in my map more dynamic and realistic. Thanks in advance!
I followed this http://ugx-mods.com/forum/index.php?topic=2872.0 tutorial on how to make the zombies eyes glow. It worked but now I want to know how I can make the glow color different so it matches my the eye color. I have seen it done on other maps so I know it is possible.
1. How do I change the mouse pointer? (I'm assuming its just an image that i can edit) 2. How do I change the Main menu Background? (I'm also assuming its just an image that i can edit) 3. How do I change the Main Menu Music? 4. How can i change the color/design for the buttons? (Another image to edit?)
DIFFICULTY: Beginner - Professional Hello UGX! I have decided to put this tutorial together because I have noticed the the quality of the user tutorials out there is just TERRIBLE! So sit back, relax, and let me teach you how to make a tutorial! Trust me... you need help! 1. Numbering or Bullets: The first thing to consider when making a tutorial is how your going to organize your tutorial. Using bullets, dashes, and numbers is a great way to show steps and key points. It looks a lot more organized and professional than just randomly spouting out information. Use different colors and sizes of text to highlight key points. Stay consistent with your style throughout your tutorial. You can use this tutorial as an example.
2. Be Specific: When your making your tutorial, keep in mind that the person following this tutorial might have a lower skill level than you. Just because you know something, doesn't mean that the reader knows it too. For example, Rather than saying:
Quote
Put the contents in your App Data folder
You should say:
Quote
Put the downloaded files in the App Data folder which can be located at C:\Users\YOURNAME\AppData\Local\Activision\CoDWaW\mods\MAPNAME
Just because you know where that folder is, doesn't mean that we know where that folder is. If your tutorial is meant for a more advanced modder, then tell us that up front. (See top of topic) Don't wait for the person realize this halfway through. If your making a tutorial, your job is to tell us exactly what goes where. If you just give us vague, non-descriptive statements, nobody will be able to follow your tutorial. Everyone is going to get errors and stuff is just not gonna work. Its probably not their fault... its yours. Explain things, be descriptive, and save us all some time and frustration.
3. Grammar and Style of Writing: Here is an example of what your tutorial should NOT look like:
Quote
Put da Fi;les in ur mod fulder and A1s0 DONt forget to CoMPOILE yiur map nd moDD. Tkx & giv credditS to xXUSERNAMEXx.
If your going to make a tutorial, make a tutorial that is easy to read and understand. That may be how you text your buddies but it shouldn't be how you do Tutorials. Please use proper English and spell things correctly. Spell check is a BEAUTIFUL thing! USE IT! Now, i'm not saying you have to write a book but your tutorial should resemble something that is easy to follow. If you make tutorials like the one above, then don't even bother posting it. ______________________________________________________________________________________________________________________________________
Well I hope this tutorial helped a lot! Right now most of the tutorials out there SUCK! I hope to see an improvement in the quality of tutorials you guys make. (Also don't be afraid to use some emojis. They convey emotion and tone of voice which the reader may not be able to detect in your words alone. Just don't go overboard.) Thanks for listening! Have a nice day
I recently began work on a buildable weapon script. However, I thought I would ask if anyone already has a buildable weapon script that they would be willing to release/send to me. Theres really no point in creating something that already exists and you would really save me a lot of time.
So i went into my map to work on it today and ALL OF DETAIL BRUSHES ARE GONE! I did not edit anything with the map since like 3 days ago nothing was wrong then. I did just work on another map and then saved and opened this one to work a bit. Now its just this when i load up the map in radiant...
Im sure im not the only one who has noticed that the zombies in WaW (both stock maps and custom maps) pull you in when you get hit, which can be extremely annoying and makes Jugg essential. So annoying that me and my friend have dubbed them the "Magnetic Zombies". I have also noticed that this "pulling in" effect is minimal to nonexistent in BO and BO2. So this got me thinking... is there a way to remove this "Magnetic" effect from our custom maps. I would assume that this action is either some unchangeable part of the WaW engine, or there might be a way to edit a certain script to remove this function from our maps. I would personally love to see all future maps have excluded this function because frankly it is just an annoyance. So what do you think? Is there a way to remove this unwanted feature from our maps, or will we just have to continue coping with this like we have been for years. Let me know that you guys think and if you do find a way to remove it PLEASE release your method to the public... I think everyone would appreciate it!
I am trying to add some custom weapon sounds to my map to spruce things up a bit. This is like my third attempt at doing this and yet I have failed again! Here is my procedure:
1. Put .wav sound in root/mpas/MAPNAME/sound folder. 2. Put .wav sound in sound_asset/raw/sound folder 3. Created a new sound-alias for my weapon by copying the line from the colt sound-alias and renaming the sound name to the name of my sound. 4. Put sound,SOUNDNAME,,all_sp in mod builder 5. Checked off my sound in the mod builder. 6. Added the name of my fire-sound in the weapon file. 7. Checked off only Build mod .ff Fastfile and Build Sounds in mod builder. 8. Clicked on Build Mod
After doing this i get this in the consile:
Then I remembered what ZK said in one of his tutorials "If its higher than 8 you should be ok" but i only got 4 updates and also my sound did not get placed in raw/sounds!
Over the past week i have been experiencing major fps drops in all of my steam games. I got my new PC in January of 2014 and up until now I have had no problems. Before, i could run most games between 30-60 fps without any trouble. Now all of a sudden, i am experiencing major fps drops every 1-5 minutes. It drops from 60 fps to 10 fps in a matter of seconds, then it freezes up for about 10 seconds. Then it goes up to 60 again and everything is fine until it happens again in a few minutes. This makes the games almost unplayable especially zombies because as soon as you freeze up, you die! This only happens on about half of my games and the other half runs perfectly smooth. I hope someone can help me cause its really annoying and it pisses me off that a brand new PC would do this. Here are the specs:
HP Pavillion 17 Windows 8.1 6GB Ram Intel Core i3 processor Intel HD Graphics 4600 (Graphics Card) 64-Bit Operating system
After adding the black ops perks, i finally thought i got them working correctly. However, when i go up to the machines to buy them, the hint string doesn't appear. Its just the hand pointer thing. Also, the same thing happens when i tried to built the power switch which i added a while ago. It just shows the hand symbol on all the parts and on the buildable table. I didn't mess with either of the scripts and i have added both in other maps as a test and they have worked perfectly. As soon as i added the BO perks, everything got screwed up! Any help?
After compiling my map, patch, and mod successfully, i opened up waw to test my map like usual. However, this time, my game crashes and brings me to the waw console and gives me the error "Unhandled exception caught". Now this scares me because i have never seen this error before and i am afraid that it will ruin my map that i have worked so hard on. I got this error after creating several xmodels for doubble paped weapons however i have done this before and not gotten this error. Any help would be GREATLY appreciated! Here is the console:
How can I remove the loud BEEEEEEEERP noise the doors make when they open. It sounds like a prison cell has been opened and i don't really want that in my map.