I have been working on a map and all of a sudden after a compile light and link when i launch my map it closes the game when it loads it (I have launched the map so many times i can tell from the fps counter when its loaded)
All i have done is created a small area extended my map volumes and change the shadowSplitDistance from 2000 to 1000 and also added models into ase but they are not in use and shouldnt be messing anything up. I tried changing the shadowSplitDistance back but no luck. There is also no meaningfull errors that come up when compiling light and linking.
I'm a experienced gun porter/modeller and I know how to rig. I've been doing this for at least 3 years maybe 4 years just because i enjoy it. But I've encountered an error which is annoying me,I've tried fixing the normals and it still failed. I've exported my model as OBJ and then rerigged it and it still happens. Here's a screenshot-
If anyone could help me it would be much appreciated. And here is my Maya if anyone is interested and if you've played Destiny yes that is the Khvostov
Find the poly that the error is showing and if its a poly that you wont see in-game, delete it. If its a poly that you will see in-game go to create UV then automatic mapping and then go to UV editor and downscale it and place it in a suitable place. Also combining meshes can cause them sort of errors