I used Wraith to export the shadowman and then used export2bin.exe to import him into Asset Editor. When I compile/link my map I receieve the "Too many bones in model cannot exceed 255" error. My guess, is that I have to use Maya to somehow split the model into different pieces or something. If that is what I need to do, is anyone willing to do that for me if I send them the requires resources? Then we could release the files so that anyone has easy access to the shadowman.
I want him to sit down and shut up haha. I'm using him as a shop keeper. So I only need the shadowman model. IDC if it's T-posed I don't want to spend hours trying then realizing it's impossible due to DRM crap or something that's why I posted on here. I thought that maybe content from the dlc's may be locked off from modding to stop pirating.
First of all I think the last two parameters of MoveTo needs to be under "1" ex "0.5" in order to work.
Now here's my next problem and a huge frustration at radiant tools. Let's take the Z value (Which should actually be Y, up and down). In radiant tools it takes the top of the model. Whether the center or a corner I don't know. For the method MoveTo it takes the very center of the model. So when I position the model in radiant tools, and copy the coordinates, I get a very different output in-game. Any way around this? Is it possible to move the manipulation handles to the edge? It would be nice if the game told you the size of your object.