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nonr of the files you've mentioned are even built with the mods...
Weapons.csv, and the nazi_zombie_factory ones are, and some from destructables
sorry i am really new and i dont get most of this,
in my map file i have this
// Magic Boxes -- The Script_Noteworthy Value Names On Purchase Trigger In Radiant
boxArray = [];
boxArray[ boxArray.size ] = "start_chest";
boxArray[ boxArray.size ] = "chest1";
boxArray[ boxArray.size ] = "chest2";
boxArray[ boxArray.size ] = "chest3";
boxArray[ boxArray.size ] = "chest4";
boxArray[ boxArray.size ] = "chest5";
level.DLC3.PandoraBoxes = boxArray;
i tried doing
script_noteworthy
start_chest
on my start chest and did
script_noteworthy
chest1
on the other but i get the same error and i cant just click on the trigger because it is a prefab in zombiemode folder
how do i change that. and the only chest i can see in prefabs is treasure_chest
Can you post a screen shot of the area in question in radiant?
If you have any nodes touching each other they tend to act funky or just not work at all.