UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mapping_noob

When is the next update?

Double Post Merge: February 16, 2018, 06:32:49 pm
When i try to play a map cod waw just crash please help me :(

Make sure you have downloaded T4M and have installed it properly!  :)

Double Post Merge: February 16, 2018, 06:34:55 pm
In this update (halloween) i can see the icon gumblegum, neither; only the name of the gumblegum, example: "(C) Perkaholic"

I need Help please..

Images were removed from the mod to save room for other important things which are in the map itself such as xmodel (static and weapons) map textures, player models.
6 years ago
Your map looks nice from what I have seen. Be carefull giving .map files to others because there's a possibility they will steal it.  ;)

I don't like giving .map files because the map has a load of ported models in it from different cods and some I do in blender. just a huge pain to deal with
6 years ago
Demo version going out for testing. Will also update some pics of the map for everyone
6 years ago
Project cancelled becuz I fried my hardrives and lost everything.v :/

U ever finish a map?
6 years ago
Looks good so far. I'd suggest adding some cosmetic debris (barrels, loose paper, etc) in the hallways and open rooms, make it a tad more interesting than flat floor/wall textures. Can't wait to see more!

Will do, I'm slowly trying to edit rooms and keep model limits down so adding paper(textures) and blood will be great floor filler. I will also start to add some Fx's in later on, like smoldering smoke, light beams, perk lights, leaking pipes, flashing lights.

Hoping to like some of the lights up to the power as well to make the map feel alive.
6 years ago
Kinda have 2 projects on the go but this should be easy to maintain since this map is technically ready for release because I have done some edits but I'd prefer to keep it waiting till I feel I've touched up every room that had a problem. My major goal was to touch up my majorly rushed rooms but mainly redo my training spot that also had a pathing error.
6 years ago
https://www.ugx-mods.com/forum/index.php/topic,12522.msg136708.html#msg136708

Here's a dark matter camo. You can either rename the materials/materials_properties the same as the waw materials for the upgraded and any weapon using default waw camo will be changed or you can open all weapon xmodels (viewl and world) and change all the texture inside of it.

First one will be easier. look into a upgraded waw weapon model file with notepad ++ to see the name needed. Than add the image into your mod folder and click it in mod builder and bam!

Double Post Merge: January 17, 2018, 03:24:56 pm
Is there a download for a beta test so I can see some of your problems and help you fix them? I have a couple years of modding under my belt and have released a few maps in my time.

Example of custom weapon skins
https://image.prntscr.com/image/quNvqak.jpg
6 Feet Under
https://image.prntscr.com/image/sESLipH.jpg
Last Resort (Minecraft Xmas)
https://image.prntscr.com/image/DNyEwOc.jpg
Die Festung
https://image.prntscr.com/image/462a594c505a4f51a12616a3f102fe3b.jpg
Minecraft Village Remastered (Part of F3ARxReaper666 Map Pack)
https://image.prntscr.com/image/d2ebbf716b654535b6be60dbb560b7ef.jpg
Saloon Reamastered (Part of F3ARxReaper666 Map Pack)
https://image.prntscr.com/image/da51f76124e94f748c9dcc8952e9db5a.jpg
Taco Hell  (Part of F3ARxReaper666 Map Pack)
https://image.prntscr.com/image/p7Th_epASfOqimwvQ7EzFw.jpg
6 years ago
I wouldn't suggest learning how to port weapons. There isn't enough old school like custom maps. I like how the map looks first maps are always the best maps. Make sure you keep this map file ;) if anything just spend time making custom weapons skins and changing weapon file stats!
6 years ago
Are different joints, can you do what I told you or not?, I mean, because it is too easy.

I believe they are the same the model looks better execpt the legs are now crossed at the hip and the paints aren't affecting it even
6 years ago
would bo1 dempsey work too
6 years ago
Are you using the COD5 Skeleton from Dempsey?

I was using a cod 4 skeleton. Idk how to get the cod5 skeleton
6 years ago
Is the model like that before the skeleton? Because you wouldn't get good default paint weights if it like that at T pose

No, the model is as show in this picture below.
6 years ago
Hello, I've been trying to port a Clone Trooper as a player model for a few days but just cant seem to get it working. I'd would love some help with it if it's possible.

I have gotten it in game but bones. weight paints aren't right.




6 years ago
Would you maybe like help editing the perk machines so they have candy, on/off glow. And maybe make the wheel spin
6 years ago
why do the machines not have candy boxes?
6 years ago
Loading ...