I was converting .tanims today, when i noticed something strange happening to the animations. I converted the .tanims as shown in elfenliedtopfan5's tutorial. When i convert the animation in AssMan, no errors pop up. But the .XANIMEXPORT has 87 joints, the one converted in AssMan only has 85? Tag_camera and Tag_cambone are missing in the converted one.
The .Tanims are converted in Maya 2012 and exported by Aidan's tools.
I was porting the Stakeout and I encountered a weird problem. When I move away from the gun is Asset Viewer, some parts turn black. Only if I zoom in, the parts are textured.
When zoomed in
When zoomed out
These black textures only occur at the parts which have the same material. This material is converted with these settings:
The weapon models are converted as animated, I made all the surfaces white in maya. Both View- and World model turn black on the same places. These black parts will turn invisible in-game.
I ported the MM1 Grenade Launcher from BO2, converted .tanims etc.. etc... When i go in game, the viewmodel looks fine. But when i use 3rd person mode ("cg_thirdperson",2) it looks like the player is holding a grenade. I tried to change the PlayerAnim to every option available, but no results.
Me and Toxic72 were wondering if UGX has a team speak server? Maybe it would be nice, so people could just talk to each other, instead of typing in chat (as chat has the habit of kicking out people with a too high ping)?
Hello guys, I just ported the viewhands from black ops 1 (viewmodel_usa_pow_arms), but when I use them in game, some meshes get invisible and the Hidetags don't work. Here are some pics: Picture with the standard CoD5 viewhands:
Whenever I create a weaponfile, I can't knife while holding that weapon. With all the other weapons is knifing possible, just not with this weapon. How can I fix this?
I have already added the knifing animations to the weaponfile, but still no luck:
Today I ported the RPK out of Black ops, so I could re-texture it. Eventually, when I try to convert my .MODEL_EXPORT to an xmodel, Asset Manager gives me the error:
Did someone had this error before, or knows how to solve it???
Lukkie1998] Post Merge: February 07, 2014, 07:47:29 pmAlready Solved!!! Just used the other .MODEL_EXPORT which came with lime.
If I buy the random box, there only comes a raygun. It's also the only weapon in the random box. Does someone have the same problem or knows how to solve this?
Also, in the beginning of the game, it lags a second when the round number goes down.
This is my first self-made map on Call of Duty: World at War. This is just a map made from scratch, and won't be anything special for you. But since this is my first map, I would really like to get your feedback about the map and my personal work to the map. This map has a couple of features, such as:
7 Perks
Working Kino-Style Teleporter
Different starting weapon
Little Easteregg for the real detectives
Some Black Ops weapons ported into WAW
This is just a map about a school. Nothing special, just that.
Here are some pictures to show you a little bit around the map