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Contact Support - Help Center Get help on the UGX Discord. Join it now!I just hated having to go upstairs and the back down over and over and over. Worst thing was I was playing solo so no one else was there to help. I would of played with Jiffy if we could connect but you know the drill... game session is no longer available.
Probably, since I have Black Ops now it will make porting much easier, I want to keep the map to its era so I probably will be keeping it to Black Ops and World at War Guns (Black Ops primarily), because let's face it, you are not going to find a Honey Badger Assault Rifle in a 1950s-60s base.
ahh another exclusive DalekJD has gone for lel
alright ive been putting it off but i decided to finish the models. i finished electabuzz downloaded the model for magmar and of course all the textures are odd shaped and i cant figure out which one goes where and its just a pain. is there anyone who will texture this model because i have no patience haha. i'll give you credit and can give you the model. i'll need the model back in maya format so i can make it a zombie, so all you have to do is texture it and send it back. if i don't get a response within 24 hours about it, i'll tinker with it more if i cant get it i'll use a different fire type pokemon.
What did you change in this update?
What did you add in 1.1?
why the hell is this still in beta
It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun , clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).
The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".
Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.
REVIEW:
Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!
OVERALL VERDICT:
29/50 (58%) - Good map! Would recommend!
Realy nice map but how can i open the room with the satchel charge in it???