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Messages - KhelMho

Nvm  :nyan:
6 years ago
Great work on this map  :)
6 years ago
Good stuff Khel, will diffidently use this soon! +1 :P

Thanks man  :)
7 years ago
Scob, i have this Error :-[ I hope you help me out  :)

Code Snippet
Plaintext
----------------------
Game: G_SetupWeaponDef
----------------------
Error:
******* Server script compile error *******
Error: unknown function: (file 'maps/_zombiemode_dw_attach.gsc', line 59)
    self thread play_third_person_fx( level._effect[ "pistol_flash" ], "tag_weapon_left");
                *
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: Server script compile error
unknown function
    self thread play_third_person_fx( level._effect[ "pistol_flash" ], "tag_weapon_left");
(see console for details)

I don't know where to put this script, so i just put it on your script, i just add it below.
"_zombiemode_dw_attach.gsc"
  :-\

Code Snippet
Plaintext
left_hand_muzzleflashes()
{
self endon( "disconnect" );
while( true )
{
self waittill( "weapon_fired" );
switch( self GetCurrentWeapon() ) // Dumped the worldmodel shell ejects for second weapons since it's not worth looking into tbh.
{
case "mr6_upgraded":
self thread play_third_person_fx( level._effect[ "pistol_flash" ], "tag_weapon_left");
break;
case "hs10_upgraded":
self thread play_third_person_fx( level._effect[ "shotgun_flash" ], "tag_weapon_left");
break;
}
}
}
7 years ago
Thank you!  :)
7 years ago
TUTORIAL UPDATED
7 years ago
so how should I add it ? as script ?

Call of Duty 5: Skybox - Tutorial
7 years ago
Cowman, this is perfect +1
8 years ago
tag_aim will be on the player model
8 years ago
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