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Good stuff Khel, will diffidently use this soon! +1
----------------------Game: G_SetupWeaponDef----------------------Error: ******* Server script compile error *******Error: unknown function: (file 'maps/_zombiemode_dw_attach.gsc', line 59) self thread play_third_person_fx( level._effect[ "pistol_flash" ], "tag_weapon_left"); *************************************Database: Assets Sync StartedDatabase: Assets Sync Finished********************ERROR: Server script compile errorunknown function self thread play_third_person_fx( level._effect[ "pistol_flash" ], "tag_weapon_left");(see console for details)
left_hand_muzzleflashes(){ self endon( "disconnect" ); while( true ) { self waittill( "weapon_fired" ); switch( self GetCurrentWeapon() ) // Dumped the worldmodel shell ejects for second weapons since it's not worth looking into tbh. { case "mr6_upgraded": self thread play_third_person_fx( level._effect[ "pistol_flash" ], "tag_weapon_left"); break; case "hs10_upgraded": self thread play_third_person_fx( level._effect[ "shotgun_flash" ], "tag_weapon_left"); break; } }}
so how should I add it ? as script ?
Ill try it now