Somewhere... Where war has been gone for ages... An evil rises... In Insomniac you play as a prisoner who is being held captive in an underground Nazi base. The Germans where experimenting with chemicals on humans when one tried to resist and broke a bottle with one of the chemicals. The prisoner went insame and killed the Germans in a rage. But what he would have never expected happended, the chemical was spreaded in the room and suddenly one of the guards stood up again... With no head... The prisoner tried to escape but was killed, the base went in lockdown. You and three friends managed to distract a guard and escape from the prison. However, when you nearly reached the outside world, all hell broke lose. It is your goal to try to escape from this evil place.
This map has a lot of features to enhance your gameplay experience, including: - UGX-Mod 1.0.3 (No Degradation for Gungame) - BO Perks (Completely fixed thanks to treminaor) - Acension Vision - Zombie Counter - Buyable Ending - Buyable Ammo - Buyable Raygun (Secret Debris)
So I've looked on the Autodesk website and did a Google search and I can't seem to find anything on Maya 8.5. :S Anyone still has a link to where I can get it? Don't come with stuff like TPB please...
For those looking for a completely fixed Mule Kick and perk loss on death: CLICK
First of all I'd like to thank BamSkater33 for his time and effort he put into making the perks work with stock maps, he helped the community a lot. Also, please note that this is only a temporary solution untill the UGX team releases UGX-Mod v1.1. I'd also like to mention that I'm still not able to make the perks go away after you die. ALL other things have been fixed that were needed to be fixed for UGX compatibility. If anyone has a solution for this, please feel free to share this with us.
First of all, I'm asuming that you already have done all modifications to the code needed to continue with this tutorial. If not: http://www.zombiemodding.com/index.php?topic=10345.0 DO NOT add in the codes for Quick Revive sine UGX already has a fixed Quick Revive.
Now onto the fixes:
1. Fixing Mule Kick
Go to mods/mapname/mapname.gsc and look for this line from Bam's tut:
Replace this WHOLE chunck of code with: What this does is it basicly tells the game to add the weapons from UGX specified in the script to be added to the players weapon slots. Feel free to change the weapons to your likings.
2. Fixing Jugg (Yes, it's bugged after using the BO perks...)
Go to mods/mapname/ugx_mod.iwd/maps/_zombiemode_perks_black_ops.gsc. On line 43 change this:
Into: Change the health value from 280 to anything else. (250 is the default in Der Riese, but I just like 280 more. )
3. Fixing perk shaders (icons)
There is a simple fix for this. Due to custom perk shaders having to be included in a .ff file we will have to tick the "Build mod.ff fastfile" option:
After compiling your map the Project Mover application will rename the mod.ff file you created to "localized_mapname.ff". (if set up correctly)
EXTRA'S
4. Lighting issues on perk machines Go into Radiant and select one of the BO perk machines. (Mule Kick in this example) Then press the "Stamp" button.
Normally your perk machine should be lighted ingame now. (IDK why they aren't when still in Radiant as a prefab) If not, select the model entity for your perk machine and turn it into a misc->model by right clicking and selecting misc>model.
5. Changing prices Open mods/mapname/ugx_mod.iwd/maps/_zombiemdoe_perks_black_ops.gsc and look for: (line 166) This contains the prices for all BO perks.
For an example I will be editing the price for Mule Kick. Find: And replace "3000" with the price you want Mule Kick to be, for example:
6. Changing "Second Chance" string for Quick Revive to "Quick Revive" & changing the price (this is NOT a string for Bam's perks but for the UGX Revive)
String: Open mods/mapname/ugx_mod.iwd/maps/_zombiemode_perks.gsc and find:
Change this to:
Price: Open mods/mapname/ugx_mod.iwd/maps/_zombiemode_perks.gsc and find:
Change to this for the BO prices: (constant 500, please note that this might not be the most efficient method but it is however the easiest)
As I already said, I stil haven't fixed the issue where perks won't go away when you go down. If anyone knows how to fix this, please post a reply and I'll add it to the tutorial and give you credit. Also, if you encounter any other problems, please tell me and I'll try to fix them. I don't remember there being any other problems I fixed but it is possible I forgot some.
This map features UGX Mod v1.0.3! For a full list of features, click here.
Somewhere... Where war has been gone for ages... An evil rises... In Insomniac you play as a prisoner who is being held captive in an underground Nazi base. The Germans where experimenting with chemicals on humans when one tried to resist and broke a bottle with one of the chemicals. The prisoner went insame and killed the Germans in a rage. But what he would have never expected happended, the chemical was spreaded in the room and suddenly one of the guards stood up again... With no head... The prisoner tried to escape but was killed, the base went in lockdown. You and three friends managed to distract a guard and escape from the prison. However, when you nearly reached the outside world, all hell broke lose. It is your goal to try to escape from this evil place.
This map has a lot of features to enhance your gameplay experience, including: - UGX-Mod 1.0.3 (No Degradation for Gungame) - BO Perks (are a little bit buggy) - Acension Vision - Zombie Counter - Buyable Ending - Buyable Ammo - Buyable Raygun (Secret Debris)
Some pics:
Starting room. (partially)
I love that painting. =)
What the...?!
Power!
What's that at the end of the hallway with the misterious locked doors?
This map features UGX Mod v1.0.3! For a full list of features, click here.
Locked was originally intended to be made as challenge (making a map in 1 hour) but due to a lot of errors I restarted from scratch. The map was still made quite fast (only several hours) but now includes custom scripts such as:
- Acension Vision - Buyable Ending - Buyable Ammo
This map runs UGX Mod 1.0.3 and is made to give a unique fealing to the gungame and sharpshooter gamemodes. As the name suggests you are locked up, there's now way out... Unless... you get the points to "Call For Help".
This is my first public map and I am proud of the gameplay experience I created with this map. You'll see for yourself on Saturday...