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Topics - jjbradman

ok i used ugx airstrike tut to make a a chopper path but first of all the chopper isnt oriented correctly in- game and after it finishes its travel it comes to the beginning position but in vertical way  i mean like crashed :L also can someone instruct me to make a script so the clipping the choppers has follow the same way as the chooper :) thanks
11 years ago
well i made this script but it doesnt move a fuck >:C can someone help me? :(

Code Snippet
Plaintext
#include common_scripts\utility; 
#include maps\_utility;
#include maps\_zombiemode_utility;

main()
{
light_trig = getentarray("light_trig","targetname");
    array_thread(light_trig,::on_off_switch);
}

on_off_switch()
{
    helicopter = getentarray("helicopter","targetname");
    player = undefined;
    //self usetriggerrequirelookat();
    while(1)
    {
        light_trig sethintstring( "use_helicopter" );
        light_trig waittill( "trigger", player );
    helicopter movez(648, 8, 4, 6);
      wait 1;
    helicopter movey(1260, 8);
      wait 1;
    helicopter movey(1447, 7);  
  wait 1;
helicopter movex(1260, 2); 
  wait 1;
helicopter movex(1647, 10);
  wait 1;
helicopter movey(2699, 15);
  wait 1;
helicopter movex(1924, 5);
  wait 1;
helicopter movez(-648, 8, 2, 6);
   }
}
11 years ago
ok this is my soon to release map :)
it has :
bo2 perks and shader
bo1 galil and comando
mw1 ak47 and probably m16
bo2 peacekeeper
5 cod 4 guns
a rideable chopper which you'll be able to get down while in midair
edited fx
BIG map
all buildings are fully accesible
five teleporters
elevators
making a lot(like 21) random box spots
difficulty mod
timed gameplay
weapon storage and slow upgrade(cost less than pack-a-punch)
and thats all :)
here are some pics
deathmachine powerup - thanks to the zombie don












11 years ago
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